First and last season of PoE, honest feedback:

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LiMA6 wrote:
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SilentSymphony wrote:
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LiMA6 wrote:
if games too hard why not just play white maps?



I've hit 96 in white maps and made so many exalts people doing "farming methods" were like WTF.

its all about clear speed.


shocking... not sure how i got my gear to be worth 2 mirrors or so


Me either
Innocence forgives you
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jaytea89 wrote:


1.) The XP loss is a slap in the face. I have never played a game that does this. I've read past threads where people have all these excuses for why it's good but it's terrible. It does not make me want to keep playing. It does not make me want to give you more money.


You have it a bit mixed up. The XP loss isn't the slap on your face, dying is. XP loss is the standard way about it. And every RPG kind of game has some "loss" to it. I am curious for you to mention a "challenge-oriented" RPG that doesn't penalize you in some way of form, wether it be experience points directly, or time indirectly.

Don't wanna die? There are ways around it. One of them is practice. Personal problem if anything, and there are alternatives.

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jaytea89 wrote:


2.) The build system in this game is utterly boring. I made the mistake of buying the Sawblade skill effect bundle thinking it would be a cool theme to use. Through the campaign, I had a great time. Every skill served a purpose, the 4 sawblade skills, my Vaal skeletons, my 2 movement abilities. It all synergized nicely and was fun to play. But that's not how this game is "supposed" to be played. It's a straight hack and slash masquerading itself as an ARPG. Beef up one ability and zoom through maps at super-speed killing everything, with most of the rest of your skill slots being auras and defenses. It's mind-numbingly boring. Half the skills and ascendancies aren't even viable for endgame. PoB says my stats are better than the highest DPS Tricksters on poe.ninja but that still doesn't hold a candle to whatever the current meta is. Why have so many skills in the game if most of them suck and builds are centered around using 1 offensive ability? This is a hack and slash game, not an ARPG.


A statement that I can agree with on multiple levels, except the boring part, but that comes down to personal preferences. The jump in difficulty the game has from campaign to maps as a whole is another topic that I don't really wanna dive into, so I won't.

About the "Use one skill to do it all" way that current PoE is going about it, it seems that PoE2 has a fix for that. At least, based on the trailers I've seen, since the issues with using multiple skills really is the limiting sockets and links we get within our gear.

Also, skills are not on an equal level and never will be. There is always something stronger than something else, may it be due to inherint design or otherwise. It's impossible to compare "Swing weapon really hard" with "This trap is like an earthquake", nevertheless, these skills do somewhat have to exist and even if one guy uses them, that's one "happier" person, in theory.

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jaytea89 wrote:

3.) Speaking of endgame, some of these fights and invitations are absolutely ridiculous. It all revolves around killing the boss in 5 seconds before the arena gets filled with garbage that kills you. If you die, half the time you port in right on top of a bunch of degen. Whoever thought of the Elderslayers invitation is a complete sadist. Then the Sirius fight where I literally cannot see on my screen where the opening to the rock circle is and have to guess. The Maven trash with a memory game. ARPGs are supposed to be about having a build with multiple abilities that work together. This game revolves around using 1 skill that does 50M DPS and killing everything in 2 seconds. Fail an invitation? Well now you gotta go kill those 4 bosses again so you can try it again. This game prides itself on wasting your time while pretending that these activities are "content".


Yes, the invitations are kind of ridicioulis, but it's a boss gauntlet to begin with. They're already hard on their own, try to fight them all at once ups the challenge even more, and that's the whole point. Especially, since it's optional, too.

I kinda wanna give Elderslayers a pass here because we are kinda testing the invitation as it's completly new, and tweaks could be in order, or changes otherwise. There are some things that I think are a bit too much, but this has already been talked about in suggestions.

If you can't see Sirius opening, then, I don't know, that one seems just, silly. Unless you may have some level of colour blindness, I find it hard to believe this is the one issue you have with Sirius (Who became optional, so, there's that)

Oh yeah, on the topic of what ARPGs should be about, the definition on it reads: The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities.

