Damage taken as appears not to convert from eater of worl
I was looking into the damage total of the death beam of the eater of worlds
From online sources it shows the beam to do a top end of 18,513 lightning damage, I was not able to find anything to confirm is the total is 18513 top end per beam or the total combined of the repeated beams. My character currently has 5,700 HP It converts 100% of cold and lightning taken as fire. With various items. The maximum resistance of my Character is at 88% max fire resistance. If my math is correct a hit for 18513 which converts to fire damage taken and then reduced by 88% should mean that I would take a max hit of around 2250 fire damage (rounding up just in case to the nearest increment of 50). I am aware he does that beam 3 times in succession. During the fight I noticed that the beam would one shot my character with just 1 of the beams hitting my character. It would also seem that if I was standing close behind the boss the beam would hit me. There isn't any other info out there that I could compare notes to. My question is that does the boss in fact do a small area nuke with the beam so that standing behind hit you would get hit? And it would appear that the death beam is not converting to fire damage taken as. It could be a potential bug. This was a small test I used when trying to fight him but it would appear that perhaps there may be an issue with that skill the boss uses. Or is it a skill he uses that cannot be converted to something other element? Could I please get some confirmation on what the scenario is on a few points: 1. Does the beam do area damage behind him? 2. Does his beam do 18k damage per beam or in total after each succession? 3. Does his beam damage get converted to another element if you have such defenses doing that? (such as lightning damage taken as fire damage, which is the current situation explained above) I would like to take on the boss a few more times, but that beam seems to get me no matter the investment of damage mitigation I have so far put towards making the fight manageable. Nor does it appear to be avoidable to any degree. Cordailly, tafonso Last bumped on Oct 8, 2022, 4:19:08 PM
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It is damage taken as mod for HIT damage or without stating hit (ie hit + DOT like Dawnbreaker)
Also, POEDB is third party site so that don't take the damage number seriously This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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Also, post POB pastebin or name the character, people willing to waste time to check the gear to inspect every mod but it is really time consuming to check all of your characters one by one
https://www.pathofexile.com/account/view-profile/tafonso/characters This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" I'd be happy to how do I do that? |
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WTF, WHICH character you are using and have the bug?
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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Just a mechanical correction. "Damage taken as X" is not damage conversion, it's called damage shift. Damage conversion has restrictions such as the conversion order phys -> lightning -> cold -> fire -> chaos which damage shift isn't subject to.
Damage conversion also benefits from modifiers to any of the included damage types, which does not apply to shifted damage. So if you're shifting 100% of physical damage to chaos, 10% reduced physical damage taken has no effect. Last edited by twitticles#7701 on Oct 6, 2022, 9:23:14 AM
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OP: Are we talking normal Eater or uber Eater here (you being aware it repeats twice seems to indicate uber variant)? Also, is the invite blank or rolled? Are you shock immune? Be aware listed damage is also before anything like crits.
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don't forget that they all have built in 5% pen against any resist source on normal and 8% as Ubers which is not included in the skill damage descriptions, I am not sure if the monster damage is included, but I know that penetration is not because it is a dynamic value compared to what your current res/max res is.
that means even with 90% res you have 85%(normal) or 82%(uber) with 90% max res, in the case of 88% max fire res against uber you have 80% max fire res against his hits. damage shift works as it should as I am running like you 100% of cold and lightning damage taken as fire(dawnbreaker, tempered by war and sublime vision), crits and shock immunity is also another factor and I know it works because my cold and light res are at -8% and 16% Last edited by Zervox#1501 on Oct 6, 2022, 8:58:23 PM
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" Some additional info I am running a Juggernaut with Unbreakable allocated, with 10k Armour, I run tempest shield so I am shock immune. I was not aware that there was an inherit elemental penetration across all elements. To me this makes no sense why they would code in this, as it makes a heavy investment into defenses almost none existent. This game feels like they are deliberately making it so the only solution is glass cannon which further destroys build diversity. Now I attack 6 attacks per second and use whirling blades and to be honest I can't seem to find any way to dodge that attack. I even tried to go behind him a few times and still somehow get hit. So the attack itself feels overtuned that avoidance seems impossible and the only solution I can think of is molten shell. But molten shell may help with one of the 3 hits. So it really feels like there is no avoiding it. This is the main problem of bosses I feel. This is the only game where I see this logging off shenanigans. It has built in a style of game play where you either glass cannon or do a bunch of logging off shenanigans. Who knew that logging off was a game strategy. I don't know of any other game that has mechanics in it so ridiculous the way to beat them is by logging off. Is there a post from GGG confirming the penetration built into attacks? I recently played against Uber Shaper and the shaper balls are way more manageable. It doesn't feel like there is penetration occuring after the cold converts over to fire. |
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" No official comments on the matter that I am aware of. Last edited by Zervox#1501 on Oct 7, 2022, 7:58:50 AM
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