Why is arch nemesis so important?

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Astasia wrote:
Sunk cost fallacy. They spent the time and resources to develop these mods specifically to replace the existing mods. They don't care if we like them or not at this point. This is their trash baby, and they are going to keep coddling it and investing their resources into it until it works or nobody is left to complain.


this.

I watched the Josh Strife Hayes interview and at one point Chris was very excited to explain the masterplan that was launching AN as a league knowing beforehand that they would implement it as the new rare system. The pride he had explaining the genius plan. How hard it was to not reveal the "genius plan" ( not 100 sure but think this was the exact wording ).

In the boardroom at GGG they think that AN and the way they implemented it was some stroke of genius and because of this it has become a hill that they intend to die on. Feedback be damned, GGG are geniuses and the playerbase just don't know what they are on about.
Archnemesis is important because player deaths slows player progression.
Gutting Gameplay Gradually
Last edited by zakalwe55#2432 on Aug 23, 2022, 12:37:30 PM
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HH_PoE wrote:
Harder game gets, more money from the Chinese side p2w boosts and buyable uniques.
Simple business model that is word for word from tencent design manifestos.

Western client makes a fraction of profits of the actual client.


You perfectly nailed it.

They should make a western version of this game and remove Archnemesis.
7 years playing a lot. Enjoying a lot. Trying many builds. 12+ full totems.

Last league I stopped after 15 days.

4 days in this new league and already thinking of giving up.

Thank you GGG, you push me away from my screen for the sake of my health.
It has a purpose which is making rares relevant, because they weren't.

It doesn't fulfil that purpose because the design isn't right, their game system is very complex and many of the interactions aren't thought out properly with far too many binary combat encounters (irrelevant or fuck you being the 2 states).

Some of them are fine, some are fine in isolation, some just aren't fine at any stage. They need to clear it up and put some new ones and accept they didn't get some of them right. Its ironic but the kitava/innocence/solaris touched etc are actually the easiest despite being rare.

I'll be honest they shouldn't even be rolling them randomly, they should curate the entire list so there are still hundreds of combos but certain types can never stack together.
Last edited by Draegnarrr#2823 on Aug 23, 2022, 1:49:10 PM
Sigh.

Archnemesis is important because despite all the Hot Take tinfoil hatting going on in the forums (why do I even bother coming here, I've never seen such a toxic hate-filled pit of distilled awfulness before), he's absolutely right. The old system for rare monsters sucked. It sucked. It added nothing to the game worth having. "Rare" monsters were no such thing, they died as easily as white mobs, nobody had any idea what all those litany of mods under a rare's name meant because none of those mods mattered for spit. The only mods that remotely mattered were certain Nemesis mods and "Other Allies Can't Die". It was bad for the game.

Are they taking a while to get everything ironed out? Yes.

Am I honestly having more fun dealing with rares in Lake of Kalandra than I have in years? Also yes. even the bugged-ass jank in LoK where you fight a five-essence monster with three Nemesis mods at, like...level 40. I can't remember the last time I had to kite around, actually USE the energy shield recharge mechanic mid-fight, and make hit-and-run passes against a monster that didn't just melt faster than it could kill me without being an endgame map boss.

Yeah, some of this stuff is overcooked, but honestly I'd be super disappointed if they switched back to the old system of nameless, pointless modifiers nobody knew or remembered and rare monsters didn't matter for spit unless they were Corrupting Blood or OACD - and all Corrupting Blood did was make you waste a flask suffix, Mastery node, or jewel corruption on bleed cleanse/CB immunity.

I much prefer the new system, and frankly once Grinding Gear nails things down and properly cooks the system, I think everybody except Boomer Zoomers will, too. And nobody cares what Boomer Zoomers think because Boomer Zoomers sob buckets of tears when it takes them forty seconds to clear a map instead of twenty and they can only make fifty exalts/divines an hour instead of a hundred. Allow me to play the world's smallest violin for your exhorbitant profits that still blow effectively the entire rest of the game out of the water while I enjoy running LoK against monsters that actually require me to pay a modicum of attention.
She/Her
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HH_PoE wrote:
Harder game gets, more money from the Chinese side p2w boosts and buyable uniques.
Simple business model that is word for word from tencent design manifestos.

