The meta of relying on the bulk of your defense by reserving mana should cease to exist
" power creep in defense is good, and this just ups the floor for a lot of squishy builds |
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but in turn with that in mind doesnt aura power then make that increased amount of viable builds more viable as league starters and on low budgets?
grace is what? 2500 ev and then 30% more? you can get a 2500 chest, 1800 shield, 900 hat, you can get way more ev on gear than grace gives. doesnt grace just let you league start knowing u dont need to find that gear to be viable on your build, but when you get 2 of those pieces you can just drop grace for pride/malevolence/wrath/whatever dps aura? and a poor player can use it as a long term crutch. its gem level power, its the same thing with spells where you can rely on them as a baseline vs a physical attack build that needs an item that is potentially unobtainable for a lot of people in a lot of situations. if you take away that option doesnt that just tune the game towards people with gg gear and make the game a lot harder for less capable players whos gear is bad? I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Maybe some of the experienced veterans here can tell me, why wouldn't GGG just add a hard cap of reservation skills per character?
Say, no more than 4 "aura" skills, 2 "herald" skills, and 1 "other reservation" skill (like skitterbots, neither aura nor herald). Seems to be the quickest way to equalize aura stacking, and would also reduce the spread of raw total dps and EHP a character can have, which means no need to balance content around crazy OP builds. Curses and marks use the hard caps and are not so obvious meta like aurabots (in my noob opinion) |
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They are effectively doing that with the reservation efficiency system (it's easy to get x number and exponentially harder to get x+y). This is a better system as if you REALLY REALLY wanted to, you could sacrifice a lot of stuff to get more auras.
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" Better system than old one for sure, but still allows to wrap all kinds of attributes you need into 2: aura effect % and increased reservation efficiency, and then focus solely on building those 2. For example, my friend successfully proved that this REALLY REALLY wanting approach can give a lot more than just more auras, he was facetanking Sirus and almost oneshotting Maven, something that my "normal" build could not do. Meaning I saw this in game, not just in PoB, and it hardly looks "balanced" from the common sense point of view. The hard cap (with some +1 to aura number nodes like curses have currently) seems more "fair", because you cannot overcome it with currency, by buying crazy cluster jewels and gear with +2 aura gems implicits. |
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Should there be no defensive auras? Should defensive auras be bad? I like that these auras are strong and competitive with damage auras. You should be tempted to use them vs just getting more damage.
Besides, maximizing reservation skills has been core in build design since PoE was in beta. The only time I’ve seen it be less of an issue is on Archmage builds (rip). I think the real problem here is there’s not much incentive to having a mana pool. |
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" no, you cant. items with these values are worthless as EV is a prefix and there are FAR MORE VALUABLE prefixes than EV. it is simple math. it is more efficient to 'spend' reservation on EV and prefixes on far more powerful stuff than one aura can give you. it gets worse when your build has a fixed gear piece (most likely unique) with 127 EV as long as getting high defences requires at least TWO T1-T2 prefixes on a right base there is no way people are going to go for it. it just doesnt add up. Top tier Armour chest base having 900 base AR while flask gives 1500 (in current game flasks are quasi permanent, even in endgame bossfights) sets the stage. white Glorious plate should have 1800, %AR should be ONE prefix, resulting in 4000 chest if you decide to lock one prefix for that. then you can cut flat AR/EV from Determination/Grace because right now a witch with 2 auras has more AR/EV than actual melee char stacking AR/EV items (unless you have mirror tier legacy gear, lol) ON TOP of other defence mechanics 'poor casters' were showered with during last few years |
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not really sid, pride gives you 39% more damage, youve probably got a bit of aura effect and its more like 50% more damage. most players do not get way more power than that by having a prefix on their body armour.
if you get an influenced chest and can manage to roll it with +1 curse then you get what? youve already got vuln, but lets say you went enfeeble and now ur curse is vuln, 39% increased phys taken, you probably dont have curse effect and its additive with other forums of increased damage taken ur stacking on the monster. and now u got an influence chest and you cant get the new implicits. i have a fristblades raider. i use a lightning coil, and a starkonjas, and then i have 2 prefixes of evasion on my shield. i have 80% chance to evade, no grace no flask. those items are not worthless " its a poor way of looking at it. the witch has used 2 auras, the melee char probably uses 1 defence aura + stats on gear and has way more increased defence % so they actually have way more defence than the witch. if peoples witches have more ar/ev than your melee chars sid then id rethink how youre making melee chars. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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80% chance to evade from 800 helm, 800 chest and a shield? how much EV that shield has? 15000? what is the resulting EV rating? is that a dex stacking 1500 DEX+ char that gets its EV that way? you dont have this char visible yet im very curious where it comes from.
" as for prefixes: +1 active/support/socketed +1 curse regen 15% every 4 seconds (INSANE on a hybrid) crafted gain 10% life as ES and ofc flat life or %life (hunter?) that one curse is not enfeeble but a Mark of choice ofc. ill gladly pay the 33% reservation of a lvl21+ Grace to get ANY of these two + high base life. |
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its a raider and it blinds. not dex stacking, not taking defence nodes on the tree unless it happens to be on my life or damage nodes. its the equiv evade chance of about 35k evasion, i dunno the actual total, 18k? give or take.
what would a witch who just puts on grace have? 6k? 7k? +1 skill gems does so little for a melee character, even that + the added curse is probably at best the equiv of having ur main damage aura. if u wanna keep the chest then keep it, have armour on your shield instead. in the example i just have evasion rolls on my shield and im using uniques hat/chest. i have a marauder with 24k armour, my hat is a hybrid evasion unique, my boots hybrid evasion, no armour rolls on gloves, no shield cause 2h. i have body armour with 2 defence prefixes and its a jug, its 24k armour. how much armour does a witch who just throws on determ have? not even 1/3 of that. again, im not taking armour nodes on the tree, i dont have soul of steel or anything like that. 90 life + add curse + level of support gems gives me 1 return on the trade search in league right now and its 25 exalts. its not harvest season where anyone can get that, virtually no one can get that chest. 90 life + 2400 defence is 4 chaos. you can probably get 20k armour on a jug with that or 80% chance to evade on a raider. and now you can roll implicits on them like max res and increased aura effect. you can just put whispers of doom on your amulet for 1 exalts worth of oils if you want that mark. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Feb 17, 2022, 3:20:46 PM
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