Why Seismic trap nerf?

Been some talk about nerfing this build yet 3% of players this league made the build so how OP can it be.
Played it myself first time this league and the one thing i noticed is it's actually new player friendly as in -

Not expensive to set up.
Keeps you away from melee range of mobs.
The above mentioned allows time without too much frustration to learn mechanics.

So if 3% of players made Seismic trap build this league why is it on the nerf list?
Last bumped on Jul 18, 2022, 3:07:45 PM
Nobody knows if it is getting nerfed. People are just guessing.
I would love to say nerfs are predictable because they focus on unbalanced skills.

But sometimes they are more for random reasons.

They did not want people to HAVE to use elder weapons for bleed and poison builds, so they took away a double damage modifier, and basically gutted all bleed builds and semi-gutted all poison builds.

These were not popular, nor overpowered, their reasoning made little to no sense.

So, seismic trap could get nerfed, could get buffed, it doesnt have to have logic, reason, etc.

Despite if it gets nerfed or not, there are very good reasons WHY it should get nerfed.

Lets assume that in a perfect scenario every single of Path of Exiles active gems would have a streamlined dmg-scaling that also match up with investment, a.k.a you put in 1ex u get y dps, u put in 10ex u get 2y dps, and so on - then no nerfs would ever need to happen.
This is very unreasonable due to the numerous mechanics PoE involves, the more u can adjust the harder balancing gets.

So "being stronger" than any other spells is therefore not a good reason to nerf things. What is though, is if the difference between one gem and it´s most-likely alternatives is that sqewed, that there is NO reason to pick up alternatives.

Different example: Cyclone vs. Sweep/Cleave. All physical based in nature, all round aoe-gems. Cyclone also gives u a higher AS and movement, so to counter that the others would need a bigger aoe, better scaling or conversion or whatever. BUT cyclone outperforms them in EVERY SINGLE ASPECT. Of course in this case I would´t argue to nerf cyclone but rather to buff the others.

For the seismic trap:
It´s an aoe duration trap, so the gems being the most relatable would be flamethrower and lightning spire trap. First thing that differs: The base-dmg type. Having a physical spell opens up tons of possibilities in Poe in regards to damage conversion, if you´re already locked in in fire/lightning you are much more restricted.
Seismic also profits a lot more than the others from AOE-scaling, as every single of the pods can deal dmg so u want to overlap. There is no overlap on flamethrower-trap and none on lightning spire aside from the traps itself. If you go the poison route the duration also benefits the poison-damage, while its nearly impossible to make flamethrower or lighting spire to deal substantial poison-damage.

If you turn away from the most-relatable substitutes and look towards different traps like lightning trap u get a bit better clear, but the clear is not the problem - but with the way seismic functions it outperforms other skills in terms of budget and ease of use on single-target dps, making it the by far easiest trap-skill gem in any circumstances while freeing tons of resources to build tankier than other trappers too.

The ONLY reason to pick a different trap is because u want to. And once a gem outperforms others like THAT it needs to be dialed back.
Its new player friendly because its exceptional, tallest nails get the hammer.

In gameplay terms it has an extra scaling vector not accessible to the average skill, infact it has more than one I think the only one missing is projectile almost everything else works. This is the key to an overperforming skill generally because GGG rarely correctly equate the extra scaling to where a skills DPS should be.
"
Vennto wrote:
Despite if it gets nerfed or not, there are very good reasons WHY it should get nerfed.

Lets assume that in a perfect scenario every single of Path of Exiles active gems would have a streamlined dmg-scaling that also match up with investment, a.k.a you put in 1ex u get y dps, u put in 10ex u get 2y dps, and so on - then no nerfs would ever need to happen.
This is very unreasonable due to the numerous mechanics PoE involves, the more u can adjust the harder balancing gets.

So "being stronger" than any other spells is therefore not a good reason to nerf things. What is though, is if the difference between one gem and it´s most-likely alternatives is that sqewed, that there is NO reason to pick up alternatives.

Different example: Cyclone vs. Sweep/Cleave. All physical based in nature, all round aoe-gems. Cyclone also gives u a higher AS and movement, so to counter that the others would need a bigger aoe, better scaling or conversion or whatever. BUT cyclone outperforms them in EVERY SINGLE ASPECT. Of course in this case I would´t argue to nerf cyclone but rather to buff the others.

For the seismic trap:
It´s an aoe duration trap, so the gems being the most relatable would be flamethrower and lightning spire trap. First thing that differs: The base-dmg type. Having a physical spell opens up tons of possibilities in Poe in regards to damage conversion, if you´re already locked in in fire/lightning you are much more restricted.
Seismic also profits a lot more than the others from AOE-scaling, as every single of the pods can deal dmg so u want to overlap. There is no overlap on flamethrower-trap and none on lightning spire aside from the traps itself. If you go the poison route the duration also benefits the poison-damage, while its nearly impossible to make flamethrower or lighting spire to deal substantial poison-damage.

