Full Official Controller Support for PC

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Omnishadow wrote:
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this is exactly the point...

it would affect the balance of the game and not in a good way
new stuff would be created/balanced with the limitation of controllers in mind making overall a worse game for players that dont want to use a controller


Why would you think that it would be balanced with the controller in mind? There's absolutely no reason to do that. Spells getting auto aim would probably ONLY affect controller. It shouldn't have any effect on the rest of us. The majority of pc players would still probably be mouse & keyboard and i doubt ggg would balance the pc version based on a distinct minority of players. There is no dumbing down... The controller is simply an option. The controller having auto aim on some spells does not harm this "balance" you speak of.
I just can't see this point you're trying to make here.


"only affect controller" is very short sighted view on something like auto aim

to make it clear
auto aim will either be bad or far supperior to mouse+keyboard

it will end up push players to the "supperior" option and ggg will start balancing with that in mid

i.e. if its easier to avoid bossskills and attack because of auto aim on controller bosses will become faster overall to still have a chance to kill the players
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ciel289 wrote:
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Omnishadow wrote:
"

this is exactly the point...

it would affect the balance of the game and not in a good way
new stuff would be created/balanced with the limitation of controllers in mind making overall a worse game for players that dont want to use a controller


Why would you think that it would be balanced with the controller in mind? There's absolutely no reason to do that. Spells getting auto aim would probably ONLY affect controller. It shouldn't have any effect on the rest of us. The majority of pc players would still probably be mouse & keyboard and i doubt ggg would balance the pc version based on a distinct minority of players. There is no dumbing down... The controller is simply an option. The controller having auto aim on some spells does not harm this "balance" you speak of.
I just can't see this point you're trying to make here.


"only affect controller" is very short sighted view on something like auto aim

to make it clear
auto aim will either be bad or far supperior to mouse+keyboard

it will end up push players to the "supperior" option and ggg will start balancing with that in mid

i.e. if its easier to avoid bossskills and attack because of auto aim on controller bosses will become faster overall to still have a chance to kill the players


Wouldn't this already be the case due to the console version then?
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OhGloriousCruster wrote:


Wouldn't this already be the case due to the console version then?


console isnt the exact same version as the pc version and there is no crossover

so if a console player has/would have an advantage over a mouse+keyboard player (or vice versa)

its not that i dont want players to enjoy the game with a controller,i just dont want "unfair" advantages over other players based on this choice
I posted my thoughts on the main problem here to avoid making my own thread.

I have recently setup xpadder on an xbox 360 controller. Things were going great for about 4-5 days and then I had incredible pain on my back beneath my shoulder near my spine. I was screaming in pain. It is at least 8 out of 10 in pain level. Insane levels of pain.

I think the future of the game will require voice macros. I plan to setup a voice macro cause I miss the game and both a mouse and xbox 360 controller cause me so much pain I am damn near crying and I barely play any more.

I wouldn't mind doing noob stuff like tier 1 maps or low level heists, I just miss the damn game. I take a break for weeks and do all kinds of stretching and strengthening on my arms and hands. I feel better and then come back to the game for a little bit and the pain come backs. All that work to rehabilitate for nothing cause my pain comes back.

Anything that allows me to move or cast with my mind or voice would be important. Voice macros or virtual reality controls with your mind would be cool. I have hurt both shoulders and I don't even want to play left handed or right handed. I don't want to play with a mouse or xbox controller. I try trackball mouse, sideways mouse etc, nothing stops the pain.

There needs to be something for people who enjoy the game but can't play at all due to the pain of just moving character and picking up items. Even if I have a minion build with no casting and just moving and picking up items the pain would still come back. Voice macros or virtual reality control based on your mind/thoughts are the future. Please consider this for people who are in lots of pain.

As it stands right now I probably will not play the game again until I can setup a voice macro that moves my character/mouse and play a build with spectres so I never have to cast anything.

*****Edited info*****

I just want to add that I don't think this is only a problem for path of exile. Some people just have repetitive stress injury for anything involving clicks or buttons a lot. I have no plan to go back to the game I played a long time ago, which was diablo 2.

Another option I might consider trying is a foot pad that I can setup for a macro. The xbox 360 joystick moved my cursor around and it was not hurting my left hand/shoulder. I was clicking with the A button on the 360 controller with my right hand and the clicking is what caused the pain. It seems like holding click to move or clicking a lot is the pain. If I can use my foot to click that might work.
Last edited by killodoggy#2532 on Feb 16, 2022, 11:09:39 PM
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ciel289 wrote:
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OhGloriousCruster wrote:


Wouldn't this already be the case due to the console version then?


console isnt the exact same version as the pc version and there is no crossover

so if a console player has/would have an advantage over a mouse+keyboard player (or vice versa)

its not that i dont want players to enjoy the game with a controller,i just dont want "unfair" advantages over other players based on this choice


I was more referring to your assumption that GGG would start balancing future gameplay more towards controllers. The console and pc versions do not share the same instances, but they do share nearly identical content. The PC version has not been affected by this game also being on consoles.

