Boss design - have you guys reached a creative dead end?
Difficulty layers.
Easy hard ultra versions of bosses should exist, with respectfully locked/related reward tables. But they still think that players would quit if they kill a boss on any difficulty due to the false assumption of "because easy, now what?". |
![]() |
" To me, it seems that most of the loot is GOOD, but also pretty common, which lowers the price. I don't mind, I don't play this game to get rich, and prefer useful drops over valuable drops most of the time. I've dropped 11 Ashes amulets so far. Drop rate seems to be around 50%, even though my statistical pool is too low to even estimate. Still haven't dropped a Forbidden X jewel. Bring me some coffee and I'll bring you a smile.
|
![]() |
They should start by countering logging out before anything. The idea of allowing or even treating as a feature of logging out as a way to circumvent certain death is appalling to me.
Last edited by Kennelmus#1805 on Mar 5, 2022, 8:45:14 AM
|
![]() |
" 1) You can Endlessly Flask if you build them right, during bosses and any other time. Either Crit Charges, or Charges when Hit are OP on most bosses and can literally make flask management irrelevant. 2) Game used to have a 15 second delay between your action logout and your actual server logout. The results weren't pretty, and probably one of the largest factors to our community size. There was no safety for a HC, and it was during a period in which latency and framerates and anything about your computer delaying could kill you, and strongboxes had no animations or warnings when they would explode and 1 shot you, or where some enemies were actually invisible, as well as any random mob could have reflect rather than it only being in certain maps. You focus on the actions of exploiters more than you focus on the benefits of a simultaneous logout. Not a good perspective to have. HC is not viable with all the independent AI actions and random 1 shots. Period. I know there are exceptions on extreme gaming rigs or using skeles/SRS, but for the most part it's become a complete time trap. I used to HC ONLY. Then I hated restarting every 3 days. |
![]() |
There are only two kinds of bosses in PoE:
1) Too easy 2) Immune phases |
![]() |