Dying a lot in campaign?

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CrazylikE wrote:
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zakalwe55 wrote:
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CrazylikE wrote:

I have a feeling PoE2 is going to be even harder, but see you then.


Yeah and 10 million new players might/can check out POE 2. I think a majority of them will quit after trying the campaign.

GGG could learn something from DI about sucking players in. Not sure why GGG wants ROFLstomping to happen in Act 1. Maybe it is gatekeeping?


So you want them to make the game an easier game just so more people can handle it? They want it to be a hard game. More players will quit, but that's fine, it isn't a game for them then.

If you want to make a game that is easy and playable by 100% of the people who try it, the game would not be PoE, it would be something different.


I think that making the campaign harder is a big mistake. Just looking at my personal experience.

I started in delirium league. I went in blind and just winged it through the campaign. I finished it with a dual wielding lacerate glad boasting a majestic 2.6k life. I started mapping and was duly destroyed. Luckily I was deep enough in to the game by then to take the time to look up some info. I found a guide and built a decent build and ended up finishing some simulacrums and all. That to me was a perfect new player experience. Complex but forgiving enough to allow you to wing it through the campaign.

This league I actually quit and deleted my build in act 6 despite 1500 hours of poe experience because the campaign was just a tedious slog. I restarted after the patches. If the game was in this state when I started playing in 2020 I would have quit and never returned. I would consider myself the target audience seeing as I am now 16xx hours and 100+ euros deep into this game and can fully say that in its current form I would not have kept playing.

The game is extremely complex and hard to learn going in blind. Not a single player in the world thinks it is reasonable to expect a player to spend time outside the game to learn how to play it just to play through the story. Right now the campaign is punishing sub-optimal play to the point where it just isn't fun. Dying to a boss is fine, dying a lot to random rare mobs is not.

There is no reason to make the campaign that punishing. It is driving away potential players. You can easily scale difficulty in maps once players have a better grasp of the game. End game difficulty is fine. The game just needs at least a reasonable campaign.

Simply put, If you assume suboptimal choices from new players the campaign should still be reasonable. The game is too complex to expect people to do everything correctly. If the campaign is too hard many new players will quit. End game difficulty is fine.
Says my exalted PoE shirt... However, the real hero here is you guys. Btw never played a marauder and never wanted to play until recently, my maroider Lich_Killswitch Howard Jones with probs whirlwind and a cry meebs enduring cry <------ that's where i'm up to.
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CrazylikE wrote:
"
zakalwe55 wrote:
"
CrazylikE wrote:

I have a feeling PoE2 is going to be even harder, but see you then.


Yeah and 10 million new players might/can check out POE 2. I think a majority of them will quit after trying the campaign.

GGG could learn something from DI about sucking players in. Not sure why GGG wants ROFLstomping to happen in Act 1. Maybe it is gatekeeping?


So you want them to make the game an easier game just so more people can handle it? They want it to be a hard game. More players will quit, but that's fine, it isn't a game for them then.

If you want to make a game that is easy and playable by 100% of the people who try it, the game would not be PoE, it would be something different.



In order for a player driven economy to work -- it needs players. You don't need everyone to like it, but you don't want to turn folks away unnecessarily. When I first started, I enjoyed the experience enough to keep wanting to learn more. If I were to have started during Sentinel I suspect I would have probably felt it not worth the effort.
Yep, totally over league play.

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