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jaytea89 wrote:

4.) The trading is the most archaic thing I have ever seen. No, Chris, you're not giving us "player interaction". We don't chat each other up during a trade lol. At least 95% of the trades I've been in have had no words exchanged. Copy the whisper from the trade site, paste it into chat, they invite you, you go to their hideout, you trade, you leave party. There is no interaction, it's just a waste of time. The other 5%? Either a quick haggle message or a simply "ty". That's it! Every single other game I have ever played with trading among players has some sort of automated process and none of those economies are "ruined" by it.


See, I would love to 100% agree with you, but your experience on trading is anectdotal as will be mine, because I interact a lot with the trades that I want to buy in. I haggle a lot (Unless for really small items), because usually, I get a cheaper price for it. Auction houses don't let you barter. You pay for the price listed and that's it, with a constant currency.

PoE doesn't have your standard "Gold coin" even if everyone likes to treat the Chaos Orb and Exalted orb as your standard's "Silver and Gold coin". So what if I wanna buy something with another currency? What if bartering would be allowed on the "auction house" or marketplace, whatever you wanna call it? You'd possiblly get a shit ton of mail to siphon trough, which I imagine is also a burden onto the servers.

I do agree trading could use improvements, something with less tedium involved or something that stops us mid-map or what have you to trade, stopping the flow.


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jaytea89 wrote:


5.) The monetization in this game is so bad you'd think it was created by the Candy Crush devs. There is no way to justify the cost of any of that and there is nothing anybody can say or do to change my mind. If I want the Incinerator armor I have to pay $480 and get a bunch of stuff I don't want? Seriously?

This game has so much that I like that could make it great but between the "vision" for the game, the boring hack and slash playstyle and the elitist community, I'm just left with a foul taste in my mouth and more buyer's remorse than I've ever had.

Troll me if you want, I have no intention of checking replies to this. And I don't expect anybody at GGG to take any of these comments seriously because I'm not a whale.


Every time I read this part it makes me mildly cringe. You are talking about wanting cosmetics. In a game that you can to 90% toroughly enjoy without having to pay a single dime. And I know you can, because I've played trough the whole game for two years comfortablly, when the endgame was just, maps and no endgame superbosses.

People put work into this, and they, on top of it, pay for the game you'd be able to play for completly free.
It's like wanting to buy fancy heels, while you're getting perfectly casual shoes for free. If you want the fancier option, you pay for it, but it doesn't really do anything apart from that.
StashTabs are a different topic, though they honestly feel like other's games "Deluxe / Gold-Edition" of the game, if that makes sense.

About your arguments, the bigger likelyhood is that you won't get listened to is because you've failed to list constructive criticism in a respectful manner and instead threw a tantrum. Nothing to do with how much you've spent. Only because I have supported GGG in the past on numerous occassion, does not make me entitled to an opinion more important than yours.
Ironic, how you mentioned elitist community, yet you give away an.. elitist kind of way of thinking, but I won't delve too much into it.
If you think trading is bad in poe, try diablo 2.

The only bad thing about the trading system in poe is the fact that you have to pm 20 people to buy most cheaper things and price fixing.

Neither of which is an inherent flaw of the trading system. Its caused by people grinding non stop and ignoring trade pms unless its 2-3 exalt trade minimum.
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Ydoum wrote:
The only thing the exp penalty is REALLY doing is stopping players from trying new, potentially deadly content.

Every sane mind will postpone that till/when/if they hit the next level, doing boring, repetitive content over and over, until they finally level up and don't feel bad for making a mistake and dying in the said "potentially deadly content"


i disagree, the real reason players dont try new/deadly content, simply is because of it's heavy gating AND unintuitive boss mechanics.

heavy gating = take maven for example, you need to run 10 way boss invite 10 times in order to fight her once.

its so much effort and going in blind is a recipe for failure. the longer you take time learning the battle, you would inevitably create void puddles. there are a few pinnacle bosses that employ void puddles. so you're pressed to take the boss down asap, but not knowing the boss mechanics is also crucial.

players are hard pressed to rely on youtube guides. it is too risky to not do so. losing the encounter is too great a cost. some players simply opt to sell the "encounter keys".

telegraphing is also bad. the latest 2 pinnacle bosses imho are very well balanced and mostly well telegraphed. the older encounters lack this polish.
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