3.18 Kami‘s Uber Tank CoC Cold Reap Inquisitor | HC viable | High Budget | good dps & clearspeed

Many of you already know me from my CI CoC Assassin build guide.

I played the last 15 leagues over 50 different CoC charakter, some had insane dps, some had pretty strong defences. Make sure this build is not unkillable, but its probably one of the most tankiest builds existing in the current league while still dealing dps and have a smooth & fast AoE clear with investment.

The build abuses a few mechanics to get easily hit capped (weapon craft),crit capped(Amulett + Ascendancy) and have Sap / Brittle / Scorch Confluxes while yor two highest Attributes are equal.

Some might even ask if this is possible on a Budget, I never tested it but it could work if you know what you're doing at your own risk. Just dont expect to kill 300% Quant turbo Feared with it on a 5ex Budget. This is more of a League Goal to finish.


Thx to Rudy for the base idea how easy it can be to get crit capped with the amulet and still have juicy defences. Hopefully it wont get nerfed that fast :D


PoB
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https://pastebin.com/qukhfsB9
Note: reap overlaps (up to 3) are not calculated in the PoB

https://pastebin.com/E4q9LFW1
Note:
- LL setup with Petrified Blood
- more dps oriented
- overleech(1hp above LL, but if we are tigger Reap we're LL again)
- had to drop Molten Shell and increased Duration :(

Video Showcase
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293% Quant - the Feared
https://youtu.be/4-MPMjCxSM8

Uber Uber Elder
https://youtu.be/KnD0QgGd1SQ

130% Quant - Uber Searching Exarch
https://youtu.be/n2bEtO-IuEI

173% Quant - Uber Cortex
https://youtu.be/4-MPMjCxSM8

124% Quant - Uber Eater of Worlds
https://youtu.be/E_Quak-kgvc

Flawless Chayula
https://youtu.be/D_dCWcB_RJY

Qucik Map Showcase + Drox kill
https://youtu.be/htnBHCiIpe8

Aul Depth 1144 (LL setup, forgot to swapt inc. AoE with inc. crit :D)
https://youtu.be/xLxlCE4D2eg

Edit: just checked my aps and I was overcapped, no wonder it felt a little clunky in all the Uber kills, but against that, I forgot to change my ToH for a normal one. So all in all same dps.

Pro & Con
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Pro:
- spin2win Playstyle
- Tanky AF
- no wrist Pain
- not very much screen clutter like other skills
- good Clear Speed & dps

medium:
- spent life to trigger reap
- ele reflect(solved with flask mod)
- phys reflect(solved with flask mod or 100%cold Conversion)

Cons:
- expensive to min/max (Like every build, Mageblood + 500ex)
- will most likely not work on a budget for uber bosses
- no regen / less recovery/ -max res sucks if you are going for lvl. 100


Defensive stats
Spoiler
- 90% max res
- Tripple Elemental Flask for 39% Elemental Damage taken
- Inquisitor Ascendancy for for 8% less Elemental Damage taken
- 6% reduced Elemental Damage taken from Pantheon
- ~50k Armour
- 23% Phyiscal to Elemental damage conversion
- 23-30 flat phys reduction
- up to 90% crit damage reduction
- 4k net EHP regen
- 1.2k Life leech
- ~max Block with Glancing Blows
- 5% Life on Block
- 100% Spell Suppression
- 8k+ EHP
- Curse Immune
- 100% Elemental Ailment Avoidence
- 10k Molten Shell
- enemies deal up to 20% less dmg from sap

Full Gear Overview
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Gear section & crafting steps
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make sure my crafting steps are made for all leagues, fractured bases or using recombinator can make your life easier getting the Suffix/Prefix bases done for less cost

Weapon
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Stat Priority:
Priority 1
- Hit's cannot be evaded
- +1 all Spell Skill gems
- increased attak speed

Priority 2
- +1 all physcal Skill gems
- global crit multiplier

Priority 3
- unveiled attack speed/global crit while a rare enemie is nearby

Usefull enchants:
attack speed / elemental damage per Quality

crafting steps:
1 Buy or fracture a Bramble Sceptre with T1 attack speed
2 chaos spam for all Spell Skill gems and hope it doenst have a other caster prefix
3 bench craft cannot roll caster mods and annul Till +1 all spell skill gems is your only prefix
4 craft cannot roll attack mods and aug phys for +1 all phys Spell Skill gems
5 craft multimod + prefixes cannot be changed + mana prefix
6 reforge crit till T2+ crit multi
7 prefixes cannot be changed + Aisling and hope to hit the crafted mod and unveil a suffix
8 benchcraft Hit's cannot be evaded

