How do you like the direction POE took since the investment of Tencent?
" What a strange sentence... He absolutely does know more about game development than 99.9% of the players. Most games that are being developed, aren't developed as a democracy or a cooperation between developers and players, and in most cases they should be either. It's a creative process, and they should be allowed more or less full creative freedom. Could A LOT of bands out there be more popular if they decided to make pop music? Sure. They choose not to, because that's not the music they want to make. So yes, Chris does absolutely know more about the game he wants to make than us. All we can do, is to give feedback and hope they'll agree with us. But at the end of the day, they are making the game, not we. Bring me some coffee and I'll bring you a smile.
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" The game would be unutterably execrable if the company that created it, Grinding Gear Games (henceforth GGG), were to accede to every single one of the players' demands. The game would never be rebalanced by way of a reduction in power of the Artificial Intelligence ( henceforth AI) enemies as that would prompt the players' irascibility. [The next part is implicitly considering what would happen if GGG were to accede to the players' demands] Even the most onerous of the game's AI enemies, designed to encourage players to deploy all of their player-character's resources to render the AI enemy incapacitated, would simply cease to be the very instant a player-character comes within proximity of said enemy's designated place of dwelling or site of contention. Furthermore, every disputation that a certain configuration of a player-character's resources cannot effectively negotiate a specific example of the game's aforementioned AI enemy encounter would be resolved by GGG by making that encounter simple enough that the abovementioned scenario would play out (i.e. nigh instant obliteration by way of player-character proximity to said AI enemy). Et cetera, et cetera. [I trust this was easier for you to understand than the original, although as an English native speaker and former English major who now uses the internet daily, I had no problems with it.] If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Jan 20, 2023, 9:35:30 PM
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nothing has changed the direction goes towards chris wilson vision and everyone who flames chris wilson how he killing his own game i guarantee you that if chris wilson would step down from CEO this game would LITERALLY die in less than 2 years im talking about having 1000 or less players online in new leagues
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Sadly PoE is nothing but a shadow of its former self. It puts classical Greek tragedies to shame.
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" There is a difference between "I want to go in X direction, regardless of what players want" which is completely fair and matches your music example. There is another issue Chris displays where he says "We can't do X, because it wouldn't be fun for players" when the leagues where he did that had all time high player counts and league retention. Perhaps he is being dishonest on purpose, as a PR move to soften a game choice that players hate but is in line with his vision. While I agree that Chris knows what he wants more than we do, he does not know what players want more than they do. And while the forums or reddit have a bunch of conflicting opinions, player counts and retention are our de facto votes for what we enjoy. If you want to understand what players want, look at what they choose to play. And if you don't care about what they want or enjoy, just admit it. Don't hide behind "We aren't doing this because because it wouldnt be fun for players" when the numbers directly contradict you. |
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" Of course not, that goes without saying for all developers in the history of developing. But while Chris and GGG are probably trying to make the most popular game they can while staying true to their creative vision, they are clearly not trying to make the most popular game they can period (read: letting go of their creative vision to gain numbers, often called "sell-out" in other areas of entertainment) - which is totally OK. They aren't trying to appeal to 'everyone' (which is what I think you are referring to when using the word "players") - they are trying to appeal to - and hold on to - a certain type of crowd. So while GGG are probably looking at the raw numbers, I think they are looking at LEAST as much at what type of players they are holding on to. We can sit here, whining and giving feedback on a lot of areas. But amongst the "dedicated" players, it seems that a lot of them are agreeing that both the league and the state of the game right now, are "fantastic". A lot of them are even calling it "best ever". There are of course a million things they COULD do that would make the game more popular. They know it, we know it. Does that mean they SHOULD do all of those million things, no matter what? My answer here, is "of course not". Are there some things they should do? Of course, but that is very subjective from player to player - as we see on the forums and on reddit. " Do you have a direct example here? Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jan 22, 2023, 7:04:18 AM
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To their credit it appears that GGG sold to Tencent and retained complete control of the non-China game. As far as I am concerned the game is better than ever from a base game perspective with the amazing new Atlas Passive Tree giving player agency. And the loot is back (from the disaster of 3.19). Bravo.
Now that is out of the way I have to say that most of the league mechanics have been sub-par and broken for the first few weeks of the league. I'm just saying and I know that the development time period is pretty tight. Just from my standpoint I like the leagues where the league mechanic augments mapping - so Delirium, Sentinel and Scourge were my favorites. But I completely understand that GGG needs to mix things up to satisfy all sorts of players. |
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" Some of them still are. Still broken. Since...their release a bunch of years ago :D " If you want to please everyone - you'll end up pleasing no one, And your game would become(remain?) an average-sub-par-jack-of-all-trades-but-nothing-really-memorable trash :D |
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" This. Tencent has ruined everything in his wake...The only thing that survived it's their cut...Anything that the chinese touch turns to a cheap copy of what they called economy. The fact that GGG said that Tencent won't alter their vision of developing makes me laugh, as everything they did since then went exactly to the direction of china town games, and since they haven't severed the tie to Tencent yet means they do not plan on ever doing so which in the end means that GGG like Blizzard will suffer the same fate but with less poorer. Never invite Vorana, Last To Fall at a beer party.
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" " Phrazz, I genuinely respect your opinion and discourse, but I see the exact the opposite. Overall player counts lowest two years, many streamers quitting for the first time in years, guilds leaving entirely. This feels to me like subjective bias, where people who love the game quote the players who agree, and people who are frustrated and unhappy do the same on their side. I humbly submit there are no better metric to determine who is right than this: https://steamcharts.com/app/238960#All (Also, who is the 'right' player to keep, and who is wrong? Agree with you on game direction, and thats the right player? That doesnt feel like logic to me...) " Sure. Ritual had the highest consecutive 2 month average in the history of PoE, per link above. Thats just numbers, not arguable. Ritual arguably had the highest level of deterministic crafting and player power vs content we have seen in years. I can describe why if you like, but it had harvest at full power and was before the support gem nerfs. In response to this league with not only high starting point but great retention, we get stuff like this: "We know that many players would love us to keep deterministic crafting in the game because it enables them to complete their items far more quickly than they otherwise would. But then there would quickly be nothing left to achieve" Instead of admitting that players voted by choosing this league above all others, and the devs just dont care, we get Chris pretending that its harming the players. Thats right, the league with the highest consecutive player counts is harming the players. This is why I say Chris thinks he knows more about what players want that they do. On top of that, we get the support gem nerf, the continued hammering of skills both meta and completely random. I agree Chris and GGG want something other than what makes the game popular, which is still annoying in a company (like a grocery store that refuses to carry anything that start with the letters T, M, or L because they dont like it), but its their choice. What is annoying is they pretend its for the players. Its not, why lie? Money of course, but its still gross. Last edited by trixxar#2360 on Jan 25, 2023, 2:47:56 AM
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