Is Harbinger Dead in 3.19?

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alex_disp wrote:
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DamageIncorporated wrote:
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Aynix wrote:


From what I remember Chris said that outcome of the "krangling" is completly random and mods on the actual item doesnt matter. So why waste time crafting item? Just slap any rare jewelry in there and pray to RNG.

Your understanding is wrong. Chris didn't say the mods are random, he said the result is random. ie: which mods get inverted.

Is it random enough to actually double all mods on one ring resulting in OP item? Or is it guaranteed to invert at least one mod?


From my testing it is likely to brick the item, it seems to have weighting towards thorn dmg, life regen(flat) for positive and negative for all resists EXCEPT lightning, for some reason it is almost impossible to roll -lightning on those and I wonder why. Could it be that there is build that will gain 200% more dmg from -lighting resist jewelry? Maybe someone could create such prototype.


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alex_disp wrote:
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DamageIncorporated wrote:
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Aynix wrote:


From what I remember Chris said that outcome of the "krangling" is completly random and mods on the actual item doesnt matter. So why waste time crafting item? Just slap any rare jewelry in there and pray to RNG.

Your understanding is wrong. Chris didn't say the mods are random, he said the result is random. ie: which mods get inverted.

Is it random enough to actually double all mods on one ring resulting in OP item? Or is it guaranteed to invert at least one mod?


From what I've seen all of them had 2 negative mods (when there are 5 mods) and 3 negative mods (when there are 6 mods).
Hopefully Harb, Delv, and another league get a rework for 3.20...really liked the beach head map need a reason for those again too
I've lost control of the controls...
Jesus take the wheel"
RAizQT during Kammel HC race
Last edited by Ain_Soph_Aur#3799 on Aug 13, 2022, 8:54:20 PM
Harbinger is still good, it was never the best for Exalts but Ancient and Annul orb.
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TorsteinTheFallen wrote:
Harbinger is still good, it was never the best for Exalts but Ancient and Annul orb.


Nah. It's "OK'ish" now. It used to be good.
Bring me some coffee and I'll bring you a smile.
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Aynix wrote:
Psst. Some people play this game for fun and dont care about optmizing their entire life.
(also its confirmed divine shards wont be a thing)


It's just that it's sad to have something invested in for literally nothing...the points are useless on the tree..

Better mob quantity nodes with beyond or harvest now.

What's so fun into playing something that rewards you nothing for your investment ?

And were did you heard about divine shards not being a thing cuz I know for sure I heard people on the forum stating that GGG said it is a possibility. Not this league probably but for the future I guess
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta#0327 on Aug 14, 2022, 5:24:08 AM
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Vendetta wrote:
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Aynix wrote:
Psst. Some people play this game for fun and dont care about optmizing their entire life.
(also its confirmed divine shards wont be a thing)


It's just that it's sad to have something invested in for literally nothing...the points are useless on the tree..

Better mob quantity nodes with beyond or harvest now.

What's so fun into playing something that rewards you nothing for your investment ?

And were did you heard about divine shards not being a thing cuz I know for sure I heard people on the forum stating that GGG said it is a possibility. Not this league probably but for the future I guess


Why do you think they added keystone to atlas tree that gives you more pack size but disables all other "big nodes"? There are people out there who play just for fun and they dont care that they will earn less per hour, they have fun because they can explode much more monsters on the maps.

As for the source of info - on Reddit Chris himself said they wont be adding Divination Shards
Last edited by Aynix#7757 on Aug 14, 2022, 9:51:56 AM
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DarthSki44 wrote:
Yes, for endgame min/max folks harbinger passives have very little upside now. (Unless they add divine shards which seems unlikely)

There is no reason I can think of efficiency wise that you would want harbinger moving forward. Its essentially functionally useless.


Depends on the price on Anul Orbs pretty much. But with Recombinators gone, Anulls are probably back to being useless again.

New Div card for Mageblood is probably also dropping the price of Ancient Orbs by a chaos or two.

As a Harbinger enjoyer myself, I'd stay far away from Harbingers in the next league. They'll be very weak for profit. Only reason to run them is to try and win the lottery to get a Mirror Shard.
I'm not 100% certain, but its my belief that anulls will be nearly useless as well since augment harvest crafts anull before they slam. Why would you just anull when it forces an anull for your slam? In patch notes it says unique mobs are more likely to spawn in harvest so i doubt you will have as much trouble getting/using augments this league if youre doing juiced maps with all the harvest nodes.

Using an anull then exalt slamming seems like a waste of time to me especially since it will be costing divines to meta mod and you will want to lock prefix/suffix before you anull anyways unless you're just yoloing on some random item that dropped. Yolo anulls aren't going to be driving up the price of them either anyways.

The entire harbringer drop pool is dead besides mirror shards and Ive never found one so..
It would be nice if there was a harbringer node on the atlas tree that gave like some low percentage chance for exalted shards to drop as divine orbs or something. I doubt thats even remotely possible though.
Last edited by Lonnie455Rich#2087 on Aug 14, 2022, 10:33:47 AM
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Aynix wrote:
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Vendetta wrote:
"
Aynix wrote:
Psst. Some people play this game for fun and dont care about optmizing their entire life.
(also its confirmed divine shards wont be a thing)


It's just that it's sad to have something invested in for literally nothing...the points are useless on the tree..

Better mob quantity nodes with beyond or harvest now.

What's so fun into playing something that rewards you nothing for your investment ?

And were did you heard about divine shards not being a thing cuz I know for sure I heard people on the forum stating that GGG said it is a possibility. Not this league probably but for the future I guess


Why do you think they added keystone to atlas tree that gives you more pack size but disables all other "big nodes"? There are people out there who play just for fun and they dont care that they will earn less per hour, they have fun because they can explode much more monsters on the maps.

As for the source of info - on Reddit Chris himself said they wont be adding Divination Shards


Link to that info regarding the divine shards ?
Never invite Vorana, Last To Fall at a beer party.

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