Note: there are other solutions to craft a sceptre like this, but I used this method. Maybe you could first unveil a good suffix and then do a aug crit and hope for crit multi

Helmet
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Stat Priority:
Priority 1
- Life
- Life Regeneration Rate

Priority 2
- Chaos Resistance
- Spell Suppression

Priority 3
- physical damage taken conversion Bench mod

Usefull enchants:
- Reap deals 40% increased Damage
- +1 to maximum Blood Charges (Reap costs more Life to trigger on bosses)

crafting steps:
1 get a fractured eva/str base with eather T1 Spell Suppression or Life regeneration Rate
2 Essence spam for Chaos res till you get the missing suffix
3 prefixes cannot be changed + reforge Life
4 bench craft the last mod

Shield
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Stat Priority:
Priority 1
- synthesized Int shield with ilvl84+ recover 5% of Life on block
- Life
- +3 to maximum Lightning Resistance

Priority 2
- Spell Damage
- +1 all phys skill gems

Priority 3
- unveiled mod for double damage or some res

crafting steps:
1 Buy a synthesized Int based shield ilvl84. wih recover Life on Block
2 alt spam till you get T1 Spell Damage
3 craft prefixes cannot be changed
4 Beast imprint
5 reforge phys/phys more common and hope to not hit another caster prefix mod
6 if you didnt hit +1, you can do again prefixes cannot be changed and reforge phys
7 craft cannot roll caster mods and anul the third prefix
8 prefixes cannot be changed + reforge Life/ Life more common
9 if you dont hit High Tier Life, you can again craft cannot roll caster mods and anul
10 prefixes canot be changed reforge fire/cold/light till you get +3 of any maximum resistance
11 prefix block + aislung
12 change res via harvest if needed
13 craft double damage/spell suppression or avoid elemental ailments

Body Armour
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Stat Priority:
Priority 1
- Life
- gain maximum Life as extra ES

Priority 2
- +1 to Strength gems

Priority 3
- Spell Suppresssion
- flat phys reduction

Usefull enchants:
- max Life from Quality

crafting steps:
1 buy a str/dex base with fractured Spell Suppression
2 spam faceted fossil till you get +1 strength gems, anull third suffix if necessary
3 suffix block + reforge phys for flat phys reduction
4 suffix block + reforge Life till Hight Tier Life mod
5 suffix Block Aisling for max Life / gain Life as extra ES
6 craft the missing mod

Amulett
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Stat Priority:
Priority 1
- +3 max Lightning Resistence
Priority 2
- +16 to all Attributes

Usefull enchants:
Charisma

Note:other max resistances doesnt matter, cause with Melding of the flesh our Fire and Cold Res is equal to the highest one(Lightning)

Rings
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Stat Priority:
Priority 1
- Life
- global crit multi
- channeling/non-channeling mana cost

Priority 2
- chaos res

Priority 3
- elemental resistance if you need

crafting steps:
1 buy synthesized base with onslaught/frostbite/ele weakness
2 Spam Essence of Scorn till you get chaos res/ Ele res as suffix
3 suffix block + reforge Life till high tier mod
4 craft channeling / non channeling mana cost mod

Gloves
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Stat Priority:
Priority 1
- Life
- +1 aoe skill gems
- phys to cold conversion

Priority 2
- spell suppression
- Life regeneration Rate

Priority 3
- cold temple mod

necessary enchants:
- of Spite (allows us to chill enemies)

crafting steps:
1 buy fractured eva/str base with the temple mod
2 chaos spam till you get spell suppression
3 suffix block + reforge Life for Life regeneration Rate
4 suffix block + reforge life till High Tier flat Life
5 suffix Block + Aisling and hope to get phys to cold conversion or +2 to aoe gems
6 craft the missing prefix

Boots
Spoiler

Stat Priority:
Priority 1
- Life
- Movementspeed

Priority 2
- avoid elemental ailments
- Life regeneration rate

Priority 3
- spell Suppression

Usefull enchants:
ele pen or 2% Life regeneration rate

crafting steps:
1 Buy a evs/str Base with fractured Spell Suppression or Life regeneration Rate
2 Loathing Essence Spam till you get the third suffix
3 suffix block + reforge Life till High Tier
4 suffix block + Aisling for Movement Speed

