What Happened with Items

Good job...
https://www.reddit.com/r/pathofexile/comments/wy0n89/psa_3rd_party_tool_going_around_for_farming/

Supporting cheaters

Supporting RMTs as Chris was doing at D2

Wanna kill TFT but help it :D https://www.reddit.com/r/pathofexile/comments/wy3rfg/over_50_divine_orbs_from_a_single_monster_tft_is/

You are dooming this game so much, so much...
Last edited by AwesomeZerain#7006 on Aug 26, 2022, 3:13:56 PM
Is it just me or do ardent defenders of the recent changes not realize something, as in Chris over the years has specifically repeated multiple times that he appreciates the feedback, negative OR positive, and wants to make sure that we enjoy the game he has brought to life?

Where did THAT philosophy/approach go?

Now, I understand the need for constant balance and introducing changes. I've played WoW from 2008 up to mid-2021. I've been through this many, many, many times. I know the cycle.

But nerfs to the ground or below the ground like this in one fell swoop? Uhm, no. Even on WoW, the devs NEVER tripled/quadrupled/quintupled like this. They admitted to the mistakes (which Chris has done, thank you much appreciated, but doing so several times/leagues in a row becomes repetitive and erodes all sense of reliability/trust - on top of proving that they don't really learn), fully or partially reverted the problematic changes (fixes are being done, and I commend the devs for that, but they are not enough for now), then strived to yield better results.

Listening to what 60%+ of the community AND the majority of their streamers ACTUALLY AGREE upon (something that is rarely seen) is not CAVING in - it's working in tandem to make sure a product thrives and its loyal community is both happy and helpful. Ignoring the feedback and not pre-testing was a kick in the teeth we can still feel right now.

I love Path of Exile. I found it when I was looking at a game similar to D2/D3, introduced by husband to it. Life has kept us busy these past 4 years as our family was founded and has grown. But coming from Ritual/Expedition (can't remember which one came last) to this has felt like someone drove us to a cliff and threw us off with no care in the world or any tool to survive the plunge.

It has gotten better little by little with each patch but it is my belief we are still a bit far from a good median, especially where loot drops, harvest (what has been culled that should not, if only to alleviate the difficulty curve) and especially Archnemesis. The one-shots out of nowhere, or unavoidable mobs predatorily chasing you down and murdering you no matter your defenses and attempts to run away/avoid them... They should not be happening as often as they do.

We, as a community, can adjust to changes over time. But driving the bus straight up in a concrete wall at 15000000 mph is going to leave devastation in its wake, as proven.

I honestly hope we can move forward peacefully and reach a good median to ensure PoE remains a fantastic game. I want to regain my trust in you and your words to regain value in my eyes.

For all the fun that has been made out of Blizzard for their poor choices, please realize it looks like GGG may be heading the same way...and no one wants that.
Last edited by Bellaluna1722#6299 on Aug 26, 2022, 3:18:54 PM
All i can say to this..

Mistakes have been made, but we are ONLY human!

Keep up the good work chris and your team..


Cheers...
the game is getting more and more extreme for my taste...
"
DreadLordAvatar wrote:
"
fai430love wrote:
[Removed by Support]

you might get banned for this comment. good luck


i dont think he cares anymore lol
Last edited by Nichelle_GGG#0000 on Aug 26, 2022, 3:42:05 PM
Thanks for your honest words Chris in this post with insights behind the scene.

Interestingly I have a very different experience than most players replying to this post.

I like the league and the patch 3.19 so far. It harder to get useful items - yes. And it was fine to me.

But now, after the last patch - there is loot everywhere and it feels too much. Maybe hard mode is the thing I'm waiting for. I want to play a challenging ARPG where progress is satisfying. Now the items have much less value because there are too many.

Btw...I'm playing SSF and max 1-2 hours per day.
"
I also overstated the impact of the change when communicating about it in this post. I said "we removed a massive historic bonus", and this caused the community to think the impact was larger than it was. The reason why I used the word "massive" was that the numbers sound big when viewed in isolation, but are less impactful when viewed in context. For example, the rarity bonus that was removed from a Red Beast was 750%. This sounds big, but a four-mod Archnemesis rare has a 41000% bonus. Players have been saying we reduced drops by 90% but in reality, that type of difference could only be true in the most extreme situations involving Beyond, Delirium and Incursion stacked with party quantity, rarity, sextants and scarabs and a dedicated MF culler (peak efficiency of every juice mechanism that exists). Every other player is unaffected on average. For example when playing Breach, the reduction in currency items found is around 7% (when comparing 3.19.0d to 3.18.1f). In 100% Delirium maps, the difference hits 17%. In Incursion and regular non-league content, you'll find 25% more.

Buddy there's no need to tell us that the loot drops are almost the same now. The ppl who actually spend time playing this game, know this is total bullshit.

What about deterministic crafting? You think players want to do a 50/50 on destroing the end game item with annulment orbs. Item they farmed a week for, in game that resets every 4 months?
Thats not fun!

League went from highest numbers ever at the start, to a dead league in a week. Mabe your vision of the game is not what players consider fun.
no thanks
"
I… didn't actually understand the impact of the change.


And you still very much don't understand it.


"
I said "we removed a massive historic bonus", and this caused the community to think the impact was larger than it was. The reason why I used the word "massive" was that the numbers sound big when viewed in isolation, but are less impactful when viewed in context. For example, the rarity bonus that was removed from a Red Beast was 750%. This sounds big, but a four-mod Archnemesis rare has a 41000% bonus.


1. You ignore quantity in this example. Most league mechanics hand rarity AND quantity bonuses.
2. Red Beasts are one of the lowest examples you could find. No one farms beasts for their drops.
3. We fight hundreds of these league-buffed mobs each map.
4. We find that crazy buffed Solaris Touched maybe once every 100 maps.


Juicing is dead - not just the extreme party max juicing. Any kind of juicing, especially for solo players. It does nothing anymore, unless you employ methods to locate these super rare loot goblins 'very efficiently', methods that go against the ToS.
Last edited by Luminariel#3395 on Aug 26, 2022, 3:30:12 PM
Not even Escape From Tarkov is this stingy about loot, and that game is far more hardcore and unforgiving. When Tarkov feels like it's showering you in crazy loot in comparison to POE, something is seriously wrong.

Chris, you aren't making Dark Souls, you're making an ARPG where the focus is loot and killing monsters. We no longer have monsters to kill aside from rares and loot being a lottery makes Diablo Immortal look superior.

I hope this leads to financial destruction for you, your company, and your game as it's clear you don't play nor understand it. Rest in piss.
Last edited by Leodigarius#2185 on Aug 26, 2022, 3:26:40 PM

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