The other loot goblin

"
TheFazzos wrote:
Chess is a very fun game and involves no gambling.

To your point, of course devs get to choose what to do, and players can choose if it is for them.

However, if 3.19 is the game they want, they really, really should not have released 3.13 and 3.14.

Don't add in a ton of chess elements, then suddenly make the game roulette because chess didnt satisfy your gambling addiction.

Is that not fair to say?
If you can have everything you wanr every time you want it what is the point?
People are we really discussing over a person flexing that they got a Mageblood for free and still they complain about the game? Peace out, I'm done with this thread.
You're out? Then why respond in the first place?

"If you can have everything you wanr every time you want it what is the point?"


Even at the height of harvest, the cry that the game had an item editor was both flat out wrong and incredibly dishonest.

Crafting anything GG still required hundreds of exalts, and the combined work of dozens or hundreds of TFT players. It was the combined resources of hundreds of players, hundreds of hours, to make a single strong item.

People saying that you could make anything you want knew this. They were intentionally dishonest / sensational because its a lot more impactful to say "Item editor / you can do whatever you want" than it is to say "Its a more direct process to create something closer to what you want, and with hundreds of exalts, maybe a mirror, you can create something mirror-worthy."

What Harvest actually did was allow you to consistently, deterministically progress toward a goal.

If it was too fast, then perhaps it should be changed. But removing the remove/replace for specific types, the affix/suffix targets, and making each try cost.. I dont know, 40 maps for many mods with 5000 lifeforce... its another slot machine now.



But please, explain to us how things like Harvest let people create whatever they want every time they want it?

Or drop the sensationalism and admit you just enjoy a pure RNG slot machine?
On a note of old harvest, one memorable quote I have from the time is from Raiz.

He showcased one item he made, and argued that this is too good, that one shouldn't be able to make an item like this, calling harvest an item editor.

A viewer asked how long it took him to make it.

Two weeks.
Last edited by Xyel#0284 on Sep 23, 2022, 2:49:49 AM
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trixxar wrote:
"
TheFazzos wrote:
Chess is a very fun game and involves no gambling.

To your point, of course devs get to choose what to do, and players can choose if it is for them.

However, if 3.19 is the game they want, they really, really should not have released 3.13 and 3.14.

Don't add in a ton of chess elements, then suddenly make the game roulette because chess didnt satisfy your gambling addiction.

Is that not fair to say?


They certainly should not have released 3.13. This community continuously shows they can't have something and then lose it. Harvest should have been tested more thoroughly before being released in 3.13 as a result of that potential backlash of losing it. But they did and it was clearly a mistake because that was not the iteration of Harvest that the intended in terms of power balance. I'm glad they removed it because it made the game too easy, but I would have preferred they never released it in the first place. Part of me thinks that is how we end up with Lake of Kalandra. They release something and lean toward making it less rewarding and more difficult because the community doesn't handle easy and loot pinatas being taken away quite as easily.

And I would say 3.13 was closer to checkers than chess. Synthesis was closer to chess than 3.13.
Thanks for all the fish!
Last edited by Nubatron#4333 on Sep 23, 2022, 5:36:15 AM
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Nubatron wrote:
[

They certainly should not have released 3.13


They certainly should have, and the reasons are as clear now more than they have ever been.

Current PoE is a layered rng gamba nightmare in terms of crafting and looting. GGG experimenting with some determinism shouldnt be met with hostility, but acknowledging the fact that perhaps, just maybe, you can provide an offramp that doesnt involve hundreds of hours and blind slamming praying to hit a jackpot.

Sure adjust Harvest as you need to, as they have with many other leagues, but I really hope the GGG takeaway wasnt to push more punishing and anti-player mechanics, which is how it appears in the current state of the game.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Sep 23, 2022, 10:12:23 AM
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DarthSki44 wrote:
"
Nubatron wrote:
[

They certainly should not have released 3.13


They certainly should have, and the reasons are as clear now more than they have ever been.

Current PoE is a layered rng gamba nightmare in terms of crafting and looting. GGG experimenting with some determinism shouldnt be met with hostility, but acknowledging the fact that perhaps, just maybe, you can provide an offramp that doesnt involve hundreds of hours and blind slamming praying to hit a jackpot.

