TokenTrade (TknT) - exchanging services via the trading api (harvest/syndicate/etc.)
Ok people....
these replies are funny, because i do not think any of you even read through what i proposed... This is neither a complaint about TFT, nor an attempt to get GGG to implement some kind of harvest trading system. This is a proposal to list harvest/syndicate crafts on the normal trading site with the tools we have available right at this moment. We only need to formalize a good encoding concept and it should be good to go. It might be my fault for not explaining the system properly... i dont know. If anyone understood my proposal please let me know in a short comment. xD |
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"I'm pretty sure I understood your original post for what it was, and I think it's a clever idea. However, I think it's about 1000X too complicated to be practical. - here's my sig
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" Ok, thanks for that feedback. In which aspect do you think this is too complicated? The crafting of the token-item itself (getting a base and crafting the required affix) or the lookup of what to craft as a token-item for a specific harvest/syndicate service? The latter is something that can be improved. |
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ggg intentionally leaves craft sharing on the "base of trust" to buff craft sharing in guilds or motivate people to bring their friends into the game (and form a guild).
this is even more so the case since they improved guild stashes up to a point that they're even usable! and, like others mentioned, if there is no risk anymore, ggg will nerf the rewards. offline Last edited by cronus#1461 on Jan 27, 2022, 5:20:59 AM
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OP: GGG balances things like Harvest based on how many total crafts are used in a league. They basically decide on a number that they feel does not mean super power creep.
TFT literally means 1% more people end up using crafts they didn't find, which is a margin GGG is okay with (and balanced around). If your idea happens, everyone can make use of such, which means total number of crafts used shoots through the roof. So what would happen? They will crank the rarity meter in the other direction until the total number used goes back to what they wanted. The end result is, yes you can trade them, but no one will have any worth trading. Their philosophy is that Harvest can either be really weak or really rare. The former is not exciting for players so they put in the latter. Believe me, if they wanted Harvest to be super accessible to the player base, they have tons of ways to make it happen. They don't want that because this game is balanced around "average player strength" (the average player is supposed to struggle this amount on content X; why do you think they massively cranked up Act 1? That doesn't hurt the top players nearly as much as the average player) to keep it challenging. If average player strength goes way up (i.e. massive power creep), they will need to rein it back in. Here's an extreme example: A lot of players were crying for full strength Harvest (3.11) to be a part of the game. Casual players in particular wanted it because it allowed them to have characters that were way more powerful than they normally can earn through their play time. What happens to the game then? Well, on the whole, the average difficulty of the game plummets. How do you restore that balance? You either take the Harvest away or you just massively ramp up monster numbers (not the kind of ramping up we already see, ramping up to a MUCH higher degree). If you want a game to be challenging, there cannot be a free lunch. Last edited by TemjinGold#1898 on Jan 27, 2022, 9:01:17 AM
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" Your take on harvest misses the elephant in the room - and that is GGG didn’t expect the TFT trading or the extent it would occur. For people who were farming their own seeds/crafts there was no issue as the top ones are so rare. But once the trading crafts started in 3.13, that was the end. And, there is a perfectly viable third option with the crafts - account bind them. I have done thousands of harvests and still have never seen most of the top crafts and the ones I did get are few and far between. I got my first 6 link a few weeks ago. |
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