NO MELEE BUFFS?
" It isn't that it can't be numerically fixed, it's just that someone somewhere will recommend a melee build to a newcomer if they do that. We've been here for a long time, we're used to the jank. Wouldn't be surprised if the actual longterm plan is to keep as many people away from melee as possible until poe2 drops. Thy could patch it up, but making it actually good and something worth playing in 2022? Way too much work to cram in a league cycle or two. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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but melee isnt THAT bad FFS
it needs numbers. strike skills are sh.. because they need 2 crutches that eat into their damage - splash and targeting. if they are zealously attached to their ancient targeting system just bump the damage by 35% so fixing one of these crutches becomes free Cleave is pinnacle meme? 50% more damage. it plays fine. it just deals no damage. crafting phys weapons is garbage? change weights. there is night and day between 220pdps and 400pdps weapon. POE is binary. you HAVE to have 'enough' damage to play. you cannot sidestep it. right now getting enough damage on most melee setups costs simply too many passives and/or a (relative) fortune on a weapon (because it is 80% of your total damage) i could 50% shock (no bs) shaper with a non-crit lightning shock nova on 15 damage passives. melee builds pump close to 40-50 into damage and still get jack sh.. my Forbidden Rite char spent 12 passives on damage. best non-HH 5-way legion farmer ive had. 12 passives. it isnt f.. healthy when the damage difference is this huge is is about the numbers and numbers are actually easy to fix. keep the mechanical changes (chain hook and the likes). dual strike plays fine once you get the damage, speed and targets, it really plays fine. but it costs 4 summoner builds to get there |
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Melee got huge nerf. The new mods will hurt melee sooo bad. Especially the no leech stuff. Imagine slayer meeting no leech rares LUL. Whole ascendancy rendered useless
Last edited by arknath#4740 on May 5, 2022, 5:38:29 PM
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" thx chris wolcen for nerfing melee indirectly |
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LOL , the GGG gods listen to our prayers!!!
KEEP MELEE DOWN in serious i find this a blessing in disguise i do agree melee is in a really bad position , ( actual melee ) hoping for a total revamp next league and they need more time to make sense of it all rather than just juicing the numbers. its more than that . melee is what all say high risk , no reward lol to my melee brothers hold your wallet until actual melee is addressed lol Last edited by wizardlulz#1581 on May 5, 2022, 5:46:58 PM
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" If this was 2002, I'd agree, but fixes upon bandaids to only make it baseline functional? No thanks. To be more accurate, rather than bad, I'd say it's about as presentable as a cum sock. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" melee is bad. but.. it really isnt this bad. 60% of my chars are melee - and they are fine to play IF you accept they have garbage damage OR garbage survivability. they play fine (excluding chain hook, strike skills without crutches and few others) it is the damage/cost ratio that is crap im all to fix and buff it - but i absolutely wont support that melee is THIS BAD ive made quite a few very fun melee builds this league - problem is they really, really haemorrhage passives to get damage leaving very little for anything else. unless - and this is the second part of the problem - you use one of few 'melee ready made setups' that work: Abyssus/Paradoxica/Saviour/Voidforge/STR-stacking (chaos or BLS) and few other. what these have in common? cheap damage. current melee's problem IS first and foremost damage if instead of 40 passives i need just 30, i can spend 10 on survivability or fluff. it is a massive potential. but i cannot because unless i have 'enough' damage ill die to first king Harby i meet |
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Seriously what did you expect from GGG when it comes to melee?
At any rate melee is totally fine...as long as you don't actually play it. Still failing to solve "The Riddle of Melee" 4.0 HYPE!!!
SILLY BITCH...THE EAGLES ARE COMING!!! THE EAGLES!!! (bleeds out from a wound to the gut) the eagles...are...coming...(coughs)...the eagles... |
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" Sorry, man, but I also can't support that melee in PoE isn't an experience that can make only a hardcore melee a-fishy-o-nado happy. It's like, dunno, goat stomach cheese, I eat it but hell if I'd recommend it if I'm not sure the other guy would enjoy food like that. I suspect GGG realizes that the less people taste despair while a piddly gravel eater shuffles off from under their started swing - the better. We can probably agree it isn't realistic that they don't realize what a sorry spot it's in at the moment numerically. So, that probably means they don't want to fix it only numerically. Or at least I hope so, it's pretty much the only explanation for leaving it like this that I'd be fine with. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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