The Amulet Problem (Ashes + Omniscience)

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kaijyuu2 wrote:
We need another amulet slot so we can use both at the same time.


Would 3 amulet slots be ok? We could then still have a random third for crafters.

In fact, why not

Spoiler

wear them all....
Did you try turning it off and on again?
Id go with Ashes removal of reservation efficiency.

Omniscience holycrap that is broken beyond believe esp. with the stat stacking meta (they were already best builds in poe before)


Quartering penetration and quartering resistance RETROACTIVELY would be my approach.
Last edited by zzang#1847 on Apr 23, 2022, 3:13:26 AM
as always i dont support nerfing things. ashes is just fine and these people want it gone after 1 league...
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
I mean... Ashes is just used because it is a very handy budget amulet to use for most builds. It is only best in slot for a very few builds that exploit lack of alt qual gem balance xD. For most other builds a well crafted rare ammy with +2 will outperform ashes.

It doesn't need a huge nerf. They can solve most of the issues by making it harder to get. Droprate is way too high atm.

Omni is extremely strong. That might need a slight nerf to diversify how people stat stack. It also needs a rarity nerf.

Then again you can't always just look at %number of people using an item to balance them. These are after all brand new toys. People like playing with new items especially if a bunch of streamers make builds with them. I think Ashes is one of the coolest items added to the game in a while. It makes more builds viable early on without making them too op in end game.
Last edited by arknath#4740 on Apr 25, 2022, 12:33:34 AM
70-90percent dudes on poeninja use determination. Is it OP or is it simply consistently reliable and videly accessible? I think its the latter and Ashes is the same. I bet these people who advocate for nerf of Ashes would go mad if they would nerf determination "cause many dudes use it". Or they are already mad and are just out to make trash from everything that doesnt suck yet - everything that doesnt need 10 points in passive support or 10ex price is too good for the "unwashed" masses to have according to these advocates of "balance" around the top performers.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Couldn't agree more.

These are chase items as rare and frequent as a goldrim.

They should both be much rarer, but the loot tables of both bosses should also be adjusted accordingly, so that they are still interesting to run (awakened gems, other items, or something).
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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Bosscannon wrote:
70-90percent dudes on poeninja use determination. Is it OP or is it simply consistently reliable and videly accessible? I think its the latter and Ashes is the same. I bet these people who advocate for nerf of Ashes would go mad if they would nerf determination "cause many dudes use it". Or they are already mad and are just out to make trash from everything that doesnt suck yet - everything that doesnt need 10 points in passive support or 10ex price is too good for the "unwashed" masses to have according to these advocates of "balance" around the top performers.


What am I even reading here. I'm honestly shocked.

In a loot-based ARPG, how is it good game design that a single equipment slot is governed by two items extremely easy to acquire ? It's not.

Following your logic, might as well give everyone everything single best item for free. Actually, just give everyone best in slot items on character creation.

Whether you like it or not, these types of games' main driving force is ''the carrot and the stick''. The best carrots need to be hard to acquire, or there's not point in even chasing them, or any other for that matter.

In the end, when reading your comment, it's crystal clear that you have absolutely no clue of game design concepts and all the philosophies and principles involved.

Games die because of people like you. Credit card microtransactions maybe huh, we're all special snowflakes who deserve it all :)
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks and valdo's boxes simply isn't fun.
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kanzaki01 wrote:
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Bosscannon wrote:
70-90percent dudes on poeninja use determination. Is it OP or is it simply consistently reliable and videly accessible? I think its the latter and Ashes is the same. I bet these people who advocate for nerf of Ashes would go mad if they would nerf determination "cause many dudes use it". Or they are already mad and are just out to make trash from everything that doesnt suck yet - everything that doesnt need 10 points in passive support or 10ex price is too good for the "unwashed" masses to have according to these advocates of "balance" around the top performers.


What am I even reading here. I'm honestly shocked.

In a loot-based ARPG, how is it good game design that a single equipment slot is governed by two items extremely easy to acquire ? It's not.

Following your logic, might as well give everyone everything single best item for free. Actually, just give everyone best in slot items on character creation.

Whether you like it or not, these types of games' main driving force is ''the carrot and the stick''. The best carrots need to be hard to acquire, or there's not point in even chasing them, or any other for that matter.

In the end, when reading your comment, it's crystal clear that you have absolutely no clue of game design concepts and all the philosophies and principles involved.

Games die because of people like you. Credit card microtransactions maybe huh, we're all special snowflakes who deserve it all :)


the thing is,ashes isnt really a chase item

depending on the build,quality effect of gems/alt gems,remaining gear options i would say its power ranges from 60-70% of the best rare amulet options

it doesnt offer life,+2 gems,crit,dot multi,flat atack dmg,weap ele dmg

-its simply a powerfull item that you want,but not a item you chase
-its new,farmable and powerfull enough that you settle with to focus on other gear slot upgrades
-its the best amulet you can expect to drop in a reasonable amount of time
-better amulets have to be crafted most of the time

on top of that it has a few cases where its BiS because of the quality bonus that you cant get anywhere else without an expensive weaponcraft

it might be a little bit to common,but not by much
we actually need more item like this,its good for motivating when you actually have a very reachable good drop from one of the new endgame bosses

when i say we need more items like ashes i want to make 1 thing clear,these reachable powerfull items should have a very poor or impossible (i.e. same itemslot) synergy

as you said too many items of this kind with too good synergy would kinda "kill the game" or rather turn it into some kind of D3 clone
but 1 good uniq option ,that later gets rather weak to crafted endgame items, for most of the builds ?
i dont see much harm in that
It is a chase item its just a really easy chase lmao, at which point you chase the amulet you actually want (if you want to shell out the currency).

If you are a "good enough" player Ashes will end up on most of your builds, Its easier to farm your own ashes than craft even a moderate amulet even if it isn't that powerful.

In general from what i've seen of GGG's balance style, good enough players are the most likely to get their shit nerfed, they really don't like good power for low cost.

All that being said I hope they don't gut it, the quality bonus especially is unique currently and creates options all by itself
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Draegnarrr wrote:
It is a chase item its just a really easy chase lmao, at which point you chase the amulet you actually want (if you want to shell out the currency).

If you are a "good enough" player Ashes will end up on most of your builds, Its easier to farm your own ashes than craft even a moderate amulet even if it isn't that powerful.

In general from what i've seen of GGG's balance style, good enough players are the most likely to get their shit nerfed, they really don't like good power for low cost.

All that being said I hope they don't gut it, the quality bonus especially is unique currently and creates options all by itself


we might have a different definition of chaseitem

for me a chase item is what you really prefer over other items

i.e. you would prefer a mageblood over any rare belt regardless of how good it is

would you prefer ashes over a good crafted endgame amulet ? no you wouldnt

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