Did they make act 1 harder again?
For me it was harder, because no gear droped with resistance and if i tried to transmute or chance a gear no resistance apears. So the most way through act 1 i run with 0 resistance --> died many times
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I think I've died twice in Act 1, but it only slows me down about 30 seconds each time
Builds
https://www.pathofexile.com/forum/view-thread/2149153 https://www.pathofexile.com/forum/view-thread/2245701 https://www.pathofexile.com/forum/view-thread/2664371 Shaper Guide: https://www.pathofexile.com/forum/view-thread/2252008 |
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"maybe haven't found the same gear. it's the same. 3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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Start out with frost blades then transfer to splitting steel add chaos or bleeding gem or both - when you have specced into attack speed or use faster attack support then switch into spectral helix gem for easy clear - duelist is best and ranger as well for ez spectral helix starts - I'm dual wielding but 2 handers are strong - GLHF
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What's driving me crazy are the insanely buff'd archnemesis mobs. I have had to run for my life more often then not, cuz I can't kill em.
I'm playing EoW miner Inquis. |
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" I think its way too hard. I got through fine, but I also have several leagues of experience in multiple builds and seen the nerfhammer far more than meaningful buffs. For a brand new player just starting out and learning everything from scratch, it's way too hard too early. It was one thing when they changed Hillock, but the AN mods were only really tested as a final boss type mechanic not a random rare one. At least they reduced the number of rares, but so far not by a lot. Yep, totally over league play.
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