[April 12] Initial Development Manifesto Feedback
The problem with phys crits, is mainly how dangerous building a phys crit build is due to reflect. If they can't stop the dmg thru armour, we pretty much can't either. Even after the reduction.
All in all, a fantastic read. Thank you for putting this together. |
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While I appreciate the increased number of planned races scheduled, it's not an ideal solution for the casual player. (I wasn't able to take part in ANY races in the first season)
Any reason why every account can't just be allotted a certain number of races each week that we can then participate in whenever we want? I realize this would allow people with multiple account to participate in each race more than once, but so what? I'd much rather everyone have a chance to compete, even if some people decide to do it more than once. |
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" rather than tracking they could add an option to set average ping(wow has something similar right?) rather that getting the servers to constantly check and update. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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" I completely agree! Thx Chris (and GGG) for putting this together. Can't wait to see what comes next. :) |
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" Great news. I'm using melee and close combat and I'm dying really quickly while fighting with bosses. As if I would not have any armor at all. |
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Changes aren't drastic enough I say! But at least they're headed in the right direction.
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Thanks for the post.
Reading this I see my fears confirmed. I honestly doubt, Desync will ever get much better in PoE. The difference why D3 has less serious Desync-Problems is that they do "Various speed/collision concessions" as you said. But the difference between Blizzard and GGG company-wise is that Blizzard has the money to protect their client fairly well with Warden and other security measures, while GGG doesn't. That is why Battle.net can trust the D3 client up to a certain point with decisions of minor importance - but everyone modifying the client in the slightest way will be banned -> aggressive ban policy is required for this one. But with not having any measures to protect the client, you have to rely fully on the server. This is what GGG currently does. And the big drawback of this are massive "Desyncs". In my (fairly technical) opinion the only thing GGG can do is: Improve resync routines/do more refreshes (which will result in rubber banding on high latency, but it's still better). Also (just in case GGG reads this) you should make the refresh/resync rate dependand to the specific players' average latency and let the server daemon change this dynamically, to get the best possible compromise between desyncs and rubber banding and thus the best result overall. Because, especially for low latency players, the results could be much better than they are at the moment. It's the art of fine tuning that is now needed. Make an algorithm and let the code do the work. For high latency players I doubt you can do anything big though (besides the things your mentioned, but I don't think they will help the high lat guys much + the drawbacks). Still Big Thanks for your continued work and the great game! :) Enjoying it, even with Desnycs. ;) Last edited by Caladaris#2965 on Apr 12, 2013, 10:15:47 AM
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Please. Are we going to see any crafting and RNG changes?
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" hm i was about to type up a complaint about this, mainly focusing on how it would increase the value of white items, but then i realized it would also increase the value of scouring orbs which would in turn increase the price of alchs and chaos orbs - something that really needs to happen in the current state of the game so i'm ok with this |
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please increase rarity for solo play just a tiny bit, its really annoying killing really hard rare mobs and getting 3 whites
R.I.P. my beloved P.o.E.
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