Effect of divine/exalted change on low-end players (ie: me)?

After reading the patch notes, I'm trying to understand how the changes to divine/exalted are going to effect low-end players like myself.

When I say low-end, I am referring to people who would previously see 2-12 exalts over the course of a season and make builds within those constraints.

Off the top of my head, it SEEMS like the effects would be:

* divine becomes the currency you fold chaos into for big-ticket (100-300 chaos) purchases, though the exact worth of the divine in terms of chaos might be quite a bit higher since there are less ways to get divines even though the "drop rate" is the same as exalted

* exalted becomes cheaper, worth some high-ish multiple of chaos but less than the current value

* if cheap enough, exalted could be used in crafting; for me personally, I would never have previously considered using an exalted for anything other than trade because it had such high buying power, but if it is worth little enough then it could open better crafting to someone like me

I may be all wrong about this. I see a lot of discussion about how this affects high-end players, but I'm far more curious about my end of the spectrum.

What other effects on low-end players do you see?
Last bumped on Aug 15, 2022, 6:58:32 PM
Low/middle end players won't see much changes. Exalted remain too rare to be used for any purpose other than currency. For divine most probably will become one of those top exotic orbs that a casual player is lucky to see one and don't know exactly what to do if found one.
To players like you it will be positive change. Previously when you found exlated orb you got around 150-170c. Now when you ind Divine Orbs (which are same rarity as exalts, not counting cards) you will most likely get around 300c. In addition to that, max-rolled uniques will be worth more, so if you will be lucky to find even some "mid tier" unique that is well rolled, you might get some currency for it instead it being vendor trash.
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B00b wrote:
Low/middle end players won't see much changes. Exalted remain too rare to be used for any purpose other than currency. For divine most probably will become one of those top exotic orbs that a casual player is lucky to see one and don't know exactly what to do if found one.


I think you're wrong.

This change affects low/middle end players the most, as they can't - in any way - target farm the high end currency anymore. A middle end player used to be able to target farm exalted Divination Cards and Harbinger. Now, to DROP the main trading currency, they are left with pure luck and forced to more trading.

Top end players always have the knows and time to farm whatever they want/need.
Bring me some coffee and I'll bring you a smile.
It depends. It will be more expensive to craft using blocking, and as items usually trickle down from others, these might end up being more expensive. But there is the new Harvest to consider, this might more than make up for that.

Looting a div orb will make your day. Looting a div card that yields exalts will be of much lower value. As div orbs have only 1 card that specifically drops from a boss, you'll depend on raw div drops more. As in, if you net 2 - 12 ex (total?) in a league, it could be that you won't have div drop if you're unlucky. If you're talking about 2 - 12 raw drops, expect the same amount in divs.

Uniques will be more valuable, that also means they cost more to get. It further depends on the build you play, if you're going minions you might have to invest more than usual.


Did you try turning it off and on again?
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Phrazz wrote:
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B00b wrote:
Low/middle end players won't see much changes. Exalted remain too rare to be used for any purpose other than currency. For divine most probably will become one of those top exotic orbs that a casual player is lucky to see one and don't know exactly what to do if found one.


I think you're wrong.

This change affects low/middle end players the most, as they can't - in any way - target farm the high end currency anymore. A middle end player used to be able to target farm exalted Divination Cards and Harbinger. Now, to DROP the main trading currency, they are left with pure luck and forced to more trading.


That changes nothing unless you play SSF. In trade league you dont need to target-farm exalts to make currency. You can target-farm any other card that is worth a lot and make just as much. Or just pick any method out of 100+ there are and make bank doing whatever you like.
Why the hell people think that the only way to make currency in PoE was to farm Brothers Stash/Hoarder
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Aynix wrote:
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Phrazz wrote:
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B00b wrote:
Low/middle end players won't see much changes. Exalted remain too rare to be used for any purpose other than currency. For divine most probably will become one of those top exotic orbs that a casual player is lucky to see one and don't know exactly what to do if found one.


I think you're wrong.

This change affects low/middle end players the most, as they can't - in any way - target farm the high end currency anymore. A middle end player used to be able to target farm exalted Divination Cards and Harbinger. Now, to DROP the main trading currency, they are left with pure luck and forced to more trading.


That changes nothing unless you play SSF. In trade league you dont need to target-farm exalts to make currency. You can target-farm any other card that is worth a lot and make just as much. Or just pick any method out of 100+ there are and make bank doing whatever you like.
Why the hell people think that the only way to make currency in PoE was to farm Brothers Stash/Hoarder


Phrazz is right within the context of OP's question.

There are obviously all kinds of methods to make currency.
Did you try turning it off and on again?
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Aynix wrote:
Why the hell people think that the only way to make currency in PoE was to farm Brothers Stash/Hoarder


My last sentence... Did you read it?

Even though people play in trade leagues, doesn't mean they want to trade more. Farming certain Divination Cards is a nice way to increase your wealth without having to trade every other minute. A lot of people like that, especially low-to-middle tier players. Anyhoe, you always end up filling some exalted card sets throughout a league through Stacked Decks or natural farming without target farming them. You very rarely fill a Sephirot set just like that.

Again, the black/white attitude of this community is baffling sometimes.

"Luck" isn't a valid argument, as we all know players can play hundred hours without being lucky, be that dropping a Divine or a good unique - especially low-to-mid end players, as they don't have the efficiency of high end players. The baseline is: Your high end trading currency (Divines) will be MUCH harder to acquire, as it will - in practice - be probably 10-20 times more rare than exalted orbs (because of Cards, Stacked Decks, Harbinger, Influenced recipe and so on), and therefore cost a hell of a lot more chaos to acquire.

This is in NO(!) way positive for low-to-mid end players. No chance.

Edit: Don't get me wrong here, I don't view this as "the end of the world" or anything. It is what it is, and people will adapt, especially over time. But to present this as a net positive (or even neutral) for low-to-mid end players is just directly wrong, and close to [Removed by Me] to avoid [Removed by Support] that it had to be called out.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Aug 14, 2022, 6:16:05 PM
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Phrazz wrote:


This is in NO(!) way positive for low-to-mid end players. No chance.


I complelty disagree. If anything is is change for better for those "casuals".
lmao the exalt/divine changes doesnt affect anyone in any way in temp leagues that is why would it matter for anyone if divines are now 200c or exalts literally makes no difference
Last edited by NukeFonKillazz#4119 on Aug 14, 2022, 6:39:16 PM

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