First and last season of PoE, honest feedback:
" Me either ![]() Innocence forgives you
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" You have it a bit mixed up. The XP loss isn't the slap on your face, dying is. XP loss is the standard way about it. And every RPG kind of game has some "loss" to it. I am curious for you to mention a "challenge-oriented" RPG that doesn't penalize you in some way of form, wether it be experience points directly, or time indirectly. Don't wanna die? There are ways around it. One of them is practice. Personal problem if anything, and there are alternatives. " A statement that I can agree with on multiple levels, except the boring part, but that comes down to personal preferences. The jump in difficulty the game has from campaign to maps as a whole is another topic that I don't really wanna dive into, so I won't. About the "Use one skill to do it all" way that current PoE is going about it, it seems that PoE2 has a fix for that. At least, based on the trailers I've seen, since the issues with using multiple skills really is the limiting sockets and links we get within our gear. Also, skills are not on an equal level and never will be. There is always something stronger than something else, may it be due to inherint design or otherwise. It's impossible to compare "Swing weapon really hard" with "This trap is like an earthquake", nevertheless, these skills do somewhat have to exist and even if one guy uses them, that's one "happier" person, in theory. " Yes, the invitations are kind of ridicioulis, but it's a boss gauntlet to begin with. They're already hard on their own, try to fight them all at once ups the challenge even more, and that's the whole point. Especially, since it's optional, too. I kinda wanna give Elderslayers a pass here because we are kinda testing the invitation as it's completly new, and tweaks could be in order, or changes otherwise. There are some things that I think are a bit too much, but this has already been talked about in suggestions. If you can't see Sirius opening, then, I don't know, that one seems just, silly. Unless you may have some level of colour blindness, I find it hard to believe this is the one issue you have with Sirius (Who became optional, so, there's that) Oh yeah, on the topic of what ARPGs should be about, the definition on it reads: The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. " See, I would love to 100% agree with you, but your experience on trading is anectdotal as will be mine, because I interact a lot with the trades that I want to buy in. I haggle a lot (Unless for really small items), because usually, I get a cheaper price for it. Auction houses don't let you barter. You pay for the price listed and that's it, with a constant currency. PoE doesn't have your standard "Gold coin" even if everyone likes to treat the Chaos Orb and Exalted orb as your standard's "Silver and Gold coin". So what if I wanna buy something with another currency? What if bartering would be allowed on the "auction house" or marketplace, whatever you wanna call it? You'd possiblly get a shit ton of mail to siphon trough, which I imagine is also a burden onto the servers. I do agree trading could use improvements, something with less tedium involved or something that stops us mid-map or what have you to trade, stopping the flow. " Every time I read this part it makes me mildly cringe. You are talking about wanting cosmetics. In a game that you can to 90% toroughly enjoy without having to pay a single dime. And I know you can, because I've played trough the whole game for two years comfortablly, when the endgame was just, maps and no endgame superbosses. People put work into this, and they, on top of it, pay for the game you'd be able to play for completly free. It's like wanting to buy fancy heels, while you're getting perfectly casual shoes for free. If you want the fancier option, you pay for it, but it doesn't really do anything apart from that. StashTabs are a different topic, though they honestly feel like other's games "Deluxe / Gold-Edition" of the game, if that makes sense. About your arguments, the bigger likelyhood is that you won't get listened to is because you've failed to list constructive criticism in a respectful manner and instead threw a tantrum. Nothing to do with how much you've spent. Only because I have supported GGG in the past on numerous occassion, does not make me entitled to an opinion more important than yours. Ironic, how you mentioned elitist community, yet you give away an.. elitist kind of way of thinking, but I won't delve too much into it. |
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If you think trading is bad in poe, try diablo 2.
The only bad thing about the trading system in poe is the fact that you have to pm 20 people to buy most cheaper things and price fixing. Neither of which is an inherent flaw of the trading system. Its caused by people grinding non stop and ignoring trade pms unless its 2-3 exalt trade minimum. |
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" i disagree, the real reason players dont try new/deadly content, simply is because of it's heavy gating AND unintuitive boss mechanics. heavy gating = take maven for example, you need to run 10 way boss invite 10 times in order to fight her once. its so much effort and going in blind is a recipe for failure. the longer you take time learning the battle, you would inevitably create void puddles. there are a few pinnacle bosses that employ void puddles. so you're pressed to take the boss down asap, but not knowing the boss mechanics is also crucial. players are hard pressed to rely on youtube guides. it is too risky to not do so. losing the encounter is too great a cost. some players simply opt to sell the "encounter keys". telegraphing is also bad. the latest 2 pinnacle bosses imho are very well balanced and mostly well telegraphed. the older encounters lack this polish. [Removed by Support]
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