Headhunter Ideas

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Bleu42 wrote:
"Let's discuss what can be done to help bring HH up to pre-archnem strength."

there's your first problem, it doesn't need to be brought back to that power level. It wasn't a chase item, it was THE item to get, trumping everything else and trivializing entire portions of the end game. It got knocked down a ton of pegs? Good.


Agreed, I finally got my first real taste of a potentially equally viable endgame belt setup than that of get HH and automatically win the game. As someone who has uses HH in every league I’ve played, and as someone who thoroughly relished the 1000%+ movement speed the belt gave, I also think it was way too overpowered. It deserved a significant nerf, and I’m going to be a fair bit disturbed if it is in fact even more powerful than it was prenerf like some content creators are claiming.

At the absolute top end of mapping when you’re more than tanks enough and damage is a non-factor, movement speed becomes the most valuable stat in the game. I’d prefer to see Headhunter not ALSO crush any other belt gearing option in this department.
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