[April 12] Initial Development Manifesto Feedback
Why not add an "+x% experience gained + makes the monsters much harder per person in the party" mod to maps? Also, make it so this mod gives 0 quality. I think it'd be interesting to see how players decide to craft high level maps with this option - do you want to level faster or do you want more item?
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Really happy about loot allocation options. Will start group play with strangers thanks to this.
But please, if you want it to be allocated let it really be allocated, not some 0.14 extra second per mile away rubbish, since you can still be blocked or loose it due to fps / lag problems. IGN: AlCohonez, GhengizCohen
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"Improve the distance-based resyncing that occurs for things that are far away from where they should be. It doesn't currently take movement speed into account properly. This is why Rhoas feel quite out of sync when charging."
I like. I'm still expecting some kind of modification to armour mechanics due to how much it effects melee survivability, both from how much damage you can take but also how much you can realisticly have reflected without having to rely on elemental damage. A lot of things relating to "the melee problem", from survivability to people using ele cleave/gs/ls as 'melee' feel like an issue with armours mechanics imo. IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
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I am still reading the Manifesto.
but for now, Chris (or a forum moderator): please pin this thread. Alva: I'm sweating like a hog in heat Shadow: That was fun Last edited by johnKeys#6083 on Apr 12, 2013, 10:17:49 AM
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" So much this. No mention at all about bad economy, bad RNG, or the bad "crafting" system that so many have issues with. Last edited by Loki421#6919 on Apr 12, 2013, 10:18:36 AM
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Hmmm... interesting.... about melee as well... interesting. Looking forward to changes.
IGN: Seze
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First of all I love this manifesto idea.
Second, can the manifesto address health stacking vs armor vs evasion vs energy whiles vs resistances? This is a topic I know many are concerned with. The current system seems to greatly favor health and ES and I know I have suggestions for how to tweak the formulas. |
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Desync request: Have a 'ghost' version of your character which is entirely server-side and is communicated to your client, i.e. if my client says I'm in a hallway but the server says I'm currently being reamed by three rare mobs in the room I just left, I can see my character's ghost being attacked. This would also allow you to have enemies attacking your server location since it would be clear as to what is happening.
IRON MAN
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Regarding the melee issues, any thoughts on how armour piercing support gems or passives would affect physical builds? Or perhaps a physical crit effect that causes a debuff similar to shock that reduces enemy armour?
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Thanks a ton for listening to us. Yeah, I look forward to seeing some benefits to melee, and physical damage (as that's what I like).
Grant us eyes.
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