Belt
Spoiler

It's just the best belt in the game, and we are going to abuse it :)

usefull enchants:
- AoE if you have arcane surge
- 30% reduced effect of curses (allows you to switch minor Pantheon)

Flasks
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the magic Sapphire/Topaz flask can be replaced to a Quartz/onslaught Flaks if you can manage to get the missing resistance from somewhere else. Also the bleeding suffix is optional if you have a corrupted blood jewel. Make sure you get weaker if you skip the ele flasks. Depending what you like more, you can swap between bottled faith and Taste of Hate

Jewels
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gg for full phys to cold conversion alswell as to get 90% crit dmg reduction. There are other strong mods you can get on these like Life on hit or zealotry pen

pretty op in the Scion wheel wich fixes our attributes and grant as some Aoe and dps

One of the most busted items that pushes our maximum resistance equal to the highest one

Glorious Vanity (Doryani) grants us a bunch of Life as extra ES and fixes our Attributes aswell. Try to get one with 2 good notes on the Str/Dex Note on the Tree like aura effect or spell suppression if needed

For me the best choice to get free Power/Endurance/Frenzy charges

BIS to get some dps and enables Life Leech
alternative
if you can get life leech on glorious vanity, this Cluster would be BIS

if you have some open Sockets

Gem setup
Spoiler
6L CoC setup (Body Armour)

you can swap between increased critical Damage and awakened Area of Effect for mapping if you like

4L Aura Setup (Helmet)

try to lower your Vitality Gem if you have some problems with mana

4L Aura setup (Gloves)

necessary to have your Purity in here to get it to Lvl.23 for more max resists

4L Divine Blessing setup

strong temporary buff

3L Buff & Flame Dash setup


as an alternative for Flame Dash, I would recommend

Pretty nice for instant movement without stopping to cyclone and refreshing our Consercrated Ground.

3L Vortex setup

try to find a good gemlevel your comfortable with while mapping to have enough mana for casting, aswell as keeping arcane surge buff up

Ascendancy
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1 Sanctuary
2 Pious Path
3 Augury of Penitence
4 Righteous Providence

Bandits
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2 passive points for Endgame or Alira if you need res and crit multi

Pantheon
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Soul of Lunaris & Soul of Yugul(depending on belt enchant)

Reap Overlaps for tripple damage
Spoiler
Guide to calculate the AoE overlaps of Reap
https://www.reddit.com/r/pathofexile/comments/vd6ent/complete_guide_to_reap_cascade_overlaps/
so If I'm correct, we can tripple our damage with 3 overlaps, if we stay more than ~10-12 units away from the enemy. This means the sweet spot is between 12 and 22 units where we want to hit the enemie with cyclone

Tried to calculate the setup for Reap and cylone here, hopfully you can understand these pictures :D

you can see here the Aoe of Cyclone and we just barely hit the enemie with cyclone and get 3 Overlaps on enemies

we're getting closer to the enemie and also just get barely the 3 overlaps, if we would get even closer, we only would hit with 1 reap on the boss

this shows our cyclone Aoe, everything between 0-12 units would be bad, between 12-22 everything is fine. Over 22 we wouldnt hit the enemie wich cyclone
This doesnt include hitbox of the enemie to make it less complex :)

PoE Units Showcase
https://www.youtube.com/watch?v=CmO9XrrRWnA
https://imgur.com/a/tBhn2

Q&A
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How to get Cast on Crit to go?
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The First thing we need is 100% Accuracy, this is going the be easily solved with the Bench Craft "Hit's cannot be evaded"
The second thing we need as a CoC build is 100% Crit chance on our melee Skill(Cyclone). To solve this problem we only need Leadership's Price with balanced Intelligence and Strength aswell as the Inquisitor Ascendancy Righteous Providence. These things allow us to have permanent 100% crit chance on the melee attack aswell as the spell we are triggering
The third thing would be the correct % cooldown recovery rate aswell as the correct attacks per second. In this build I only recommend to go for atleast 14% Cooldown Recovery Rate aswell as a maximum attack speed of 7.57. The Cooldown Recovery Rate is going to be easily soled with an awakened CoC gem Lvl.3 or higher.
For the Attack speed we have a bunch of different options like weapon, rings, onslaught, action speed, Passive Tree are all good ways to get attack speed

Why Reap?
Spoiler
since Reap was introduced, I wanted to try as a CoC build, sadly back in the days you couldnt get Blood Charges on triggering it. But since 2 patches its now possible to get em witch doubles the dps. Reap has In my opinion good Clear Speed, dps aswell as not much screen clutter for a CoC build. The great synergy from Inquisitor for the regen also alow us to use Reap withut worring much about our Life.

