Effect of divine/exalted change on low-end players (ie: me)?

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Aynix wrote:
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Phrazz wrote:


This is in NO(!) way positive for low-to-mid end players. No chance.


I complelty disagree. If anything is is change for better for those "casuals".



I see this change as huge complication, exalts were worth "just right" ammount of chaos. In some leagues exactly around 100chaos each.
Now there will be void between 20c worth exalt and 300c worth divine.

Exalts have shards which makes them fantastic because you can trade for 1.20 exalt 1.60 exalt without introducing lower currency, it was also easy to farm shards and cards providing high buying power for casual doing white low density maps.

The change GGG is planning to do better be related to this calculation or newbies and casuals will get utterly obliterated in trade.

Enjoy buying something for 1.6532 divine orb with shards not being a thing and trades arbitrary refusing lower currencies(which is sadly common practice)

Meanwhile for me 3rd party software makes all these calculations
Because anyone from less casual crowd uses at least 3 different software pieces just to trade. Not counting in HC SSF users that do not trade ofcourse.
Last edited by u4UCn5cmk7tFdghP#4216 on Aug 14, 2022, 6:44:30 PM
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Aynix wrote:
I complelty disagree. If anything is is change for better for those "casuals".


I usually understand other people's arguments even when I don't agree with them. But how anyone can view this as a positive for casual players, I have no clue. What so ever. I mean, I seriously have to be missing something you haven't tried to explained to me.

1) Uniques are more rare - longer time between the "lucky" moments. And bad rolled uniques will more or less be worthless.
2) Divines are more rare than exalts (in practice) - so harder to drop and acquire the high end trading currency from other sources than trade
3) Divines will, because of its scarcity, be worth more chaos than exalts, requiring more trading/farming to buy them

What am I missing? I can maybe understand "this change is neutral". But how on earth is it positive in any other case than "just be lucky"? Help me out here, I'm not debating anymore; I'm asking.
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Last edited by Phrazz#3529 on Aug 14, 2022, 7:03:42 PM
I explained it multiple times, in this topic as well. I wont bother again.
How it will affect?
simple, you can forget about rolling unique items stats as well as meta-crafting will be available at very very late game for you.
PoE1 nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
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For low end players its a buff, they don't farm with purpose so the net income is the same but exalts will be more available for (i'd never do them) slams and bench crafting the higher non meta crafting mods.

In a way it might actually be better for them as the supply won't be as high so the ones you do find will fetch more. Lets be real here though the drop on divines and exalts naturally is pretty garbage - I have made a serious number of characters that didn't get an exalt drop until mid 90s and any unlucky players might find their purchase power reduced slightly compared to previous leagues with more exalt access even by luck.

I'd call it pretty neutral, there are a few avenues to get really lucky but most of them are auto gutted by SC population being so high. If you are a light casual that just likes playing and having fun with occasional trading I hardly think you'll notice, just don't forget and sell your divine for 10c.
Last edited by Draegnarrr#2823 on Aug 15, 2022, 3:11:00 AM
For low end obviously a buff, since you'd just liquidate the currency into chaos or whatever. And divines will surely be way more expensive than exalts.

Not much change I think, since a "low end" player likely doesn't metacraft end game pieces, but buys them, instead.
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judikator wrote:
How it will affect?
simple, you can forget about rolling unique items stats as well as meta-crafting will be available at very very late game for you.


Low-end players didnt do those things anyway.
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Phrazz wrote:
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B00b wrote:
Low/middle end players won't see much changes. Exalted remain too rare to be used for any purpose other than currency. For divine most probably will become one of those top exotic orbs that a casual player is lucky to see one and don't know exactly what to do if found one.


I think you're wrong.

This change affects low/middle end players the most, as they can't - in any way - target farm the high end currency anymore. A middle end player used to be able to target farm exalted Divination Cards and Harbinger. Now, to DROP the main trading currency, they are left with pure luck and forced to more trading.

Top end players always have the knows and time to farm whatever they want/need.


Just like in the old days. There were no exalted cards back in 2013. All these cards actually deflated the value of exalted as they were massively farmed/botted. I hope they never ever introduce additional divine orb cards.
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I am one of the rare fair players/collectors.
The only thing everyone will have to adjust to in the coming league(s) is stop thinking in exalted orbs. WHich can take a while as we all did it for years, in my case 10 years.
But unless you're the ostridge-type person who sticks the head in the ground, or want to act like a crypto-trader, you will not gain currency slower than before.

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