0.10.5c Patch Notes

Version 0.10.5c
  • Increased the grace period of invulnerability when entering an area (which is cancelled when you perform any action) from 10 seconds to 20.
  • Fixed a bug where right clicking people in chat would often give the wrong result.
  • Fixed a bug where Victario's Stashes were not dropping items.
  • Fixed a bug where a totem (summoned by a trap) that created minions would create them dead.
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Spikey00 wrote:
RIP Cybrix. May your legacy among many (including a chracter of mine) save many others in the future.


The change wasn't actually in response to his death - though may certainly have helped if it fell within that additional 10 second window. This is change I've been wanting to make for some time now.
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rogueyoshi wrote:
why not make it so that grace period starts counting down when the area is done loading on the client side?
Because the grace period is inherently a server-side thing and the server doesn't know when the client has loaded, because it isn't the client.
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Antistes wrote:
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Mark_GGG wrote:
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rogueyoshi wrote:
why not make it so that grace period starts counting down when the area is done loading on the client side?
Because the grace period is inherently a server-side thing and the server doesn't know when the client has loaded, because it isn't the client.


why not just make it indefinite until a character performs any action?
Because that's abusable to kill any monster without any danger.
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riptid3 wrote:
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Mark_GGG wrote:
Because that's abusable to kill any monster without any danger.

How? Waiting for traps to properly fill up after zoning!? (Sorry I had to :P)
Approach monster/boss. Portal to town. Equip spiked shield/flat reflect gear. Go back via portal. Stand there invulnerable while monsters kill themselves against you. Optionally have a party member go aggro more and bring them to you.

This is abusable (but boring) for players, and easily done by bots, as well, which don't get bored.

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