Last chance to save Exalts

But you do realize that with crafting costs increasing this gear you love to purchase will be more expensive right? This change only hurts the casual player base and further increases the gap between the rich and poor. Believe me the rich will have no problem buying the divine orb market out, and casual players will have greatly restricted access to power
No, because I didnt buy metacrafted items. Even now they are way more expensive than what I usually spend on the build.
It is cheaper to buy high-end items than to make them(talking about real high-end here)
But the low and mid tier crafts are always cheaper to do yourself.(From my experience they cost 2ex on average to make and i earn 9ex for them using old prices of ex so then i make them 4 more times...8more times and earn exalts to buy-out mirror tier items)
(This works only early league because later everyone is crafting everything and for example if you tried to craft high pdps one handed swords million other people are craftin them after seeing even the slightest profit in that market tanking the profits in to 7ex in to 5/10chaos territory)

Someone targeting 6 perfect mods in double influenced helm will produce tons of unwanted results and hope for quick return of some currency so he can gamble again (I do that a lot)

Same goes for mirror tier items, you better actually pay mirror than to gamble more than mirror worth of currency on unsure result.

Yeah you can get lucky and be the 1 guy in 10000 that spend 200exalts on craft and actually made the mirror tier item. But you will be that 1 guy included in 9999 so often that it just does not make sense to risk it.

Ask people who made mirror-tier items. majority will tell you that they spend like 5 mirrors crafting the mirror worthy item(they get some return from mirror fee aftewards so it is not always end of the world)

Ofcourse in leagues like Ritual or Harvest mirror tier crafts were easy to make for about 50ex. That is gone for now.
It is indeed cheaper to craft those low-mid tier items. However I dont like the RNG. Even If I need to spend more time farming currency, I preffer doing it (because I enjoy it) over stressing up with crafting. In every game where I can buy pre-made items I pick it over making item (be it crafting or just enchanting/upgrading item).
Save?

This change should have happened years ago - makes total sense and is in line with GGGs philosophy as I understand it:
- crafted rares should have the potential to be better than uniques
- should be challenging to create
- should be EXTREMLY expensive/damn near IMPOSSIBLE to perfect

That said Im hoping for a divine div card or two as we have plenty of Ex cards - if not look for divines to skyrocket to 200c+
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Ain_Soph_Aur wrote:
Save?

This change should have happened years ago - makes total sense and is in line with GGGs philosophy as I understand it:
- crafted rares should have the potential to be better than uniques
- should be challenging to create
- should be EXTREMLY expensive/damn near IMPOSSIBLE to perfect

That said Im hoping for a divine div card or two as we have plenty of Ex cards - if not look for divines to skyrocket to 200c+


I would preffer complete removal of div cards, or keeping just the harmless stuff (tabula rasa) 5link staff (SSF things)

I hate how little of value some items have just because they are corrateral damage of sough after items.

Lets say there is belt x that is worth 10ex without cardpack
Someone wants belt y(headhunter or megapokemonbane)
Suddenly the belt x is worth 15chaos at most because ppl go craft for the hh grind.
Now in same location also 6l armor cards drop so they just happen to get 10 6links per day from those, tanking value of those to 7chaos(if you remember ages long lost 6links were all super expensive now you can get them for 10chaos each league)
It also makes currency less valuable, if exalts could not be had from div cards they would not drop to 10chaos of value from day to day, but at least keep 30+ chaos of value.

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