GGG has done very well optimizing this game
" xbox one is very underpowered and old the game run much better on xbox series x which is to be expected because it's not decade old hardware Last edited by CAPSLOCK_ON#7907 on Mar 10, 2022, 7:18:03 PM
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" Well, again, GGG advertises the game for xbox one and ps4. But, I have a series x, a gig connection and the game still stutters and such frequently. That is the whole point of optimizing to the platform, and frankly, they could do sooooooo much better. |
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"OK and what could they do to make it sooooooo much better? to me it just seems that youre just saying what you want without taking into consideration if it can be achieved |
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Reponse
Well I wouldn't personally know about the controller layout and whether it's good or not, though I can say I never really viewed PoE as a controller type game and it expanding to console personally always felt like a mistake (yes one of the few people that sided with PT in that whole fiesta way back when); though I like playing first person shooters on controllers while MnK are obviously far more superior so what do I know lol.
I totally, 100% understand your sentiment with PoE as I share pretty much the exact same one with another game. I started playing it in 2008, actively (mind you very actively) played it until somewhere in 2014 and I haven't really played it since so ~8 years of not playing the game. Despite that I still browse the game's forums from time to time and interact with it's community. I might have not played the game in 8 years but I can't just you know... leave it like that and disappear from the community, especially when I've met some great people there that I've known for over a decade at this point. I still kind of even care about the game despite not playing it in 8 years, it's kind of weird how that works but I think you'd be the one to get it. I wouldn't necessarily call any criticism towards GGG excessive unless obviously exaggerated or made up. For years GGG has enjoyed nothing but constant praise and appreciation which always kind of bothered me as the game has always had some glaring flaw at any point of it's existence (2011 player), so it's in a way refreshing you could say to see more and more people openly point out what they find wrong about the game instead of just looking at other ARPGs and their respective devs and thinking: "wow we have it so much better than they do, all hail GGG"; as for years people just looked at how bad D3 was so I suppose it made them gain extra appreciation for PoE. And it's fine, I wasn't expecting a short answer anyways, it's not like I don't have a tendency to write walls of text myself heh. HC balance should be separate from SC I don't care which outdated 1993 game dev philosophy this goes against. youtube/twitch.tv/DESPAIR268
REVERT SUNDER :) REVERT SEISMIC CRY :) REVERT IMPALER :) REVERT GAME :)) MAKE DUALWIELD GREAT AGAIN :) |
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You can open up google and you will see extreme example of how well optimized looks like. You render as little bloat as it is possible. Obviously video game is a simulation so you can't go that low but still the same rules apply. Your hands are tied to what's physically possible, or in other words more stuff = more steps = more time.
If your engine renders 10.000.000 millions of particles that are overlapping each other and most components are calculated close to main loop frequency then it's hard to say if it is optimized at all. I mean you could at the very least prioritize what's visually important and what isn't. But all of this cost developers time and money, as such the model applied for PoE is "more is better than less". Such approach can never be aligned with optimizing. Just like you don't paint a picture with 50 layers of paint under each other you don't render millions of stuff under each other. Basically for the same reason google doesn't display 100 search results per page, it takes more time and more resources are wasted. The two main problems here I'd say without looking under the hood are, they too heavily abuse particle systems which are process heavy. Plus they a mass active objects and collisions that flow in the same river. And NO this game isn't well optimized, commercial products should run smoothly on high-end machines, and PoE isn't close to that level. It's still impressive though, the amount of sh*t the engine can render. They just pushed too much in wrong direction (incrementalism). Last edited by deMoxE#3542 on Mar 10, 2022, 8:24:52 PM
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"good explanation but it runs smooth for me |
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