Do Atlas nodes really make a difference?

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Junkkis wrote:
90% atlas tree nodes are lies or not working. 9% chance ritual in map? nope never works. delirium in maps? nope not working. old atlas skills where much better.


My buddy went all in on Delirium and we are constantly in fog world. I would say 75% of our maps are Delirious. Ritual has been more spotty (10% sounds about right though), but Delirium is absolutely working.
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gduber wrote:
My favorite content is Blight and Ritual. I took all the relevant nodes on my Atlas tree to increase the frequency of that content but haven't noticed any increae in the amount of times that I encounter them in a map. At this point I'm guessing taking the nodes on the tree doesn't really affect the probability of getting those mechanics (even the ones that specifically state that it increases the chances). Maybe the base chance to encounter the mechanics is so abysmal that nodes don't matter. Anyhow, just wondering if anyone else is getting this impression.


i was wondering the same thing...didnt notice that much difference...
actually they dont make any difference literally if you compare it to old atlas and 4 wheels skilltree instead we get now huge skilltree but it does the same things it did before we get as much mob packs and other league mechanics the only thing if we get the feel of having new huge skilltree and its fun clicking all those nodes but at the end of day nothing changed our atlas have as much stuff in it like in old atlas with old passive wheels also not sure if even all nodes work correctly i have speced into ritual and expedition i got 9% extra base chance for ritual to spawn so that would make it 19% and yet i get ritual once every 20 maps constantly...yeah something is fishy
Last edited by Deviant#8289 on Feb 15, 2022, 11:41:55 AM
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esostaks wrote:
Unfortunately as far as I know the increased chance nodes only increase the base chance for something to spawn. For example, if the chance of the Ritual to spawn is originally only 5 % then 100 % percent increased chance through the nodes would only give you a total of 10 %.


If it says "Areas have +1% chance to contain X" then that's a flat +1% on top of the base, but for Ritual for example you are only going from like 8% to 17% if you grab all the nodes, and 17% is still low enough that you can have unlucky streaks and not see much benefit. With a 17% chance doing 100 maps the expected average is 17 events, but it wont be that uncommon that you only get 10 instead. Likewise with just the base chance of 8% you could fairly often get 12 in 100 maps. It's just RNG.
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Gopstop22 wrote:
at the end of day nothing changed our atlas have as much stuff in it like in old atlas with old passive wheels

Except for one very important point: the new passive tree applies to every map, not just to those in a certain area. Even if you run a particular map more often than others, that single map can have more things appear in it with the new tree than it could under the old system.
Nope. 1% more of near nil is still near nil.
when the game is sharing a spawn pool of previous league mechanics spawning it means very little even at 5%.

ATM i'm considering respecing some, away from boosting chance and more to boosting it when they do spawn.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
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Sintactical wrote:
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Gopstop22 wrote:
at the end of day nothing changed our atlas have as much stuff in it like in old atlas with old passive wheels

Except for one very important point: the new passive tree applies to every map, not just to those in a certain area. Even if you run a particular map more often than others, that single map can have more things appear in it with the new tree than it could under the old system.


Actually some nodes are new i.e. there wasn't anything like that on the old Atlas. The scarab strongboxes are brand new. The 6-mod Abyss jewels are new. All the shrine nodes are new. The Scarab passive cluster is new. Etc. And of course the passives for the Maven, as well as the Exarch and Eater and Conquerors, are all new. And the Kirac stuff. And so on and so forth. There's a lot of new stuff
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Exile009 wrote:
And the Kirac stuff. And so on and so forth. There's a lot of new stuff

Agreed. The new atlas passive tree is better no matter how you look at it. (Barring some things from the old system that were removed—such as two master missions a day from every master, not just Kirac.)

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