Making a solution for endurance charge stealing, for the average slow and sturdy build enjoyer.
" Would it be possible for you to make a video of your average map? I must say i remain extremely skeptical of how your build would actually perform. I also can guarantee, playing flicker strike in a map that steals charges and suddenly having you stop in a pack with your dick in your hands and dying is just as bad a having your endurance charges stolen. As i side note, i play Zerk myself and having a mechanic that needs to build up slowly, specially against bosses, is really annoying. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Jun 24, 2022, 2:18:32 PM
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" Dear AdRonZh3Ro, I have been feeling a bit sick lately so i'm sorry for the delay to the build showcase, i'm also not a star in these kind of things but I gave it a shot. https://youtu.be/4QTw_xzP5v4 This is the link to an average map clear, the quality seems to have died when uploading and I don't know why my mic. picked up all kinds of background noise so I also recommend disabling the sound of the video. I hope this provides perspective of sorts for you <3 |
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Oh, i don't mind the quality, seems readable enough.
I can seem to replicate the PoB dps, but it does feel like 2M tops from what you've shown (Guardians have about 25M, when you reached 400 stacks it would take about 10-15 seconds of consistent dps to kill them). Alright, from what i can gather, you have so much attack speed alredy, some of the lesser sources deprecate extremely fast, namely faster attacks support. That being said, Multistrike is better because it's a more multiplier, which vastly outperforms anything else in attack builds that care about speed. What your build also lacks is flat damage. Try to recomb t1 % physical, t1 attack speed and craft flat phys into a Nightmare Mace. It does make sense to get a high APS mace to get as much stacks as you can, but the mace i mentioned barely has 1 less APS, negligible when you get your stacks get going. Talking about damage taken, you take vast amounts of damage, it doesn't make sense to not take advantage of what would arguably be the best gem for your build. You will pretty much be casting Molten Shell every 0.25 seconds, even with a lv20 gem. As for your gem setup. I would do the following: Gloves: 3L Molten Shell + Enhance + CWDT / 1L Berserk. Wep1: 3L Acestral Protector + Ancestral Warchief + Multiple Totems. Wep2: 3l Leap Slam + Blood Rage + Poacher's Mark. Body: 6l Boneshatter + Lifetap + Inc Duration + Enhance + Rage + Multistrike. Boots: 4l Enduring Cry + Efficacy + Inc Duration + Summon Stone Golem. Keep the rest as is. As i said before, Lifetap isn't necessary in all links, one is fine. CWDT is your best friend, do make sure use of it. With a higher level Boneshatter, it should be able to sustain it nicely even at lower APS. Ruthless should be [Removed by Support].
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" Dear AdRonZh3Ro, In the video at 7:42 i was fighting the minotaur at 423 stacks and the skill in game said it dealt 17M at that point, the bosses do resist elemental damage and they were empowered by the apex sentinel with 56 empowerment. The amount of attackspeed this build has is decent enough, but it is still very slow with gathering stacks, the attackspeed is to get your initial stacks going so you can reach higher stacks faster and need less ramp up time. What the build lacks is not flat damage, that is about all this build has, in the passive tree we have a good four nodes that increase our damage (excluding 2 melee damage nodes because it's only 4% incr., otherwise it's 6 xD). Since this build has Mantra of Flames we have a metric ton of added fire damage making 90%+ of the damage fire, so a good suggestion for weapon would be a scepter (it does work with the skill) with high ele%, fire% & attackspeed%. but this would be 1.65 attacks/sec compared to our current 2.10 attacks/second, making the build work at only 1.65/2.10 = 78.5% current speed. Attackspeed is also a very important factor because if the attackspeed is too slow, the stacks don't fuel themselves in attackspeed increase and you will be unable to reach 200+ stacks because you can't gain stacks quick enough. I only use molten shell when I see a oneshot comming, Molten Shell is gone so fast because of the self damage, so I have to stop hitting to make use of the extra hit points gained from it. Lifetap is a must because my build only has 6 mana. Last edited by kevino140#7703 on Jun 26, 2022, 3:04:51 AM
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I've directly imported your build with PoB, and as it turns out, it doesn't recognize Trauma stacks towards Mantra of Flames, jokes on me i guess.
As for mana issues, you should remove Heavy Draw and put Charisma. You'll have 93 mana left, plenty to be able to remove life tap and have more sockets available. Ashes of the Stars would also fix your mana issue, as well as increase your attack speed generation. Understandable if too expensive for you. I would personally still remove faster attacks and put endurance charge on melee stun. Further more, that would allow you to put Immortal Call, a far better source of mitigation instead of Molten Shell, since you basically take 1k damage with each attack and you do 30 of those each second. And that would also be your solution for endurance charge stealing since you would then generate 30 each second. Maybe change it after you generate at least 100 Trauma stacks, as then, faster attacks becomes mathematically negligible. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Jun 26, 2022, 1:49:31 PM
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" Dear AdRonZh3Ro, PoB Has a hard time with Mantra of Flames indeed so here is how I fix it, in the confuguration in custom modifiers I add the line "adds X to Y fire damage to attacks" X and Y ofcourse are the minimum and maximum amount of added damage times trauma stacks, other buffs I won't count since they will become negligible at 100+ or so stacks. Heavy Draw becomes Automation Studies which increases our armor with 30-40% and our phys dmg reduction with 4%, so i'm keen on keeping that one. Ashes of the stars, melding of the flesh, mageblood, in the over the top build I have created these items are all included with 90% ele. ress. cap ofc. but I indeed lack the funds to make it so. In the final version i'd use a +28% quality ashes with a +1 corrupted awakened enhance support for 32% quality for 80% quality and thus 4% attackspeed increase on the skill, removing faster attacks and going fire penetration. Endurance Charge on Melee Stun is indeed another fine choice there. I also played with immortal call for 1 or 2 leagues, but with high stacks it will just kill you, because you will be missing damage reduction for a short time increasing physical damage taken by 350% for only 35% less phys taken. The build also is more than tanky enough so i'd like to steer away from such skills and prefer molten shell as a one-shot absorber. Last edited by kevino140#7703 on Jun 27, 2022, 9:05:43 AM
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