Archnemesis Recipe HintingThere has been a little confusion about how to discover Archnemesis Recipes, so we have prepared a news post explaining how the hinting system works.When designing Archnemesis, we realised there was a spectrum for how we could handle recipe discoverability. On one hand, recipes could be completely secret, not data-mineable, and would require weeks of community collaboration to discover them all. While we felt that this would have a cool sense of discovery, it didn't really fit with the fast pace of Path of Exile's league start, where players want to experience a lot of what a league offers in the first days. On the other end of the spectrum, we could have zero secrets whatsoever, and just publish a full recipe list in the game client so that you immediately have full information. The problem with this approach is that it completely removes a sense of discovery for players who do actually enjoy expanding their knowledge of recipes as they play. The system we came up with was designed with the following goals in mind:
This resulted in two hinting systems:
We feel that this compromise both leaves a bit of fun discoverability in there for those who enjoy that, and also makes it massively easier for players who just want to be reminded about what the recipes are. In our internal playtesting, we found that recipes become pretty easy to remember (especially with the above hinting systems) and that there isn't much reliance on needing to check external lists unless you're trying to exhaustively plan some complex combination of rewards. And in that case, it's definitely worth consulting a list anyway to make sure you min-max it correctly! Thanks for your kind words about this league and the launch. Enjoy! |
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