How do we get all these juicy defensive stats?
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- 90% max res
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Melding of the Flesh + a Lvl 23 Purity of Lightning + Aura Effect + 3% max res from Amulett and Shield

- 23% Phyiscal to Elemental damage conversion
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Helmet Bench Craft + Taste of Hate

- 23-30 flat phys reduction
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up to 8% on Body Armour + 16% from 4 Endurance Charges + 8% on a str/int shield base

- up to 90% crit damage reduction
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60% from Determination Watcher's Eye aswell as 30% from Passive Tree Mastery Note

- 4k net EHP regen
- 1.2k Life leech
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Doryani's Lesson on a Large Cold Cluster Jewel

- ~max Block with Glancing Blows
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Shield attack Block, Tempest Shield and some passive Tree Notes and Body Armour implicit should cap mostly your Block Chance

- 5% Life on Block
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Synthezised shield implicit

- 100% Spell Suppression
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21% from Boots, Gloves and Helmet
34% from Body Armour
13% from crafted Shield mod
6% from Glorious Vanity Mod in passive Tree (can take some divines)

- Curse Immune
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75% reduced curse effect if you have Consecrated Ground + 30% from Pantheon

- 100% Elemental Ailment Avoidence
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35% from Essence Mod on Boots aswell as 23% on the Boots implicit, 40% from Passive Tree

How about LowLife with Petrified Blood?
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could work, but due to lack of time currently, I cant test it extensive

Why stay at max 7.57 aps with @14%+ CDR and not aim for 10.1aps @52+ CDR?
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I tested It, boots would be for most people to hard to craft with all the needed stats. Also we would need a bunch of more attack speed on the build aswell as sacrificing even more Life to cast it more often.
Last edited by xXx_Kamikaze_xXx on Jul 13, 2022, 9:04:38 AM
Last bumped on Jan 9, 2023, 5:54:19 AM
Reserved
Reserved
I kicked serious ass last league on your berserk wander str stack

I found you on yt 😇

Hope all is well for you

Salute from a fan
Your strength is the law !!

MadG poe on youtube for mellee content
"
eldest-bike4 wrote:
I kicked serious ass last league on your berserk wander str stack

I found you on yt 😇

Hope all is well for you

Salute from a fan


Yeah, that was really strong as F, had really high single target and clearspeed. And defences werent too bad either. Glad you liked it
First of all, this build is looking really nice.

"
Note: mostly min/maxed, Taste of Hate somehow messes up the max. EHP Hit taken


Taste of Hate is 15% of phys taken as cold. Thats why your cold maxhit is going down and with it the effectiv health pool.

Would use a bottled faith with max damage on conc ground. Is more damage and not mingeling with your ehp.
"
_DeusEx_ wrote:
First of all, this build is looking really nice.

"
Note: mostly min/maxed, Taste of Hate somehow messes up the max. EHP Hit taken


Taste of Hate is 15% of phys taken as cold. Thats why your cold maxhit is going down and with it the effectiv health pool.

Would use a bottled faith with max damage on conc ground. Is more damage and not mingeling with your ehp.

Ah ok, make sense. But all in all we should be tankier with a taste of hate against phys hits. The problem is that pob only counts armour against small hits and not about uber shaper slams, where some flat phys reduction aswell as conversion would help to mitigrate them.
Thought about aswell of an bottled faith, but hadn‘t got time so far to play pob warrior
I believe taste of hate conflicts with other sapphire flask (Taste of hate doesn't get 70% increased effect of flask from enchantment). If you add that enchantment on ToH, the EHP change is very small.

Might be its PoB bug only, however without in game testing, once will never know.
Last edited by QQenko on Jun 21, 2022, 5:59:20 PM
Added some stuff, I think 80% of the guide should be done now.
If there are any questions, just leave a comment :)
Is mageblood required for this build working?

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