Whats your most disliked unique item?

Reference to a D1 unique actually. Gotterdamerung and its story counterpart Veil of Steel. Famously reduced your light radius. Made for a lot of Rogue fun with a bow like Windforce. A shame the same concept couldn't apply to a shmup like PoE.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Dec 16, 2021, 6:39:18 PM
Most (if not all) threshold jewels that just make a skill better and are in that way a no-brainer. Means to just go for the jewel sockets as the choice of the skill is made without thought.

Would prefer little customization trees per skill that you have to level and get xp for by usage, with some more sophisticated options and choices so that one can tune the skill to the build concept.

But with that I'd also love to see skill gem reductions (in amount). For example spark -> lighting bolt -> arc vs spark -> lightning storm -> ball lightning. So no more arc and ball lightning etc. Just mold spark into a different lightning form through training.




Did you try turning it off and on again?
headhunter
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Exxxiled665 wrote:
headhunter


Seems like almost needed for t19s. Especially up close and personal as this game has gotten where mobs swarm u. But in the past I hated it allowed crap builds to hit 100. Now it allows good builds to do t19.
Git R Dun!
Last edited by Aim_Deep#3474 on Dec 16, 2021, 8:44:58 PM
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Foreverhappychan wrote:
For example, the backstory of Myrmi's items was as I recall quite sad.


Which items are those?
shavs: cause mandatory for all low life builds (yes i know some niche shit like coruscating elixir exists but its non argument so dont bring it up).

hh and mageblood: nerf baseline power for everyone to combat power creep - yes, keep busted items and add new ones regardless of power creep - also yes.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
I just asked Google "How many unique items are in Poe?" and he say 1337!

To give my opinion on which unique items I dislike / like, means that I know all these items well, or that I used them in the game.

But that is impossible ...
"
Aim_Deep wrote:
"
Exxxiled665 wrote:
headhunter


Seems like almost needed for t19s. Especially up close and personal as this game has gotten where mobs swarm u. But in the past I hated it allowed crap builds to hit 100. Now it allows good builds to do t19.



HH is like a band aid. This game is poorly optimized and defense layers are unreliable most of the time, even with high investment we can still take oneshot. So, HH allows many builds to still be playable on a juiced map.

But, I particularly don't like the side effects of it.
It is extremely annoying to be randomly teleported. It is very strange that any build is "changed", and even a slow build is transformed into a rocket that shoots with a machine gun, in the end, with an HH all builds look extremely similar in their gameplay.

Hopefully this is fixed in the future, I would like to do my Build and enjoy its unique gameplay without having to be "forced" to build it for an HH to maximize efficiency.
Last edited by kenbak#5806 on Dec 17, 2021, 11:22:19 AM
That unique strand map.
"The launch day went quite well with just a few small hotfixes to address minor problems."

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HoGM
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