Discussion: do u like new loot changes that make tft EVEN MORE important and popular/needed?
" Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead |
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80-90 divines per XXX touched AN is exaggerating
a Guy already posted his results in full juicing MF culler they were getting 7-9 regularly from the currency AN ones and occasionally getting the 40-50 divines where did you get 80-90 ? | |
" new meta that vision want us to play nice! Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead |
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This "call in a culler" thing just got to go, someway or another. But this is how it goes when they are funneling our gains into one mechanic.
Having AN monsters that drops A LOT of loot isn't a bad idea, but when they "starve" a lot of players for loot in the same patch, the outcome should've been pretty clear. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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The game is about winning lotteries. Why remove this mechanic?
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" yeah I'm done, see you guys in d4 smh |