Do you think POE2 would be better off without league based?
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Now this is something i am on both sides... I can see the pros and cons of both only standard or leagues. One Thing on poe is you never really care about each character you make because you will dump it as soon as the league ends and no one seriously plays standard lets be honest. But on other hand Poe has its league based system established for so long if they change it will make alot of players unhappy. Also with leagues you dont have to go all in so you can just play few weeks get the challanges done and then go play some other which is very appealing for many of us. But with recent changes of slow loot drops and slow enemy kill time it feels like GGG wants you to play all 3 months of a league which i highly doubt many will do.
SO what does most of you think GGG should do for POE2? Last bumped on Jun 13, 2022, 10:48:38 AM
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Good thing we have both.
This is more of a forum attitude than a design problem. The players happily playing in standard don't come here and post. Last edited by Shagsbeard#3964 on Jun 11, 2022, 5:03:25 AM
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Im done 4 weeks into the league, while working and as of now only 2 days off of work that I spent playing. What would I ever need 3 months for?
Also, league-only player. The constant updates and changes are what keeps the game fresh to me, I couldn't bother to reroll jewels for another 1-2% of life or smth, the minmaxing some standard players do is way beyond what I would be willing to engage. I wanna have the hype of a leaguestart, the economic race vs. others, the farming, the swap to my fully geared 2nd char that kills everything with ease, the challenges. Then onto BPL, onto Gauntlet and then the break until the cycle starts again. I wouldn't have any goals in this game if there was only standard. |
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Leagues or not, they would need to still add new content and do balance changes every few months for people to be still inerested in the game.
You can name it something else, but the "concept" is the same. |
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GGG wouldn't survive without leagues. The rollercoaster of player attendance peaking at league start and in combination with new supporter packs and mystery boxes is what funds them.
You wouldn't get the same player spikes with normal updates, and retention would hit the floor if people were just logging into an existing level 90 character to take a look at the new stuff then leaving. Not to mention their streaming community, which largely revolves around racing, and is their only draw to the game other than word of mouth. The genre isn't really about committing to a character anyway, it only takes a few days or weeks to do what you want with a character then you have little reason to play it again. The leveling and gearing up process is what it's all about, it's one of the purest examples of RPG gameplay out there, once you have a "completed" character it's fairly pointless to keep playing it. Even in single player games like Grim Dawn or Last Epoch I start a new character whenever I return to the game, often deleting old ones to reduce clutter. They would need a fundamental shift in game design to make a leagueless system work, basically turning the game into something like Lost Ark with time gated endgame grinds for incremental power increases, expanded upon gradually and endlessly by each update. That's a different game though, and one that exists elsewhere for those that want it. |
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Without leagues in the traditional 3 month cadence beta testing sense?
Lets assume PoE has no leagues anymore but two major base game updates per year without any economy reset like leagues do since Anarchy. If these base game changes are so good that they interweave well with a permanent economy (currently Standard) have fresh ideas / mechanics and almost no bugs to hook players for a long time it could nearly net as much money as with current alpha/beta testing 3 month cadence leagues but cause less complaints since 6 month cadence is fairly enough to push out polished content. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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Fuck no.
Are you mad? Leagues are what keeps PoE popular. The idea of caring about one character is extremely niche and not something most players are into, and certainly not what the developers' idea of the game is. Last edited by Pathological#1188 on Jun 11, 2022, 6:19:49 AM
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I didn't like the league system during my first league: i hit a wall at yellow maps with my first character and shortly after i made to to red maps with my 2nd char the league ended.
But if it wasn't for the league system i would have stopped playing years ago. I don't like playing the same game for too long, so i often take breaks and come back some months later, but whenever i stop playing for like a year or more i almost never go back. But for PoE it doesn't matter how long the break is, i can always come back at the start of a new league and have a fresh start along with everyone else... Last edited by TN_Sylar#0295 on Jun 11, 2022, 6:23:53 AM
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No? Because we already have both - Leagues and Standard for different type of people. Namely, those who want fresh experience, journey, economy and those who don't want to lose all their stuff after 3 months and want something permanent.
There might have been an argument against Leagues if we didn't have Standard, but since we do there really isn't one. |
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Not definitely. This mechanical standard / current game league is good and does not need to be changed.
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