Unyielding Flame not doing as advertised on Wiki?
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https://pathofexile.fandom.com/wiki/Unyielding_Flame
This triggered skill isn't creating a "rain of fire," it's just dropping a single meteor. This is very disappointing... Was the item/ability changed??? And if the ability was changed, would that mean there isn't even any legacy variants? This shield is basically useless as it is right now, lmao. Last bumped on Dec 26, 2021, 1:59:58 AM
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It works quite well if you're built for it and scaling the damage on it properly. I don't recall it ever doing anything but dropping a meteor and doing AoE fire damage just like it says. It is pretty useless overall if you're not scaling it though.
I need to get another of these to play around with. Destroyed both of mine in the Temple at end of leagues when I still played leagues heh. I have a pretty good sense of humor. I'm not German. Last edited by aggromagnet#5565 on Dec 25, 2021, 6:23:58 PM
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"I've checked both pages of this wiki - Unyielding Flame and Commandment of Inferno, and neither of them mention rain of fire. No the skill wasn't changed, what made you think it worked differently? |
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From the wiki : https://www.poewiki.net/wiki/Skill:UniqueEnchantmentOfInfernoOnCrit
Drops a meteor from above on a nearby foe, dealing fire damage in an area around them. ~ Please separate the PoE1 and PoE2 forums.
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" Really? Nobody else sees this? ![]() |
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Are you reading "one impact every .1 seconds" as thinking that makes "drops a meteor" visually occur 20x over 10 seconds?
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No, because that math is wrong...
I'm reading "one impact every 0.1 seconds, 2 second duration" and thinking that rain would drop 10 times a second - like Firestorm, an existing ability with nearly identical wording - for two seconds total. Because that's what it says. Tell me what else that would mean. |
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I think it's internal code being used to prevent the glove enchant and the shield enchant from meteor-striking at the same moment. They are essentially the same enchantment but with different proc methods and cooldowns, and they definitely don't overlap and strike at the same exact time. It could even be interacting with Firestorm in some way.
The difference is that Firestorm needs to reflect that function in-game, because it does have multiple periodic strikes over a duration. The enchants don't say anything about it in-game though, if you look at the skill in your character panel. They only ever strike once per proc, and it would be quite misleading to show otherwise to the player. Instead, it does exactly what the in-game description says it does. I have a pretty good sense of humor. I'm not German.
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But why does the Wiki say this garbage, then? That's why I bought this item in the first place.
The way it actually is, it would be lucky if it were a 5% DPS increase. 3 seconds for one little plonk seems a bit long of a cooldown, even for a "freebie" from an item. |
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What you're seeing is technical data for the enchantment mined from the game client. It's stuff that may or may not be useful or relevant to the player but is definitely important in some way for the client.
Oftentimes that data can indeed be useful for understanding how things work mechanically, sometimes it's not. This is a case where it's not really useful, because there's some gap in the info we have access to--which is more than likely something that occurs server-side that we can't see at all. It could even just be remnant data that doesn't even have any function. We have no way to know for absolute certain in this case. But the description of the shield itself on the wiki doesn't give any indication that it should work the way you thought it would. The in-game description of the item also doesn't. Neither does the in-game tooltip for the enchantment. So...yeah. I have a pretty good sense of humor. I'm not German. Last edited by aggromagnet#5565 on Dec 26, 2021, 2:01:50 AM
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