Why Seismic trap nerf?
" To be fair, there is that one guy that wants PoE to be an MMO. ~ Please separate the PoE1 and PoE2 forums.
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Idk feels pretty weak tbh
Need more brains, exile?
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Normally Seismic is combined with Exsanguinate for clear so thats 2 damage setups for clear and single target and it can feel clunky if not enough damage & AOE, especially on SSF league when leveling.
Regarding Seismic Trap.
Spoiler
![]() That skill itself has a noticable deadzone in the middle, where that pillar thingy spawns 5 AOEs around it. To make it work one needs lots of increased AOE so it feels consistent vs big/slow & small/quick bosses. My SSF experience with it from last year. https://www.pathofexile.com/forum/view-thread/3200462 My assumption is if they gonna nerf it they will make the AOE smaller or reduce the amount of AOE zones that spawn around the middle-pillar for less overlap. Masterpiece of 3.16 lore "A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks Last edited by gandhar0#5532 on Jul 16, 2022, 1:01:09 PM
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Hope it's absolutely dumpstered, and hope Necro and Sabo are both destroyed.
Hope Mines/Traps/Minons and Mines gets dumpstered too. Why should easy passive archetypes be allowed to perform so well with close to no investment, allowing them to faceroll the game and dominate every single league start ? While builds that require dodge/skill/brain and much harder and require big investment. Huge game design error, people just like easy game that's why they want these archetypes to remain strong... Sad Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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