Synthesis 2.0 ?

the new mechanic reminds me of synthesis where you had to play around with tiles to create your own area that you could run later...TBH i hated that,too much micromanagement. i hope this will be different
Last bumped on Aug 12, 2022, 10:52:16 PM
On the ZiggyD part of the preview, it says they took inspiration from Synth, but without the micromanagement.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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DS_Deadman wrote:
On the ZiggyD part of the preview, it says they took inspiration from Synth, but without the micromanagement.


i hope so. this game doesnt need more micromanagement
Really seems like you can do zero management of the area and still run it just fine, just slightly less optimal.
Oh I hope so, my favorite league has finally returned
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DS_Deadman wrote:
On the ZiggyD part of the preview, it says they took inspiration from Synth, but without the micromanagement.


Thank goodness, Synth drop me nuts.
~ Please separate the PoE1 and PoE2 forums.
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trixxar wrote:
Really seems like you can do zero management of the area and still run it just fine, just slightly less optimal.


but less optimal is not worth it...to get the good stuff you will need to micro manage
Its synthesis, but better, because there is no blue goo that eats half of your map.
I guess it doesn't really matter, but I personally loved the little mini game in Synthesis of placing differently shaped tiles to try to build out and reach a reward.

Kind of wish they had made those tiles just actual drops, you can place X amount of them in total before you run it, and removed the blue goo and the timed areas.

But that's just me complaining, LoK style setups could be fun too.
I like metagame heavy leagues like synthesis, incursion or betrayal. Glad we finally get a metagame heavy league again.

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