What Happened with Items

great the drop is intended after the patch, i cant barely sustain my alch to use for my maps hahaha
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This is a massive internal communication fuckup and I take full responsibility for it.


I'll buy an MTX now just because you acknowledged and took full responsibility for this.
Last edited by OrganicPotatoes#2189 on Aug 26, 2022, 6:14:17 AM
Maybe stop coping with your philosophy and start analizing what happens right now and move from that?
Thanks for the clarification, Chris. As a solo player this league now feels exactly as I would expect any league to feel.
I played both SC and SFF so the first few days is hard to sustain currency feeling okay. But after 10-20 white map I could see that the nerf to loot is quite obvious and clearly. I understand the nerf and it feel okay now after the patch but it'll need to take a while to get used to it.
However I think that the drop are too focus around Archnemesis. I like the idea of Archnemesis but I think the way it was implement not in the right way. In my opinion, Archnemesis should like an extra content like breach, strongbox...... Sometime we get one rare with 1 or 2 mod on it, make it special (exactly like rouge exile or rouge metamorph). Then we have passive tree to increase number of mod, chance to get, number of monster on map. Also get a keystone for turn all rare to have Archnemesis mod in exchange for more chance to get top tier mod like Innocence-touched, Kitava-touched.....
I think this way of implement of Archnemesis is good overall and keep it unique. Hope my idea help you developer figure out something.
And I really miss those jewel implicit please bring it back to harvest.
I have read it twice, just to make sure, that Iwhat I write is written on cool head.

Firstly: I like, that Chris is admitting openly mistakes.
BUT I strongly dislike that basically the only mistake he is admitting is the lack of communication.

There is zero, totally null, complete lack of understanding WHAT made a lot of us unhappy, frustrated, even angry.
There is not a single one "we made a mistake in the choice of direction", no, for Chris and GGG everything done is correct, it just had to be communicated better.

If this basic understanding, that the majority of players, of PAYING CUSTOMERS are not willing to play and to pay for this "direction", vision and whatever selse they want to call it, will not appear soon - the game will become unprofitable and will be turned off.

I am writing it specially for all those "boowoo you all whiny, go away, dont play it"-individuals. We all leave - the game is done, for good, perhabs only in china will continue to exist.

Secondly: In this looong post there are not a single mention of other problems, that are called out in nearly EVERY adequate comment here, on reddit, in steam, in youtube: Minion survivability, damage output of the new rare monsters basically oneshotting players and AGs, permamnent nerfing of everything that makes fun for not small part of players, harvest crafting becoming some blank shadow of what nit was, economy problems due to the switcharoo of exalts and divines and so on, and so fort.

We, the people, who repeatedly asked for some EXPLANATION, reaction, acnowledge of basically existence of us, are ignored. And we are not just some dozen people in some reddit subpost.

It is... frustrating at least, simply being ignored.

At last, my personal vision.
I am in minority here, but i actually like the archnemesis concept. I understand, why GGG went in this direction and i Bbelieve, that IF POLISHED, it will be a great addition to the game, rare monsters in some cases will be fuullgrown minibosses. But their reward, survivability and damage output are ridiculous.
Still, i do not agree with the callsto remove it. Polish it, paying attention to your PAYING CUSTOMERS!!!
Now to nerfs.
I play since the introduction of Strongboxes i believe, in the time when there were 3 acts only, that was the time I played POE first time.

And i remember well first time i learned about quite a big nerf to minions, i was pissed as hell. But I understand now, that for balancing and as a game that gives maximum freedom to players in choosing playstyle (like a witch that uses twohanded hugeass axe and meelee skills, whatever), you cant allow that some builds are per se always stronger.
I just find your approach to this problem in core wrong.
Instead of making every strong skill weaker to adjust thew equality of builds and skills I would make all other skills stronger and then the enemies aswell. Pushing upwards, not downwards!
Yes it is a little more complex than your approach.
But the result would be that from league to league we would see bigger and cooler numbers in allkind of different builds!
We would get not our favourite build getting weaker, but other builods getting stronger, those motivating us in pursuing better stats, than forcing us out of frustration to move to other builds!

I am currently learning gamedev in unity, and i have learned from you, from what i see your mistakes. FOr that i am grateful.
Do you play your own game? But do you play seriously?
"
SamaronESa wrote:
Do you play your own game? But do you play seriously?


Obviously not ,since they sold to tencent they just dont care anymore
Last edited by Tobinator#4003 on Aug 26, 2022, 6:20:27 AM
"
Lake of Kalandra saw a number of balance changes that were not properly communicated before release.


not PROPERLY communicated??? You lied to us. lol
Finally, for three days I missed the games where you are deleted in a split second (no).

Still waiting for the gameplay on melee phys slayer in gear "like just coming on maps" on the next stream from Chris to see phylosophy in practice.
Last edited by PeaceWa1ker#6385 on Aug 26, 2022, 6:23:33 AM

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