For all the options in this game, why do I feel so limited?

GGG's "balancing" method:

1) Nerf fun, working builds until they're not.
2) Repeat step 1.
The nerfs will continue until morale improves.
The choice is an illusion, exile.
"The launch day went quite well with just a few small hotfixes to address minor problems."

Heist League - GGG
Yeah I've been playing Hollow Palm since Delirium league and every league since then has always been Ice Crash because it just outright performs the best out of all the available skills. I'm hoping they add something soon.

Pls let me leap slam unarmed.
GGG please allow Flicker Strike on Hollow Palm
Last edited by Erseii#4869 on Feb 3, 2022, 9:39:03 PM
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For all the options in this game, why do I feel so limited?


That's PoE sadly. A ton of options that suck are not actually options.
As said, there's a lot of options, but very few are actually viable, effective, or good.

Or, you have to heavily modify an option to make it work, using arcane information that a player won't know unless he/she does a lot of research.

Or there's a lot of things aren't described or explained very well. For example, The Deadeye ascendency has node called Endless Munitions. The description simply says Skills Fire 2 Additional Projectiles. Ok...but how? When? Do they follow each other? Are they in a spread pattern? So much is hidden from the player that informed choices are very difficult to come by. And this skill by no means is the only one that is vague on how it works.

There's a lot of external websites to use, but honestly, if your game requires that many external websites, something went wrong. Either you didn't document in the game well enough, make the game friendly enough, or you simply have too many options to keep track of.
"
grimlock9999 wrote:

The result was evident on these forums. A Huge variety of builds would previously pop up in each class's build section - like dozens per week, and general discussion was often full of people engaged in the actual game itself, rather than people seeking motivation to grind away on once again achieving raw, unsubtle power.


I would never post a good build anywhere nowadays cause as soon as something strong is discovered and becomes popular its "get's looked at" by GGG and 99 times out of a 100 followed up by nerfs that render it a pale shadow of itself.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Yeah people understand there are a lot of ways to defend yourself. However rare is the occasion you are protected adequately. The game will randomly throw a pack at you with no auras but powerful crits thanks to the rare. Depending on their damage type your defenses might just be overwhelmed and you'll be dead.

You CAN reduce crit damage but to do so puts you at risk of another type. Which is to be expected but that also just means anything can kill you at any time.

This is made worse for melee with so many PBAoE one shots / degens.

Quite simply the defensive options though many aren't sufficient to warrant playing this game in hardcore on a melee character anymore.
The devs should just add a delay for logouts like it is in D3. Then all the insane one shot burst damage stuff to kill characters out of nowhere could be removed.
But it seems the devs like it the way it is…dont know why…?
kiss me quick is right tbh


people get stuck in ruts in their head, they have presumptions they make, probably because its a way to try and cope with making sense of so many options. but the presumptions are rarely all actually correct. people think X is mandatory, Y cant work, you never take Z, and almost all these ideas are wrong most of the time. even the ones i have.

mathil just pumps out an endless string of builds, 75% of the skills he uses are ones that 'people' say are not viable and he destroys endgame with them before doing the same with another one the week after and the week after that.



grace or determination is mandatory has been stated. they provide armour and evasion you can just get from gear in the same quantities, so armour or evasion is mandatory apparently, the auras are not. unless you are using a ton of es, which lots of people do, and have no armour or evasion. or they are mom and dont have armour, es or evasion. or they use a lot of block and maybe fortify or spell suppression and dont have any meaningful amount of the 3 core defences.

so basically we list every defence in the game and say its mandatory to have some of these defences, what a terrible restricting game?

and then we point at some people who use none of the defences in any meaningful way and can easily clear t16 maps and kill big bosses like shaper/elder/atziri.





so theory put forward, these 2 defence auras are mandatory. actual reality of game = all the games defences can work and theres people farming high endgame without using any of them.

its a rut people get in to mentally. people form habits, the habits push them in a direction. its not the game that lacks options, its the peoples mindset. the game has more build variety, more viable options than every other arpg on the market combined.



"
Bleu42 wrote:


There's almost no room for mixing actual melee and spells, and have them both realistically perform.




theres battlemage for spell+melee, and theres minion damage applies to you for crossing summons with melee. i could probably go and make a build with either of those mechanics right now, mix the 2 architypes and clear t16 maps with them.

theres tons of generic damage and generic crit, you can take a load of physical + crit nodes that scale both phys attacks and spells, same with elemental or specific elements. you say almost no room, theres plenty of room.

be honest with yourself, have you really tried? how many melee + spell hybrid builds have you made in an attempt to make this idea work?
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk wrote:

theres battlemage for spell+melee, and theres minion damage applies to you for crossing summons with melee. i could probably go and make a build with either of those mechanics right now, mix the 2 architypes and clear t16 maps with them.

theres tons of generic damage and generic crit, you can take a load of physical + crit nodes that scale both phys attacks and spells, same with elemental or specific elements. you say almost no room, theres plenty of room.

be honest with yourself, have you really tried? how many melee + spell hybrid builds have you made in an attempt to make this idea work?


Fu***in do it, then!

Basing an argument on conjecture is insulting and not even worth being considered. I recommend you [Removed by Support] work on generating an actual reply to the OP's points.

He brings up valid criticisms of the game mechanics, so what exactly are you responding to?

[Removed by Support]


One last thing. Making a build that can clear t16, Shaper, Elder, Atziri is, by most standards, the bare minimum for a build's competency. If you were referring to SSF HC, yeah, maybe that would be impressive. But please show me a video of your [Removed by Support] melee-spellcaster-summoner clear a 100% t16+ Delirium map, A9 Sirus, Maven, oh and now we have new bosses even tougher than the aforementioned. I would love to see your awesome build in action, oh wise one. I doubt you'd be able to generate any viable character capable of doing a red map, lol.
Last edited by Will_GGG#0000 on Feb 4, 2022, 5:01:46 AM

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