For all the options in this game, why do I feel so limited?
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Because min/maxing is what people decided that it's the "right" way to play.
A lot of skills and builds are able to do most of the content. Problem is that unless you can do that content in a minute (more or less) people decide it's garbage. So you chose: go slower, actually play the game, experiment, have fun or go fast and limit yourself. Just kike in real life, what's optimal is not common. |
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Crucial part of PoE is finding these viable options in all this vast sea o possibilities, convoluted mechanics etc. You see all these possibilities yet in reality you are very limited and that's often a disappointing surprise for many players.
Last edited by feydh#4825 on Feb 4, 2022, 7:50:47 AM
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" Because it's Chris's game and he said many times he wants players to die. What a sacrifice for the potential the game could have had. |
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" im responding directly to the points people are making. the first specific example he gives is that using determination or grace is mandatory to survive. you have 16 high level characters on your account. none of them are using determination or grace. you want a reply to the ops points, i present you as an example that right off the bat what hes saying is wrong. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Because you are limited OP, the game has a line to ride with difficulty and the harder you make a game the more restrictive it becomes in how its played.
Its their choice where to put that line, Ritual was very very broad in what you could get to work and was also about the easiest we've had it, Expedition on the flip side was extremely restrictive in comparison and almost every build I'd used prior in HC no longer worked without 10x the expenditure. I will say though that if you think this but play on SC you have no idea just how much can be made to work, you might have to play better but some truly nutty shit works in PoE if you are willing to use some of your 6 portals to enable it and play well enough. Its all about how many criteria you stack up, everytime you ask for more the pipe get narrower that builds fit through until only a few gems remain. Last edited by Draegnarrr#2823 on Feb 4, 2022, 6:01:01 AM
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My approach is: play the game you enjoy until your build stops being enjoyable, rather than setting yourself arbitrary goals your build has to meet in order to not feel "limited".
If you have to be reaching/fighting some endgame boss to be having fun, then all the time before that would surely be better spent doing pretty much anything else, and if you don't, then...there isn't a problem. |
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" We should probably add a ceaveat of 'how mucho dinero'. I played a firestorm/tectonic instruments of zeal inquisitor in 3.15, which is probably your best shot at a meaningful attack-spell hybrid. I'm thinking it has the potential and would work fine if you give it to someone more familiar with the meta tools and put some real currency into it. Of course, now that they buffed spells they will blow the attack out the water even harder than they already have, but it should be doing decent damage with a good weapon so your charge-up time won't feel like you're just waiting for your zeal charges. An attack-summoner hybrid is pretty legit these days, I think, we have damage/as scaling from minion bonuses and some hybrid skills. Boy, did the death knight archetype suck balls before, you have no idea. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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You feel limited becouse you try to mimic what other people do. Don't listen to anyone, pick a skill, play how you want based on what you learn and encounter. You may fail but by failing you learn new stuff.
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It feels limited because the game is build around an illusion of choice. There is basically an optimal way for anything. The only variation might be to change a few points here and there to juggle around with stats but thats about it.
If you chose a certain class and skill combination you will most likely have a similar skill three at the end like most people that chose this particular combination, even without guides. That is if you want to play in a somewhat decent way, of course. If you don't don't care about effectiveness you can do what you want. Last edited by Cyrot3k#1463 on Feb 4, 2022, 6:30:52 AM
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" This approach doesn't work terribly well since 3.15 - you may fail turns into "you will almost surely fail" and the "you learn new stuff" turns into "you will learn to play the meta and to follow guides." By far and large, the strongest build-making strategy is to wait for what Path of Matth is playing and just copy that. The requirements for making a build with decent survival, that can comfortably clear t14-16s and has a decent time doing endgame have become so high that the choices actually are very limited, and the requirements for those that can get there are often extremely complex (so self-finding it isn't realistic for most players) and/or requires gear that the overwhelming majority of players will never get - that a build obliterates the game with mageblood and the squire doesn't exactly mean it's viable. That they're now putting Maven and similar-tier bosses into the progression system, rather than to its end, won't likely help. But the buffs might - the general spell and bow buffs might make quite a few more skills viable than there have been in 3.15 - 3.16. Last edited by Xyel#0284 on Feb 4, 2022, 6:31:09 AM
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