Western client makes a fraction of profits of the actual client.


Sh*t! So simple, so logical, so far outside my previous confused thoughts. I'm stunned. I think you nailed it! I sincerely appreciate you sharing your insight.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Archnemesis is important because despite all the Hot Take tinfoil hatting going on in the forums (why do I even bother coming here, I've never seen such a toxic hate-filled pit of distilled awfulness before), he's absolutely right. The old system for rare monsters sucked. It sucked. It added nothing to the game worth having. "Rare" monsters were no such thing, they died as easily as white mobs, nobody had any idea what all those litany of mods under a rare's name meant because none of those mods mattered for spit. The only mods that remotely mattered were certain Nemesis mods and "Other Allies Can't Die". It was bad for the game.

Are they taking a while to get everything ironed out? Yes.

Am I honestly having more fun dealing with rares in Lake of Kalandra than I have in years? Also yes. even the bugged-ass jank in LoK where you fight a five-essence monster with three Nemesis mods at, like...level 40. I can't remember the last time I had to kite around, actually USE the energy shield recharge mechanic mid-fight, and make hit-and-run passes against a monster that didn't just melt faster than it could kill me without being an endgame map boss.

Yeah, some of this stuff is overcooked, but honestly I'd be super disappointed if they switched back to the old system of nameless, pointless modifiers nobody knew or remembered and rare monsters didn't matter for spit unless they were Corrupting Blood or OACD - and all Corrupting Blood did was make you waste a flask suffix, Mastery node, or jewel corruption on bleed cleanse/CB immunity.

I much prefer the new system, and frankly once Grinding Gear nails things down and properly cooks the system, I think everybody except Boomer Zoomers will, too. And nobody cares what Boomer Zoomers think because Boomer Zoomers sob buckets of tears when it takes them forty seconds to clear a map instead of twenty and they can only make fifty exalts/divines an hour instead of a hundred. Allow me to play the world's smallest violin for your exhorbitant profits that still blow effectively the entire rest of the game out of the water while I enjoy running LoK against monsters that actually require me to pay a modicum of attention.


I agree that archnemesis is important for rares and game health but what im saying is it dosnt necessarilly have to be archnemesis. like u said parts of AN are fine and some are not what i really dont get is walking back the changes they made last league, it felt just like u said that they were gradually balancing it down untill a point where it felt ok. But then this league they walked it all back and added a chance for a rare to drop 2 stacks of blacksmith stones, while cutting overall loot aswell so in the end we just have broken AN like sentinel launch. At the mid point of sentinel it was pretty nice, rares were doable but depending on combinations was challenging. If they would have added the new rewards from rares to how they were in sentinel i would even praise AN as the stroke of genius they want it to be.
Cuz GGG cannot admit they are wrong and go back to the state before it.

They want to feel empowered that what they want goes in their game.

If they revert Archnemesis they lose credibility as developers for just sucking at designing things. I am not talking about implementation, cuz I have never seen a game were implementing ( even after community feedback, streamer feedback and "playtesting" <---hahaha) is done so left handed.

So Archnemesis is here to stay cuz the counterpart would be to just admit they s@ck and leave the community drive the game design, which will not happen ( they know better what you want...like Blizzard knew that people don't want legacy servers)
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta#0327 on Aug 23, 2022, 2:23:47 PM
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1453R wrote:
The old system for rare monsters sucked. It sucked.


Then why do so many people want to go back to it? At the end of the day this is a game, for having fun with, the old system was fine and the game was in a really great place with no need to shake it up. You can't tell people their idea of fun is wrong. I strongly disagree with the rest of your post, rares were never meant to be difficult or notable, they were meant to be juicier pinatas to burst open. We already had difficult fights, they were called map bosses.

If you go play D2, D3, Grim Dawn or Torchlight, you don't run into "rares" that you sit there and fight for any noticeable amount of time, that's not what this genre is, that's not what "rare enemy" means. A "rare" is an extra glowy enemy you look forward to popping to see if it drops anything nice.

GGG wants to try to redefined the genre in a 10 year old game, it's not going to go well, and there isn't really any way for it to go well. It might sound appealing to some players, but for most turning the game into something fundamentally different is not fun and not what they signed up for.
3.17 was such a great league. Rip Poe.

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