How can I get more survivability for this melee ranger build?
" I do have an old Lightning Coil with 40% phys to light, my taste of hate is "only" 20% phys to cold and I have a few hats that can convert phys to elemental: I know it used to be one of the best ways to mitigate physical damage, so I've been keeping it around. I've never focused on getting all the resistance gear I will need in order to compensate for the negative resist on it (not to mention the fusings needed to 6link...), so it always stayed in the stash. I will need to get a bunch of upgrades all over the place in order to equip a Lightning Coil, but maybe it will be my late-late game goal to do the same thing as you. " I will try out using a rare armour based armour with the two auras, because last night I managed to get 2 very interesting options in that slot and one of them is already 6linked: I will try to get a Syndicate reward of exalt slamming for the first one, so I can try to give it more good mods, since it has the potential to get more armour. But the second one is ready to go, so I'll test it out as soon as I can figure out how to fit Determination and Grace in the build. " I'm used to 2 life flasks as well. Also there was the last time I tried to play with only 1 healing pot and I immediately died in the next map I got into, because I didn't have a second life flask like I was used to... I think back then Enduring Cry didn't even give healing over time, so maybe now it really is a great choice to go 1 instant pot + enduring cry for healing over time. It will have to take some getting used to and also having 1 more utility flask to think about will be a bit challenging, but it will be interesting to see if I can manage it eventually. " Omfg! It looks like this new Mark on hit support actually is enough for mapping right now! I tested it out in a couple of maps and it looks great! I've already removed my phys to lightning gem and I added in Ice Bite to generate charges and to get the phys to cold conversion from the tree. Now I'm lacking shock, but I'll get it back from vaal lightning trap and I don't have to self-cast my mark anymore!!! I've also added the Nightblade support gem, but it seems a bit off to me. The crit Multi scales with elusive effecivness, but also scales down to 0% with the rest of the buff. On average it looks like it will give about 50% of the total crit multi, since it scales down back gradually, right? This kinda makes it into a gem that gives a bit less than 50% of Increased Crit strikes support + 50-ish % of Crit multi Support gem + dodge + spell dodge + movement speed. All in all it doesn't sound like it is the clear best support in terms of damage. It probably is good for one-shotting the first pack you come into contact and it should be great if you can take down a boss in half the time it takes for the elusive buff to run down, but this 6-7-8 second period of getting weaker over time makes things rather weird for me. Do you know how PoB calculates Nightblade into its calculations for dps? Does it by chance take only the full crit multi stat that we'd get on the 1st second of the buff or does it average it out to make the calculation a bit more realistic? |
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ok, the onslaught veil hat is amazing and that new astral plate 6 link is also really good.
so heres what i would do given what weve got in play now, i would forget about grace. youve got 1k evasion on that hat, how much on your shield? this is what im using as my main sources of evasion... and i have 80% chance to evade without using grace, because 10% more chance to evade with the raider ascendancy and i have an abyss jewel with blind on hit. a lot of people use grace now, and it is really strong, but i also think people have got used to discounting the fact you can actually have armour and evasion on gear and it can be enough and thats why we see so much use of grace and determination. determination however is also crazy strong and you just dont have the armour from gear to do without it if youre gonna make armour a part of the plan. so, use the astral and the 1k evasion hat, run determination and hatred, forget grace and just try to live with evasion from gear. so the plate, the hat and the taste of hate give you 40% of phys taken as ele, that will reduce the size of the phys hit that gets through as phys by a lot which will make you armour more effective because the small the hit, the more effective armour is against it. then youve got actual armour from the chest and determination backed up by endurance charges. thats gonna be quite a lot of phys reduction, way more than before. that would be my advice, and then my next step would be to cap spell suppression. i think if you did those things you wouldnt even need to worry about a coil, youll probably be 75% of the way there anyway without needing to rethink every item on the build to make a coil fit in, and youve got the base crit on the chest, more life, theres benefits without the coil. i think temjin worked out a tree where you didnt need precision right? i think hes right that you really want determination if you can fit it along side hatred. 1 defence 1 offense, i mean you can run those 2 just off the back of a lvl4 enlighten gem without any aura reservation tree nodes, something to consider. