GGG has done very well optimizing this game

i was watching some old path of exile videos and streamers would experience massive lag freezes when opening strong boxes and now i can open one after another in tier 16 maps with boss harbingers popping off eater of world minions spawning and not lag at all ggg gets a lot of hate for how the game performs from 1 league to the other but they've really ironed out the performance even with 0.05 attack time while going through the aforementioned harbingers + eldritch minions + strong box opening scenario i still don't lag this really goes to show how well ggg optimized the game over the years although idk if vulkan ever reached the same smoothness of when it was released in 3.12 before it was released mid 3.12 opening my first delirium since opening the game i would experience heavy stuttering but then vulkan got released and there were absolutely no stutters then ggg did something to vulkan and it started running as well (bad) as dx11 with heavy stuttering when opening delirium but it appears that the game is currently in the best optimization shape it has ever been and i hope ggg doesn't do another patch similar to that vulkan patch which broke the performance again thanks ggg
Last bumped on Mar 10, 2022, 8:28:45 PM
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not well enough.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
I was out of breath trying to read this. For the love of god man.

Also I think it's supposed to be satire, but the run on exhausted me too much to verify.

In general, PoE optimization, and performance, for a game this old, is... well it's not good at all. Its certainly improved some, but damn, that was a low bar to jump.

I think Shroud had a great line a league or two ago, with his 10k+ rig chugging along...
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Mar 9, 2022, 11:52:32 AM
Well, yeah. It's easy to yearn for an older PoE, at some arbitrary juncture before now, but people seem to forget how much of that 'classic' PoE had desync as its defining feature. The introduction of lockstep over predictive was easily the biggest change the game experienced and it came a lot later than some folks remember.

Curiously I remember Chris saying at the time that he'd still choose to play predictive over lockstep -- presumably because they never had a Kiwi gateway and because he was very right to be proud of the predictive model, which allowed for far more complex calculations of character/enemy relations such as hit detection than Diablo 3 had.

I also remember the huge freezes after opening a strongbox or, far worse, a Perandus chest.

On the other hand, I remember Duriel's little chamber in D2 being a death sentence. I remember black walls of death in the Blood Moor. And right now, I'm experiencing a really fucking annoying bug in Wolcen where if you switch characters, sometimes some of your items just disappear. I think I'd have panicked more if I weren't already glad that at least the lethal memory leaks had stopped (at least for me) so I figured rebooting the game would 'fix' it. It does.

I actually don't recall a single game I've truly loved playing that didn't at some point demand I work around a bug or design flaw or network issue or, as with every ARPG I've ever played, some heinous cocktail of the lot. But for an OG PC gamer who bought than a few off-the-shelf titles in the early 90s that straight-up shipped buggy and never got fixed (I mean, how could they?), that's just what I expect. It's not like my life is over if a game is down for maintenance or there's a day one patch.

Whatever else they'd done with and to this poor monstrosity of a game, GGG definitely never stopped trying to 'fix' it. And it was never a case of 'if it ain't broke'. It's always 'been broke', and I suspect always will be. Hard to fix something you're obligated to consistently modify. Probably part of why I so loathe the GAAS model; it inherently denies the developers a chance to make their game stable. It's one thing to regularly add features to your core buy to play game having finally reached stability (looking at you, Hello Games), but when your game's financial model itself relies on significantly new versions of the game every so often to keep people paying, you're left spinning far too many familiar plates to do anything else, like maybe learning some new tricks.

Or, to use another analogy: when they're not busy trying to get the latest version of the plane in the air, they're busy trying to land the old one safely. There's very little room between the two for, y'know, actual flying.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Mar 9, 2022, 11:52:24 AM
They definitely have, however the optimization does not amount to much today as the game has gotten more convoluted and bloated with every new season since then.. which kind of balances it out. Desync was a real problem back then and I remember complaining a bunch about it, but the gameplay was overall much slower and I'd have preferred that still to what we have now.
"
Kennelmus wrote:
... but the gameplay was overall much slower and I'd have preferred that still to what we have now.

Yep, definitely.
However, I also agree with OP that they did a good job optimizing the game. Not even Rituals or Delirium cause stuttering for me anymore.

However, I'm starting to grow a bit tired of PoE.., the irony. I've played PoE on a subpar computer on an OS that is not officially supported for a really long time and now that I have a computer that runs PoE well enough for me, I feel I might leave Wraeclast, at least for a bit.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Please paragraph if you expect people to read what you have to say. I didn't.
They do an awesome job of optimizing the game around every player running the game on a Ryzen Threadripper 9999x with more cores than Johnny Appleseed.

GGG partnering with Nvidia at this very moment, to design the first gpu loaded with wall to wall Threadrippers on one side, and every fin in the heatsink is actually a 64gb GDDR24 stick. Requires a mini neutron star or higher to power it up. Generated heat from players running 5-ways on this card will be siphoned off to terraform Mars.
[19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
I would like to take a moment to highlight that in spite of the name of the OP, not a single letter is capitalized. Bravo.

EDIT: On topic though. Relative to where it was, yeah it is a ton better. But this game is far from optimized in any way that I would call "very well" under any definition.
Thanks for all the fish!
Last edited by Nubatron#4333 on Mar 9, 2022, 6:03:08 PM
"
Nubatron wrote:
I would like to take a moment to highlight that in spite of the name of the OP, not a single letter is capitalized. Bravo.

EDIT: On topic though. Relative to where it was, yeah it is a ton better. But this game is far from optimized in any way that I would call "very well" under any definition.
I never drop fps in any impactful way even in packed to the brim cemetery maps with delirium added to them on top of scarab and sextant while having 0.09 attack on lightnng strike if thats not optimized what is? what kinda mega juice are you doing I don't mega juice but Imo it's unfair to shit on ggg because the game doesn't ru the perfectly on mega juiced maps

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