NERF AR/EV + Spell Suppression

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Chickenwink wrote:
Determination or mana reservation

Something needs to be nerfed they are way to powerful now.



I really would hate to see defences being nerfed, especially since they are, well, defences..

I do see the underlying issue though, I think at least. Spell suppression is immensely powerful, determination is very powerful, grace is, and it combos well with defiance banner.

On the auras spectrum, I feel they already are balanced around the fact that you spend a considerable resource, that being mana reservation + nodes on the passive tree, to aquire those, and they directly clash with damage auras that are also, most of them, massive for any build. From my perspective, HC player trough and trough, I will sacrifice that damage, to have a bigger likelyhood of survival, and I think that is fair for a slower clear time.

Now, then there is spell suppression. The 50% fortify for spells, once you aquire 100% of it. It's powerful, but to have it be consistent, you do have to invest into it, and I feel like you also should be rewarded for reaching said investment to be a powerful defense, especially if you try to do so trough mostly gear alone.

Is it one of the strongest defences? Well, yeah, but, apart from ES stacking, it also requires the most ammount of getting to said point, unlike others, that you can aquire easily trough either skill gems alone (Enduring cry, Fortify) or a swap in flask (Phasing).

I do agree however, that Spell suppression feels like the strongest form of defence against elemental damage, far above anything else we've ever had. But, well, that's an issue not for me to solve :D

Please don't nerf defences. That always feels so very bad x3
I would prefer a Buff to other Bases. Give Armour and ES their own unique defense Suffix. Could be exciting and Crack up the kinda boring Ar/Ev meta.

The Problem is that once aquired, with Evasion Gear Spell Suppression is kinda free. Its just one Suffix on every piece of armour + one cluster or anoint. Not even that with a shield build.

It just gives you a harder time to Roll the Gear and get res capped. Thats pretty much all. You lose nothing in the End because what else you gonna do with the Suffix?

Thats why there is no reason for most builds to use other bases. Can clearly see that on pre 3.16 meta builds for example.

Bleed Glad always used Armour Bases. Now Ar/Ev

Necro DD used Armour/ES Bases. Now Ar/Ev

Toxic Rain used Evasion. Now Ar/Ev

And the List goes on and on.
My question about potential nerf of Determination would be "how efficient would be building Armor as primary defense without actually using Determination".

I'd say not efficient at all. It would be absolutely pointless.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
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Marxone wrote:
My question about potential nerf of Determination would be "how efficient would be building Armor as primary defense without actually using Determination".

I'd say not efficient at all. It would be absolutely pointless.


The problem I trully see with armour is how one-sided it is, versus the other 2 primary mitigation types in the game.

Armour protects you from only physical attacks and nothing else, and elemental damage feels like the true killer in the later stages of the game.

Evasion doesn't protect you from spells, but there are elemental attacks, both melee and ranged, which can be evaded, versus armour which would always take it.

Energy Shield just flats out gives you the bigger health pool to tank the hits head-on.

As a result, your physical armour ends up either completly nullifying their effectiveness against you (Drox, Minotaur, Chimera) Or it does practically nothing for you at all (Searing Exarch, Black Star, Atziri) just to name a few examples.

Edit: To answer your question about wether Determination is necessary to make an effective armour pool, my answer to that would be a no, but it helps tremendously when it comes to shifting investment (An Aura to reserve vs passives / gear)

Then again, it often was the case that magic is effective against heavy armour, at least in the games I've played, so maybe it's thematically fitting.
Last edited by Rakushi#4150 on Mar 20, 2022, 5:11:38 PM
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Rakushi wrote:

Armour protects you from only physical attacks and nothing else, and elemental damage feels like the true killer in the later stages of the game.

Armour protects you from physical damage from hit. It protects you from physical spell hit as well.
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smtad wrote:
"
Rakushi wrote:

Armour protects you from only physical attacks and nothing else, and elemental damage feels like the true killer in the later stages of the game.

Armour protects you from physical damage from hit. It protects you from physical spell hit as well.


Sorry, a mistake in my writing, which doesn't change the problem however.

Physical spell damage is quite rare to be honest, can't think of anything in the endgame that does physical spell damage.

The problem still stands, armour either trivializes, or does next to nothing, rarely an inbetween :D
Molten Shell. With high Armour it gets much better than the other Guard skills.
why nerf... the point is to be able to build up and feel powerful. not spend lotsa currency and feel like ultimatum/expedition.

why even play if u can't get strong. the game has much larger issues than armor being too strong.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
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Rakushi wrote:

Sorry, a mistake in my writing, which doesn't change the problem however.
Physical spell damage is quite rare to be honest, can't think of anything in the endgame that does physical spell damage.
The problem still stands, armour either trivializes, or does next to nothing, rarely an inbetween :D

I saw mobs use Blade Vortex, Bladefall, Ethereal Knives commonly. I don't think physical spell is rare.

The notorious physical spell boss is Sirus. All his spells contain physical damage. Even his black storms contain 50% physical damage.
Last edited by smtad#6581 on Mar 20, 2022, 11:58:00 PM
i dont like how block works too, block is overpowered. a lot of builds always use block.

previously everyone (not everyone but you know what i mean) all played dodge.

check all the assassin's build, rarely if ever do you find ppl on the right side getting dodge.

i bet theyre bored of getting dodge too.

my opinion is that ar/ev+suppression are really strong but they were underperforming very badly before this.

whenever i see someone complain about something, its usually because its not good enough, not too good.

if the defences are now good, isnt that a win for everyone?
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