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" I might have to upgrade some pieces in order to wear this. But I can see how it can save some traveling points. I can't use it immediately, but I will try to get one for the future. " These enchants seem to be very expensive. Items with very weak prefixes and suffixes are offered for 2-3-5 exalts. I can't even find a good base item with one of these enchants that isn't 2ex. It looks like this will be a problem for the three auras. I found out that the medium cluster jewels that give hatred/determination/grace reservation have been buffed. They now give 50% reservation. Maybe I will have to use one of these cluster jewels instead of the helmet enchant? I know that it is almosti mpossible to get the enchant that you want by running the lab and I can't buy a similar helmet with one of these enchants right now. " I see! I didnt know there was a passive like this one. Seems very good for any build with a melee totem! " That sounds like a useful little support. Mark on hit does the job right now, but I'll try to replace it with this brand as soon as possible. " I've already done this myself as well. However PoB is lying about the DPS of the build when you just turn on elusive. It counts the Crit Multiplier as if it is always at 100%, but instead it drops from 100% to 0% like the rest of the elusive buff, which means it should be counted as about 50% of the crit multi on average. " Do you think that PoB calculates Tailwind properly? There is just a tick box for it and it doesn't seem to realise that Gale force gives me 150% increased Tailwind effect. Which should make it a 20% action speed buff and not 8% like it says in PoB. I'm almost sure it doesn't calculate Intimidation properly, because when I click on the checkbox for it it doesn't change the dps numbers at all. It is very interesting to see how much dps Life Raker and Depth Perception actually add to the build. I really have underestimated them. I do like the bursty-ness of double damage though. It also helps with freezing bosses I think, because from time to time I can actually kill them without allowing them to move too much. I'll also keep in mind the shadow part of the tree. It definitely has some nice passives over there. I've already respecced the bandid choice, so I have 2 more points, so I'll try to make some kind of hybrid tree between mine and yours, untill I can get a good Threaded Hope and figure out how to fit the 3 auras without the helmet enchant. Hopefully these days I'll have a chance to play the game and level up a bit instead of only chatting about it in the forums :))) Thank you very much for all the advice! It is much appreciated! and you've helped me catch up with a lot of new stuff that I've missed over the years! |
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It is really dissapointing to me that 100% reservation effeciency doesn't mean a free aura... I just tested it out and I had big hopes about this stat...
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Happy to help. If the mana reservation enchants are expensive, I would honestly just farm some Uber labs. Now that they changed the font at the end to show you the enchants (and give you 3 choices of helmet enchant), it should not take long at all to get one of the ones I recommended to show up.
Regarding Arcanist Brand, you can link as many things as you have sockets to it. So it's not just Marks, but also Hexes, Frost Bomb, you name it. The brand will just keep cycling all the linked spells. As for Tailwind even at 20% action speed, it doesn't compare to the raider. The raider without elusive or a pot on moves faster than you currently do with your quicksilver pot on. Attacks faster too. On top of that, when you get stupidly rich, you can get tailwind boots later if you really want that too. If the elusive range bothers you, Withering Step is something people use to reset elusive. But even if you took elusive out completely, the tree I showed you still has 2x the damage as the one you had. I do highly recommend getting into the defenses I showed you and testing that out in maps. You will be surprised at how much less damage you take and how much less often you get hit. This will more than make up for only having 1 healing pot. Last edited by TemjinGold#1898 on Feb 12, 2022, 11:06:12 AM
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I;ve just noticed that you have placed Vaal Ancestral Warchief and Ancestral Protector into the sockets. Is it possible to have both totems out at the same time??? That blows my mind!
I currently have room for a Molten Shell. Do you have it connected to Cast When Damage taken? And if so, at what level do you keep it at? |
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Multiple Totems Support allows you to have both non-Vaals out at once (you could already do Vaal + protector because the Vaal half ups your totem limit). I personally use non-Vaal warchief because it lasts 12 seconds base (like protector) whereas Vaal lasts 6 and needs Vaal souls. I only kept the Vaal checked because your original pob had that (to be apples to apples).
Molten Shell I put on Left-Click. Level to max. Without having Cast When Damage Taken, you are not restricted that way. Additionally, if you link it to Increased Duration (and Efficacy if you have room), it will last a LONG time (mine lasts 6 secs). On left click, it will autocast as you move every time it's off cooldown. If your mana isn't good enough to handle that, I would throw Lifetap in there too. Last edited by TemjinGold#1898 on Feb 12, 2022, 11:22:52 AM
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I managed to grab the only pig-faced hat in std that had this enchant! :D
What would be a sensible approach to try and craft this? I'm really unfamilliar with beastcrafting and harvest crafting, so my best bet would be to chaos spam and/or essence spam untill I hit something I can use with a single bench craft on top. Thanks to the chest I don't really need too much resists, but I will still need a fire and lightning in this slot for now. Unless I wait, untill I also manage to upgrade some other slots at the same time. Last edited by ivkoto77777#0822 on Feb 14, 2022, 5:17:54 AM
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" Anyone would like to chime in with ideas for the helmet? I kinda wasted on it 200 chaos orbs and all the relevant essences I had and it doesn't look any prettier right now. |
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