GGG has done very well optimizing this game

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JoeUtopia wrote:


But that is the exact point of being well optimized. GGG ported to consoles, for example, and still havent figured out how to “best” optimize for that platform. And that isnt the players fault - as you seem to allude to - they did the port, so players should have a reasonable expectation on how it should perform.

I also have a very high end PC and have no issues, but GGG cannot expect the average player to have that level of hardware. I think that is the point.


xbox one is very underpowered and old the game run much better on xbox series x which is to be expected because it's not decade old hardware
Last edited by CAPSLOCK_ON#7907 on Mar 10, 2022, 7:18:03 PM
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CAPSLOCK_ON wrote:
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JoeUtopia wrote:


But that is the exact point of being well optimized. GGG ported to consoles, for example, and still havent figured out how to “best” optimize for that platform. And that isnt the players fault - as you seem to allude to - they did the port, so players should have a reasonable expectation on how it should perform.

I also have a very high end PC and have no issues, but GGG cannot expect the average player to have that level of hardware. I think that is the point.


xbox one is very underpowered and old the game run much better on xbox series x which is to be expected because it's not decade old hardware


Well, again, GGG advertises the game for xbox one and ps4.

But, I have a series x, a gig connection and the game still stutters and such frequently. That is the whole point of optimizing to the platform, and frankly, they could do sooooooo much better.
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JoeUtopia wrote:
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CAPSLOCK_ON wrote:
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JoeUtopia wrote:


But that is the exact point of being well optimized. GGG ported to consoles, for example, and still havent figured out how to “best” optimize for that platform. And that isnt the players fault - as you seem to allude to - they did the port, so players should have a reasonable expectation on how it should perform.

I also have a very high end PC and have no issues, but GGG cannot expect the average player to have that level of hardware. I think that is the point.


xbox one is very underpowered and old the game run much better on xbox series x which is to be expected because it's not decade old hardware


Well, again, GGG advertises the game for xbox one and ps4.

But, I have a series x, a gig connection and the game still stutters and such frequently. That is the whole point of optimizing to the platform, and frankly, they could do sooooooo much better.
OK and what could they do to make it sooooooo much better? to me it just seems that youre just saying what you want without taking into consideration if it can be achieved
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Foreverhappychan wrote:
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déspair wrote:


...


Off-Topic self-indulgent rant as requested
Last time I played was on ps5 when Expedition landed. I was pretty into D2R at the time and wanted to compare controller layouts. I found the D2R one quite good, very playable, but the PoE remains very awkward imo.

I also quit posting to this forum when I decided to stop playing for good but eh then someone mentioned me or talked about my sword so I was like hi. And it seems some people still welcome my input on the game entire despite me no longer engaging with it. I think there's something ironic in playing one of PoE's metagames here when so much of the game itself is in some form a metagame.

As for why I still post here? Story time!

Long ago, way back in 2013, I was dragged to a local Magic the Gathering tournament by a certain Kiwi despite me no longer playing that either (evil, evil game). I met someone there who didn't play anymore but he loved to immerse himself in the culture, the energy of the scene. He had some idea of who I was in terms of PoE (which was really surprising because at the time no one there seemed to even know who Chris was really, that or they were playing cool around the local celebrity) and we had a really long chat about this idea of outgrowing a socially active game but still enjoying the culture of it. I had no idea that I'd feel just like him nine years later.

Incidentally that dude later gave me a beta Serra Angel based purely on my gushing about it being my favourite MTG card ever. This remains one of the most moving things a stranger has ever done for me. It greatly influenced my own meager attempts at being kind to strangers here in terms of mtxes and GGGold offers.

I will never not care deeply for PoE and GGG -- my way of showing it has just morphed from excessive contributions to excessive criticism. Both are, I think, just funhouse reflections of what I see.

What, did you expect a short answer? :)


Reponse
Well I wouldn't personally know about the controller layout and whether it's good or not, though I can say I never really viewed PoE as a controller type game and it expanding to console personally always felt like a mistake (yes one of the few people that sided with PT in that whole fiesta way back when); though I like playing first person shooters on controllers while MnK are obviously far more superior so what do I know lol.

