Ninja nerfing via droprates is worse than straight nerfs to the builds
The mistake you make is farming for something to "unlock your build". Instead you would do much better making abuild with easy accessible items and farm up the currency or content to either buy or drop the item(with a build that doesn't rely on that spesific item). Then you either respec or reroll into "the build" when you have the item instead of banging your head at the wall.
Omni is so powerful that it should be super ultra omega rare. Last edited by arknath#4740 on May 17, 2022, 9:57:26 PM
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If they deserve to be that rare than I contend that neither one should be nerfed after the league is over. A 30ex barrier at league start for a build to function is colossal so there's zero problem with the item existing in its current state forever.
I was poking around Reddit and someone said they got 8/200 and multiple people said they went 20+ dry, so Starforge-tier seems likely. That reminds me - someone tell GGG to re-buff Starforge or release Uber Starforge. |
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" If they had just nerfed them that would have been straightforward and honest. Had they taken a more honest approach lots of players would have gone for different league starters or maybe would have decided to skip the league. Fair and square. Instead they made a big deal out of leaving the 3.18 meta untouched that deceived lots of players. If you can't see difference and honestly thing it is a contradicion (!) thnen I really can't help you. |
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They didnt touch meta. They didnt nerf anything. You just cry because all OP builds from 3.17 now cost few exalts more and are not viable as league starter. Pretty much every streamer/youtuber that was making 3.18 starters said to avoid builds that use Ashes/Omni because of change to drop. If you started one thinking you will be able to get Omni day 3 for 50c, its your own fault.
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" Perfectly worded. I'm pretty sure they even said they rebalanced the drop rates (obviously lowering them). |
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So start with a build that does not require it? I mean, this argument is so bad. 1. They said they will adjust drop rates 2. They were firstly introduced last league, now AotS and Omni are VERY meta, therefore the demand was expected to be a lot higher You wouldn´t start a build requiring a HH or Mageblood, or a Squire as well, would u? No one knows beforehand how the prices will develop, but surely it was very obvious for informed personell that they will get a lot more expensive, at least early on so you just roll something that does not NEED them instantly. That´s what leaguestarters are for. Last edited by Vennto#1610 on May 18, 2022, 7:25:08 AM
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personally i am not a big fan of balance by rarity, if an item is overpowered it should be nerfed.
Ashes for instance could have 2 variants variant A: (5-10)% increased Experience Gain of Gems +1 to Level of all Skill Gems +(25-35)% to Quality of all Skill Gems variant B: (5-10)% increased Experience Gain of Gems (15-25)% increased Reservation Efficiency of Skills +1 to Level of all Skill Gems self found league fan http://www.pathofexile.com/forum/view-thread/324242/page/1 Last edited by caboom#7201 on May 18, 2022, 7:57:45 AM
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balance by rarity is good, as long as you don't create the expectation in players that they'll have the item first.
Some rare drops should be exciting its part of whats missing with itemisation at the moment because there aren't that many items that really create any reaction. |
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" ^this |
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" OMFG +10000000 YES |
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