Discussion: do u like new loot changes that make tft EVEN MORE important and popular/needed?

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DigitalCage wrote:
Nah. The game forces you either to play mf or to play boss killer. It's just not fun anymore. Personally I don't like to stack iir and iiq, I like to stack hp and damage. I like to create some wierd experimental shit builds, and prior 3.19 even the wierdiest shit could do/farm at least something to be effective (if builded properly). But now... well, it's not.

I just realised that this whole situation not just affects my loot etc but affects the core reason for me to play, the most attractive element this game has to offer. This sucks coz I've been around for exactly 10 years atm.
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80-90 divines per XXX touched AN is exaggerating

a Guy already posted his results in full juicing MF culler they were getting 7-9 regularly from the currency AN ones and occasionally getting the 40-50 divines

where did you get 80-90 ?
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TiLung wrote:
https://www.youtube.com/watch?v=_G4fbprHZJo&ab_channel=Jwar

new meta that vision want us to play
nice!
Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
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This "call in a culler" thing just got to go, someway or another. But this is how it goes when they are funneling our gains into one mechanic.

Having AN monsters that drops A LOT of loot isn't a bad idea, but when they "starve" a lot of players for loot in the same patch, the outcome should've been pretty clear.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
The game is about winning lotteries. Why remove this mechanic?
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TiLung wrote:
https://www.youtube.com/watch?v=_G4fbprHZJo&ab_channel=Jwar


yeah I'm done, see you guys in d4 smh

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