I totally, 100% understand your sentiment with PoE as I share pretty much the exact same one with another game. I started playing it in 2008, actively (mind you very actively) played it until somewhere in 2014 and I haven't really played it since so ~8 years of not playing the game. Despite that I still browse the game's forums from time to time and interact with it's community. I might have not played the game in 8 years but I can't just you know... leave it like that and disappear from the community, especially when I've met some great people there that I've known for over a decade at this point. I still kind of even care about the game despite not playing it in 8 years, it's kind of weird how that works but I think you'd be the one to get it.

I wouldn't necessarily call any criticism towards GGG excessive unless obviously exaggerated or made up. For years GGG has enjoyed nothing but constant praise and appreciation which always kind of bothered me as the game has always had some glaring flaw at any point of it's existence (2011 player), so it's in a way refreshing you could say to see more and more people openly point out what they find wrong about the game instead of just looking at other ARPGs and their respective devs and thinking: "wow we have it so much better than they do, all hail GGG"; as for years people just looked at how bad D3 was so I suppose it made them gain extra appreciation for PoE.

And it's fine, I wasn't expecting a short answer anyways, it's not like I don't have a tendency to write walls of text myself heh.
HC balance should be separate from SC I don't care which outdated 1993 game dev philosophy this goes against. youtube/twitch.tv/DESPAIR268

REVERT SUNDER :) REVERT SEISMIC CRY :) REVERT IMPALER :) REVERT GAME :)) MAKE DUALWIELD GREAT AGAIN :)
You can open up google and you will see extreme example of how well optimized looks like. You render as little bloat as it is possible. Obviously video game is a simulation so you can't go that low but still the same rules apply. Your hands are tied to what's physically possible, or in other words more stuff = more steps = more time.

If your engine renders 10.000.000 millions of particles that are overlapping each other and most components are calculated close to main loop frequency then it's hard to say if it is optimized at all. I mean you could at the very least prioritize what's visually important and what isn't.

But all of this cost developers time and money, as such the model applied for PoE is "more is better than less". Such approach can never be aligned with optimizing. Just like you don't paint a picture with 50 layers of paint under each other you don't render millions of stuff under each other. Basically for the same reason google doesn't display 100 search results per page, it takes more time and more resources are wasted.

The two main problems here I'd say without looking under the hood are, they too heavily abuse particle systems which are process heavy. Plus they a mass active objects and collisions that flow in the same river.

And NO this game isn't well optimized, commercial products should run smoothly on high-end machines, and PoE isn't close to that level.

It's still impressive though, the amount of sh*t the engine can render. They just pushed too much in wrong direction (incrementalism).
Last edited by deMoxE#3542 on Mar 10, 2022, 8:24:52 PM
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deMoxE wrote:
You can open up google and you will see extreme example of how well optimized looks like. You render as little bloat as it is possible. Obviously video game is a simulation so you can't go that low but still the same rules apply. Your hands are tied to what's physically possible, or in other words more stuff = more steps = more time.

If your engine renders 10.000.000 millions of particles that are overlapping each other and most components are calculated close to main loop frequency then it's hard to say if it is optimized at all. I mean you could at the very least prioritize what's visually important and what isn't.

But all of this cost developers time and money, as such the model applied for PoE is "more is better than less". Such approach can never be aligned with optimizing. Just like you don't paint a picture with 50 layers of paint under each other you don't render millions of stuff under each other. Basically for the same reason google doesn't display 100 search results per page, it takes more time and more resources are wasted.

The two main problems here I'd say without looking under the hood are, they too heavily abuse particle systems which are process heavy. Plus they a mass active objects and collisions that flow in the same river.

And NO this game isn't well optimized, commercial products should run smoothly on high-end machines, and PoE isn't close to that level.

It's still impressive though, the amount of sh*t the engine can render. They just pushed too much in wrong direction (incrementalism).
good explanation but it runs smooth for me

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