Consuming Thrall mobs are way too strong

i was having fun running phantasmagoria map. linear. easy. just travel from one end to another. i was gaining xp.

all is good.

one fine day i was walking along a path and in front of me there was this bunch of titty shakers. as soon as i saw them they already started shaking their tits.

i instinctively tried running to the side.

HELLO phantasmagoria map. its a freaking alley.

so yeah walking to the side didnt work.

i could have popped a flask, popped my guard skill. movement skills do nothing since theyre shooting along the pathway.

but nah i have little time to react.

the best i can do is respawn in town
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i think that we have to make a petition to GGG this tipe of monsters is ruin all the game experience, i survive almost everithing except this tipe of monsters,

i have years in poe but i have never see something like this

from 5 deaths, 4 are produced by theese f**g monsters, GGG didn't test theese monsters before put them in the game???? this is absurd.

and the problem is that we have ZERO time to react, wtf GGG
Last edited by dobre2#1432 on Apr 14, 2022, 10:59:45 AM
Consuming Thrall mobs are defeatable, but you need to be tanky, which to be honest, sucks. Changing your whole build just for a mob and not a boss is just overkill.
They need to be toned down by a good margin. They ruin all our game experience. It's hard to get killed by only one thing all the time...
+1 they're way too strong still.
+1
GGG don't ignore this.
They are wild in poedb. I love how they pierce all targets just so minion army players get destroyed too.
Stroggly disagree. Their very carfuly ballached and also rewading. You ned lored defeces overcuped and speling supresion.
3.19, this bastards are always so broken. Instant pop, instant missile, instant death. No Evasion or Armour works versus that.
+1 it's unmanageable and can ruin hours of effort in xp totally stupidly at the slightest fraction of too much reaction time (or if you have the "bad idea" to perform a skill that will make you static just a quarter of second the instant they pop) and ruins the experience by unbalancing the mapping which can become more dangerous than encounters with bosses... or you have to use only one instant skill and be able to roll over the map without other need than to spam the only skill (which seems to me contrary to what should be encouraged to make the game more interesting and subtle by needing several skills, to build a strategy rather than just rolling over the map)
Apparently This was reported a long time ago, why has nothing been done yet? does the balancing only work one way?
If you want to prevent the game from being biased by totally broken builds, you should also make sure that they aren't the only ones who can play in the end game by bypassing this kind of imbalance, don't you think?
Last edited by wisfrede#3091 on Oct 9, 2022, 10:06:10 AM

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