[April 12] Initial Development Manifesto Feedback
Some more melee love? Hmm. Me like.
Not so sure about desync though. We've been "soonished" far to long already with desync. The rest looks great, but desync is kinda one of those "pics or it didn't happen". We just have to whait and see i quess. :) And really love that you will add something like catch the flag to a action RPG. Heh, many lols will be shared. And many flicker strikers with multistrike will rub their hands. Meheh. When a banker jumps out of a window, jump after him, that's where the money is. Last edited by Xpire#1522 on Apr 13, 2013, 6:01:56 PM
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" As i understand what Chris/GGG said: most problems regarding to desync are related to there idea of hardcore, So in my opinion its not something that will be fixed. Maybe if they start to look at there attitude towards good game play and change what 'hardcore' should be.. Last edited by Patsboem#1402 on Apr 13, 2013, 6:31:46 PM
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" I actually really do like Immortal Call, and I think it is silly that people want to be able to tank without actually DOING anything. Bullshit, you get the game for free.
-Qarl |
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" Guess you missed the MELEE part in addition to the entire point. God.... the I don't even. I'm also quite certain I have a better understanding of the game than you. Also of how the changes of more frequent aoe from mobs are going to impact it. BTW 2 steps to the right in scenario 1 would line me up to be shotgunned by lightning strike. I just wanted to let you know you were wrong in what to do in a well laid out static situation. Now make it dynamic. Last edited by riptid3#6233 on Apr 13, 2013, 8:30:29 PM
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" I'd love some further illumination and/or confirmation of that. What exactly does that mean? I mean, *my* idea of hardcore is that you can actually, you know, survive based on your skills, not that you're at the mercy of random disagreements between your client and the server. What differing ideal of 'hardcore' would lead to a substantially different interpretation? |
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For PVP, also look into PvE vs. PvE.
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" One of the ways D3 handles desync is that if the enemies begin their swing with you in range, you will always get hit, even if you are well out of range by the time the swing ends. Now whether that tradeoff is better or worse than POE's sync flaws, I can't say. I do think one thing that also really helps D3 is that attacks (especially Melee) feel much more impactful. I do think getting rid of the melee accuracy stat really helps D3. Last edited by darkcoug#7799 on Apr 13, 2013, 7:06:43 PM
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All of that was awesome. Even though I've essentially beaten the game in my eyes I am pretty loyal just to watch the game development.
A few hot topics that should probably have a manifesto: 1. The RNG in crafting 2. The death penalty 3. Trading I would like to hear Chris's thoughts on these topics. Last edited by TadaceAce#7833 on Apr 13, 2013, 7:08:27 PM
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I had mixed feelings reading the manifesto regarding melee balance. Some of the changes sound good, others either don't make senses, or seem like bad/ineffectual ideas.
" OK. But as times goes on, this game becomes more complex, and thus harder to fix. If you could try to make a major change in the next few patches that helped melee, rather than just adding new skill gems that often don't impact the game, we'd appreciate it. " The word "active," in the first sentence, concerns me. The current "active" way to prevent damage is endurance charges, and they're not very good. There's no efficient way to get them currently -- you either have to spam enduring cry every 10 seconds or you have to use warlord's mark, which is a less-than-ideal curse and completely impossible to use in groups (unless you're all melee). And when your charges time out, unlike frenzy/power charges where your dps drops, you start taking more damage, which is significantly more dangerous. As this makes gameplay much more difficult, because forgetting to spam enduring cry is yet another thing you can do to get yourself killed, a lot of players avoid relying on those "active" methods of survival. And if melee can only survive combat by carrying out an operation that ranged doesn't need to bother with, then you haven't addressed the problem, as being melee is still a straight disadvantage. To be clear, I have no problem with additional skill gems. I just doubt they will solve the problem. On the other hand, to the extent the second sentence means you're thinking of adding options for passive damage reduction, or creating supports that help melee, I'm on board. " This sounds like it will help all characters, so I'm not clear how this would help melee relative to ranged. If you're just going to make the game easier (which is what increasing everybody's defense amounts to) then you're going down the D3 road rather than fixing the problem you have in front of you. " Can't wait. " I'd actually prefer nerfing ranged and leaving melee where it is as it produces a more challenging game, and addresses the balance issue. I understand, however, why you won't do this, as gamers take it personally when you make their builds weaker through nerfs, and don't get as annoyed when you make other builds stronger. On the subject of gems, I'll be interested to see what multistrike and melee splash do, but I'm not optimistic. These gems support elemental damage, and not physical damage, as they emphasize more numerous but less damaging hits over a single powerful hit. Added to that, it seems that lightning strike got the biggest overall boost because it's projectiles aren't affected by the 40% less melee. If I have that right, then the latest patch is more a slap in the face than anything, as you're buffing an ability that shouldn't even be classed as melee, while emphasizing non-physical damage. " I don't get why you think this is important. Most melee builds, at higher levels and in hard core especially, rely on resolute technique to maintain constant stun/life leach. You have stats I don't, but I would anticipate this change having little-to-no effect. You aren't going to hurt melee by doing this, but I worry that you think this is an important-enough change to talk about, when in fact it's a footnote (at least based on what I know). " I'm glad offensive passives will be improved, and I get why you can't just buff defensive passives. But I don't understand what the last sentence means. If you're saying that you cannot have a keystone that restricts players to only melee damage as it would be mandatory, although that doesn't bother me, it doesn't hurt that much either. But, I hasten to add, resolute technique is close to mandatory for most melee builds as it is, and a host of other passives are regarded as "necessary" by players using every competitive spec. Moreover, melee still uses bear traps, molten shell, and totems, all of which involve non-melee damage, so such a keystone is not without drawbacks. Nevertheless, you can feel free to keep your conceit as it doesn't hurt melee directly. But if you're saying you are unwilling to produce passive abilities with drawbacks that only melee can cope with, then we have much larger problems. There are a lot of good ideas for melee-specific defensive passives out there (including, among my faves, abilities that restrict your capacity to attack when no mobs are within your melee radius in exchange for a survivability benefit). I hope you will think them through. I've been pretty impressed with you, GGG, with the exception of how you've handled melee. I will continue to play POE regardless of what you do here, but I'd be more enthusiastic if there were more (thoughtful) love for Conan. |
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Adding some innate block chance to some melee weapons seems realistic. I've had an amateur (1 year) training in fencing, and parry+riposte was the first thing we were taught.
Adding some % to block for all swords might be decent. You'll probably need to scale both melee survivability and melee damage output and adjust the risk/reward of these playstyles. If you can dream—and not make dreams your master;
If you can think—and not make thoughts your aim, If you can meet with Triumph and Disaster; And treat those two impostors just the same, -Ruyard Kipling, "If" |
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