Later today, we're planning to deploy 3.18.1c which includes a few improvements and bug fixes. In this news post we've prepared a preview of its patch notes.

The following patch notes are still subject to change prior to the patch's deployment. We'll deploy the 3.18.1c update on consoles as soon as possible after its release on PC.

3.18.1c Patch Notes

This patch contains further improvements to Path of Exile's texture system, alongside a number of general improvements and bug fixes.

General Improvements and Changes

  • Improved the texture system's memory usage and performance.
  • Heist Contracts and Blueprints now display which job level requirements are unmet in red.
  • You can now change the keybind for opening the Atlas Skill Tree in the Options menu.
  • The radius of Ground Effects from Map modifiers are no longer affected by increases and reductions to Map modifier effect.
  • Added audio for Burning, Chilled and Shocked Ground Effects.
  • Improved the audio of Shocked Ground trail left by Monsters with the Storm Strider modifier.
  • Updated the description on the Map modifier that causes Monsters to have a chance to remove Power, Frenzy and Endurance Charges on Hit, as it can also remove any type of Charge on Hit (such as Inspiration or Void Charges).
  • Updated the description on the Supreme Ego Keystone Passive Skill to clarify the "more Mana Reservation" only applies to Aura Skills, rather than all Skills.

Controller Support Improvements and Fixes

  • Improved the targeting range of Animate Weapon in Controller input mode.
  • Fixed a bug where it was possible to open the Harvest Crafting interface when in combat in Controller input mode.
  • Fixed a client crash that could occur when using Controller input mode.

Bug Fixes

  • Fixed a bug where Power, Frenzy and Endurance Charges sometimes did not update their visuals when equipping an Item or Microtransaction that provided an Alternate Charges Skin.
  • Fixed a bug where in the Uber Shaper and Uber-Uber Elder Boss Fights, The Shaper's Ultimate Chaos (bullet hell) skill could have more projectiles than expected.
  • Fixed a bug that caused character dialogue to be played at incorrect times (such as when first logging in), and dialogue from unique items such as Oni-Goroshi and Jack, The Axe to not play.
  • Fixed a bug where Hexproof Enemies could sometimes be unaffected by Curses that affect Hexproof Enemies.
  • Fixed a few cases where some sounds could be unaffected by the volume slider.

Posted by 
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Grinding Gear Games
nice
very nice
very very nice
very very nice indeed
Very Very Very nice
Very Very Very nice indeed
very very very very nice
very very very very nice
When do you fix the FPS drop while rolling Voidstones? This is horrible.

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