In terms of pc players moving more towards controllers if there is an advantage, I'm still not seeing what that advantage would be. Auto aim is definitely not superior to the precision a mouse provides since auto aim generally (in other similar games at least) only targets the closest enemy when you point the left stick in the general direction of that enemy/mob. If you have a mob and you want to target an enemy in the back of that mob you're SOL with a controller. Look at D3 and Grim Dawn as examples.

If you're worried about PVP, the simple solution here would be to limit those 1v1 battles to the input method being used upon logging in to a session.
Last edited by OhGloriousCruster#3141 on Feb 17, 2022, 1:05:19 PM
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OhGloriousCruster wrote:
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ciel289 wrote:
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OhGloriousCruster wrote:


Wouldn't this already be the case due to the console version then?


console isnt the exact same version as the pc version and there is no crossover

so if a console player has/would have an advantage over a mouse+keyboard player (or vice versa)

its not that i dont want players to enjoy the game with a controller,i just dont want "unfair" advantages over other players based on this choice


I was more referring to your assumption that GGG would start balancing future gameplay more towards controllers. The console and pc versions do not share the same instances, but they do share nearly identical content. The PC version has not been affected by this game also being on consoles.

In terms of pc players moving more towards controllers if there is an advantage, I'm still not seeing what that advantage would be. Auto aim is definitely not superior to the precision a mouse provides since auto aim generally (in other similar games at least) only targets the closest enemy when you point the left stick in the general direction of that enemy/mob. If you have a mob and you want to target an enemy in the back of that mob you're SOL with a controller. Look at D3 and Grim Dawn as examples.

If you're worried about PVP, the simple solution here would be to limit those 1v1 battles to the input method being used upon logging in to a session.


auto aim is way supperior in situations where movement is the only way to survive or where it means that you are simply faster because the order of killing is totaly irrelevant

we have so many projectiles/aoe that the "worse" targeting doesnt matter as long as it targets someting
for bosses there often simply is just 1 target around anyway

this was show very clearly when they added winter orb and by the dominance of dot/totem skills early in the league

a lot of things are timegated in poe and with that i dont mean just the content with a timer
fragments etc get more expensive if they are related to meaning full content,so does most of the equiment (unless is generic stuff like gems,uniqs or rather basic gear)

-beeing able to aford things early and cheaper is a clear advantage
-having easier bossfights because you dont have to spent as much time aiming is and advantage

so even if they dont touch balance at all it can have very clear negative effects on non controller players

ofc for ssf this wouldnt matter at all

trade has a very big effect on poe,which isnt the case for D3 and i assume for grim dawn as well

i simply havent seen 1 game were it was done well were speed/progress/access mattered so much and i dont see it working out so well in poe either

ofc i can be proven wrong,but until it happens i dont belive in it
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ciel289 wrote:

auto aim is way supperior in situations where movement is the only way to survive or where it means that you are simply faster because the order of killing is totaly irrelevant

we have so many projectiles/aoe that the "worse" targeting doesnt matter as long as it targets someting
for bosses there often simply is just 1 target around anyway

this was show very clearly when they added winter orb and by the dominance of dot/totem skills early in the league

a lot of things are timegated in poe and with that i dont mean just the content with a timer
fragments etc get more expensive if they are related to meaning full content,so does most of the equiment (unless is generic stuff like gems,uniqs or rather basic gear)

-beeing able to aford things early and cheaper is a clear advantage
-having easier bossfights because you dont have to spent as much time aiming is and advantage

so even if they dont touch balance at all it can have very clear negative effects on non controller players

ofc for ssf this wouldnt matter at all

trade has a very big effect on poe,which isnt the case for D3 and i assume for grim dawn as well

i simply havent seen 1 game were it was done well were speed/progress/access mattered so much and i dont see it working out so well in poe either

ofc i can be proven wrong,but until it happens i dont belive in it


I appreciate your perspective on it and I feel the concerns you've raised are valid. We'll just have to see how they implement it. All I can say is I hope it's here as soon as possible because I can not wait to get back into this game in a far more comfortable fashion.
Controller support is confirmed and coming. It was about to drop in the last content patch but they needed more time to refine it.

GGG officially replied to a reddit post recently confirming this. So you can expect it in the next content patch.

Edit: Also, PoE 2 will have controller support from the start (for PC).
Last edited by Necromancer_Gesph#1235 on Feb 20, 2022, 8:47:00 AM

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