If you turn away from the most-relatable substitutes and look towards different traps like lightning trap u get a bit better clear, but the clear is not the problem - but with the way seismic functions it outperforms other skills in terms of budget and ease of use on single-target dps, making it the by far easiest trap-skill gem in any circumstances while freeing tons of resources to build tankier than other trappers too.

The ONLY reason to pick a different trap is because u want to. And once a gem outperforms others like THAT it needs to be dialed back.


There is absolutely no reason anything should get nerfed. The game is harder than ever before, and attainability of "overpowered" feeling directly translates to amount of fun player has. Everything should be buffed 2x in terms of damage and scaling. I know Chris is afraid people will peak early and stop playing, but actually the opposite will happen. People will be in perpetual state of euphoria, unable to get away. Drunk on power. Right now, only 1% of players or less reaches that level. The rest indulge in an unrewarding grind towards something they will never attain.
Do remember that GGG nerfs popular builds, not overpowered ones. Detonate Dead was OP for years, and only now that it's used by more than a handful of people is it starting to get some nerfs (first with the corpse health reduction, probably more stuff later).
Украина в моём сердце
"
darkdhaos wrote:
"
Vennto wrote:
Despite if it gets nerfed or not, there are very good reasons WHY it should get nerfed.

Lets assume that in a perfect scenario every single of Path of Exiles active gems would have a streamlined dmg-scaling that also match up with investment, a.k.a you put in 1ex u get y dps, u put in 10ex u get 2y dps, and so on - then no nerfs would ever need to happen.
This is very unreasonable due to the numerous mechanics PoE involves, the more u can adjust the harder balancing gets.

So "being stronger" than any other spells is therefore not a good reason to nerf things. What is though, is if the difference between one gem and it´s most-likely alternatives is that sqewed, that there is NO reason to pick up alternatives.

Different example: Cyclone vs. Sweep/Cleave. All physical based in nature, all round aoe-gems. Cyclone also gives u a higher AS and movement, so to counter that the others would need a bigger aoe, better scaling or conversion or whatever. BUT cyclone outperforms them in EVERY SINGLE ASPECT. Of course in this case I would´t argue to nerf cyclone but rather to buff the others.

For the seismic trap:
It´s an aoe duration trap, so the gems being the most relatable would be flamethrower and lightning spire trap. First thing that differs: The base-dmg type. Having a physical spell opens up tons of possibilities in Poe in regards to damage conversion, if you´re already locked in in fire/lightning you are much more restricted.
Seismic also profits a lot more than the others from AOE-scaling, as every single of the pods can deal dmg so u want to overlap. There is no overlap on flamethrower-trap and none on lightning spire aside from the traps itself. If you go the poison route the duration also benefits the poison-damage, while its nearly impossible to make flamethrower or lighting spire to deal substantial poison-damage.

If you turn away from the most-relatable substitutes and look towards different traps like lightning trap u get a bit better clear, but the clear is not the problem - but with the way seismic functions it outperforms other skills in terms of budget and ease of use on single-target dps, making it the by far easiest trap-skill gem in any circumstances while freeing tons of resources to build tankier than other trappers too.

The ONLY reason to pick a different trap is because u want to. And once a gem outperforms others like THAT it needs to be dialed back.


There is absolutely no reason anything should get nerfed. The game is harder than ever before, and attainability of "overpowered" feeling directly translates to amount of fun player has. Everything should be buffed 2x in terms of damage and scaling. I know Chris is afraid people will peak early and stop playing, but actually the opposite will happen. People will be in perpetual state of euphoria, unable to get away. Drunk on power. Right now, only 1% of players or less reaches that level. The rest indulge in an unrewarding grind towards something they will never attain.


This right here is why ggg doesn't take our opinions seriously lol
because santa claus farted



KEKW
Still sane exile?
"
Bleu42 wrote:


This right here is why ggg doesn't take our opinions seriously lol


While they shouldn't take design opinions too seriously from players, they sure as fuck do when the design decisons result in real-time feedback.

Like when the "extensively tested" AN league launch happened and the players dropped off a cliff in less than 3 days, there was a "overturned" patch out fast as fuck.

Point is the percentage of folks on this board, or on reddit, compared to the actually playerbase is tiny. If the game feels bad, like the mana cost, flask, movement debacle in 3.14, or the AN core integration just recently, or making the acts harder for ... reasons? (Btw this has been abandoned because of course it should), players respond based on how things "feel"

If they want to smash a bunch of builds because of some rediit showcases, a couple of streamers, and register PoE Ninja users, then go ahead. Just dont be surprised at the reactions.

Honestly PoE is one of the odd games were many vocal supporters want the game to feel worse, their characters weaker, and the progression gated. Seriously its weird.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln

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