Diablo Immortal is the real POE killer
" If you need RMT to progress in PoE, it just means your build is shit. Nothing more to it. |
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" If you need RMT to progress in DI, it means your build and skill is shit. Nothing more too it. (Am I doing the forum warrior / trash poster who has nothing to add right?) |
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" Did you even play DI or you just defend anything that Blizzard makes? |
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" I'm not sure what you mean by PWT mechanics (P2W?), but in my experience, absolutely the economy is more important to GGG than gameplay that encourages players to develop their own techniques. But I suspect for GGG, they're the same thing: you trade for the gear you need to develop your own technique, ideally. Or, at least, to mimic someone else's to some greater or lesser degree of accuracy. I maintain that yeah, they're that different. There's a level of brazenness to what Blizzard have done that GGG wouldn't think to attempt, ever. But you've thrown in the word 'better', which is subjective and I've carefully avoided taking a stance in that regard. I just see them as fundamentally different. But for what it's worth, I see advantages and disadvantages to both. I can and do play Diablo Immortal for free, truly, with no temptation to buy into the game's utterly disgusting pay to win facet, because as you put it, at least Blizzard are being 'clear from the start'. You know the score. You know exactly what they're doing which technically means it's an easier trap to avoid. Equally, I failed to play Path of Exile for free because GGG were a lot more subtle about it, BUT I never once thought of the money I threw at them as potential RMT fuel. Of course not. If I wanted to pay to win (with or without the devs' blessing), I'd have played/paid something else. I honestly can't grasp the mindset of someone who RMTs PoE. There are much more rewarding games out there that you can pay to win AND you won't get banned for doing it. If you're not playing PoE for the challenge or because, well, it really is free, then I think your priorities are in dire need of reconsideration. And if it's too hard or asks too much of you, well...play something else. THAT isn't hard. Whereas I can see why people would pay to win Diablo Immortal. It's right there, a mere tap away. I speak from experience when I say how easy it is to make that tap compared to, say, actively looking into a third party option to RMT (although admittedly you don't have to look hard or long; I have stumbled onto PoE RMT sites far too many times, but it is always sort of amusing). So where GGG might make the ground fertile for RMT to take root through their liberal application of manure so that the crops may grow, Blizzard scrapped the crops altogether and made the whole farm about RMT. The free part of Diablo Immortal? It's the kids petting zoo, a fluffy little side attraction meant to entertain the tourists while the serious farmers get down to the business of maximising their Elder Rift runs, one crest at a time. Overt is worse in my opinion, because it sets a precedent. Diablo Immortal sets an absolutely horrifying precedent for free to play gaming AND for ARPGs going forward. It is normalising that which should be universally rejected and condemned. PoE might be covert in its F2P hooks and its simply impossible-to-destroy RMT culture -- not without changing the game so drastically it's no longer the game GGG think people really want to play -- but at least it's not trying to normalise its necessary evils. At least it seems to care about fighting them, futile as it might be. I thank you as well. This has been good. I wrote another book. It's better than the first one, and those who liked the first so far agree. Can't really ask for much more than that. Last edited by wjameschan#7276 on Jun 7, 2022, 4:41:51 AM
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" umm should we tell them? R.I.P. my beloved P.o.E.
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" I wonder if there is a point where GGG decides to cut some RMTers out and just sell a Kirac Vault Pass token. I think GGG would sell a lot more vault passes. I wonder what the economy would look like. I just used the burger analogy to show that POE and Diablo are in the same ARPG category. Also, everyone knows McDonalds and Burger King. However, I don't like to use meat to describe the differences between the 2 games. I think suits would be better. Diablo is the cheap off the rack suit. POE is the custom tailor made suit. POE is bespoke and high touch...if you have the money or clout. If you have money you can look exactly how you want to look. You can also design divination cards. If you have clout you can bypass queues (until the peasants complain) and design uniques. You can wave Chris Wilson off and he will thank you. That is high touch. https://youtu.be/Y0lofp2c-8E?t=11340 Gutting Gameplay Gradually
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" Diablo Immortal GMs don't even answer tickets. They just tell you to go to Reddit so they can close the tickets. Pure comedy! I think I'm about to the point in DI where I won't be able to progress much further without buying Legendary Crests. I've had a lot of fun playing 100% F2P. They did a good job of making the daily chores fun IMO, but if I get to a point where I actually fully comprehend how little progress I'm making that's when I'll probably drop out. The game is no threat to anything except the wallets of whales. When you can buy power (and use it in PvP!) there's not much of a long term hook. |
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Apparently you get a new set of lootboxes that sell you gems when you level up to a certain point.
https://www.youtube.com/watch?v=esmypIqCa5A Last edited by Silverpelt#6095 on Jun 8, 2022, 10:29:39 AM
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"You're doing the "shitpost with no basis in reality" thing right, that's for sure. After a certain point, you aint progressing shit in DI without getting out the credit card. Your rate of progress with and without is in the order of 1000 times slower, without over-exaggeration. RMT in PoE is outright banned and not balanced around, people have to actively go out of their way and take risks with their account and their credit card information to use it. RMT in DI is expected and the norm. Trying to compare the two is utterly asinine. Edit: Jesus, I just read your post history. How rampant do you think RMT actually is in PoE? It's simply not needed for the vast majority of players in the game. All the stuff you say as evidence of GGG pseudo-supporting RMT by making it "hard to get" stuff for casual players is eye-roll. Speaking as a purely casual player, there is never a point in my gameplay where I have thought to myself "wow, I really have no way to progress myself without resorting to RMT", and that is playing nearly every league since beta to more or less degree. To be clear, I don't at all agree with GGG's decisions to nerf harvest, or functionally require TFT to trade it - I think the game would be far better off with crafting being more accessible to casual players (I know I barely bother interacting with crafting because it's not even accessible at a very basic level much of the time), but it's not because I have any concerns at all about them pushing people into RMT. Last edited by Pathological#1188 on Jun 10, 2022, 7:01:44 AM
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" No in this case they added what was necessary to add, if you hit a wall in PoE and think you have no shot without RMT you are absolutely deluded it isn't any kind of fair comparison. This is like saying you hit a wall in Warzone and have no resort but to buy an aimbot. No you don't and you shouldn't even entertain the idea that these are similar. Sorry but Aynix is right, his reply might be flippant but there is no point in PoE where you need to rely on RMT for anything. |
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