Sure adjust Harvest as you need to, as they have with many other leagues, but I really hope the GGG takeaway wasnt to push more punishing and anti-player mechanics, which is how it appears in the current state of the game.


You're basing your statement on the player base and how some of them want the game to be. I'm basing my statement on what appears to be the direction GGG is going, and from that optic, 3.13 was an absolute disaster for them. They are still dealing with the fallout from that release to this day.

I would be willing to be bet a complete revert to 3.13 would also be a disaster for the same reasons I've already stated: the community can't have nice things temporarily. All the changes/additions to the game since 3.13 would spoil what a 3.13 return would mean. I bring that up specifically because the world wasn't ending in 3.12 from what I recall. And it wasn't really ending in 3.14 either, but everyone acted like it was.

Thanks for all the fish!
Last edited by Nubatron#4333 on Sep 23, 2022, 11:03:08 AM
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Nubatron wrote:
"
DarthSki44 wrote:
"
Nubatron wrote:
[

They certainly should not have released 3.13


They certainly should have, and the reasons are as clear now more than they have ever been.

Current PoE is a layered rng gamba nightmare in terms of crafting and looting. GGG experimenting with some determinism shouldnt be met with hostility, but acknowledging the fact that perhaps, just maybe, you can provide an offramp that doesnt involve hundreds of hours and blind slamming praying to hit a jackpot.

Sure adjust Harvest as you need to, as they have with many other leagues, but I really hope the GGG takeaway wasnt to push more punishing and anti-player mechanics, which is how it appears in the current state of the game.


You're basing your statement on the player base and how some of them want the game to be. I'm basing my statement on what appears to be the direction GGG is going, and from that optic, 3.13 was an absolute disaster for them. They are still dealing with the fallout from that release to this day.

I would be willing to be bet a complete revert to 3.13 would also be a disaster for the same reasons I've already stated: the community can't have nice things temporarily. All the changes/additions to the game since 3.13 would spoil what a 3.13 return would mean. I bring that up specifically because the world wasn't ending in 3.12 from what I recall. And it wasn't really ending in 3.14 either, but everyone acted like it was.



Ok, sure, but the direction the game is going now, intentionally I might add, is pushing more randomness, and player frustrating mechanical interactions. You dont think GGG considers the current player reception as "disastrous"?

I mean maybe I'm wrong, and they don't really mind the number of dissatisfied players there are. I guess it's hard to say because they are being quite stubborn.

At the very least, CW and Team need to stop acting surprised, or feign understanding on why many people are unhappy. Its obvious imo. While they cant please everyone surely they can do better than this? No?
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Sep 23, 2022, 11:10:08 AM
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DarthSki44 wrote:


Ok, sure, but the direction the game is going now, intentionally I might add, is pushing more randomness, and player frustrating mechanical interactions. You dont think GGG considers the current player reception as "disastrous"?

I mean maybe I'm wrong, and they don't really mind the number of dissatisfied players there are. I guess it's hard to say because they are being quite stubborn.

At the very least, CW and Team need to stop acting surprised, or feign understanding on why many people are unhappy. Its obvious imo. While they cant please everyone surely they can do better than this? No?


The direction of the game including the current release directly informs my opinion on the matter.

As for player numbers and satisfaction, it's not so black and white -- especially when the lead has a vision of the game that he stubbornly sticks to. And I'm personally thankful for that stubbornness. I don't always agree with the direction, but god help this game if it ever becomes some sort of mob rule democracy based on online community temperature.

Popularity and highest monetary benefit can't always be the motive, because that's the compass every other shitty company takes. Else they would all move toward mobile gaming platforms and Candy Crush or Minecraft would be the goal. Nothing against either of those games; they just have massive appeal that POE in any form will never compete with. Having a backbone and stubbornly sticking to something different is the only way you get something different. The ARPG world already has an easier game that appeases that crowd. There is no reason to copy that formula, because they'll lose. It makes more sense to carve out your niche and win there. The D3 refugees will leave when D4 comes; at least those that have not left already. Winning them over temporarily at the expense of the niche community foundation they've built for the last decade to try to create a Diablo 3 replica won't work out. They'll lose to the bigger company with a ton more experience catering to that casual crowd.
Thanks for all the fish!

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