Ingenious Players BREAK Scourge With Negative Ailments [FIXED]

Its just not fun that you are encouraged to exploit weird crap like this to feel comfortable in endgame, instead of....

I dont know, stacking damage, more damage, and defense?

Nope. Stack weird crap like reduced effect of ailments.

Stupid.
Welp. Gratz on getting the reduction in status effects being inverted - completely nulled so now Ailment effect reduction can no longer be a positive.

Took them 1 patch to completely eliminate the viability.

Now almost no ailments can be inverted at all.
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trixxar wrote:
Its just not fun that you are encouraged to exploit weird crap like this to feel comfortable in endgame, instead of....

I dont know, stacking damage, more damage, and defense?

Nope. Stack weird crap like reduced effect of ailments.

Stupid.


Tbh if you watch the build the downside was obvious; He literally took 3-4 times as long to kill content as someone with a similar build that had positive Shock.

Anywho, his two posts managed to get the concept completely nulled and hotfixed within 6 days.

Now you can't even get below 0%, so there's no way to turn this mod into a positive. Now it's literally a mod that reduces an uber (otherwise) rolled item into a 1c trash item.


with functionality:
100 ex item.

without functionality:
1c item.

Just now another way for Scourge to F us.

GGG could have left it, but removed the benchcraft 60% reduced shock per ring.

That would have only left:

20% from a notable
10% per jewel from enchants
60% from a helm Baran Mod (would conflict with his Asenath's Chant build)
and 60% from boots.

That's base 140 + whatever you get from jewels, or -40%.

with 6 Jewels you could hit the 200%, but it wouldn't be easy, and the resulting build probably would do very little damage.

Or.... you could have capped the -result at -50%, so that you could never use it as a 100% negation. Even -50% is a serious investment in the gear, and it still starves you of shocking enemies, and up to 60% reduction of all other ailments to enemies, to do this.

But no. Hype man left GGG with the opinion this was an abomination, so they took out the hard hammer and capped reduction at 0%, so now it's 100% a negative mod trashing gear.
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Exile009 wrote:
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rekikyo wrote:
Yay..... so my uber Rainbowstrides might be worth mirrors soon


Not if they nerf the effect itself (by capping ailment effect at 0% say). ;)

Cool boots tho.


i love how predictable this bug was going to get fixed that someone wrote the exact fix days beforehand lmao
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rekikyo wrote:


with functionality:
100 ex item.

without functionality:
1c item.

Just now another way for Scourge to F us.



So you invested into a bug and believed it to stay?

Too bad bro. Nice 1c boots.
Last edited by zzang#1847 on Dec 22, 2021, 2:10:36 AM
Updated the post and title to clarify that this is now fixed.
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zzang wrote:
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rekikyo wrote:


with functionality:
100 ex item.

without functionality:
1c item.

Just now another way for Scourge to F us.



So you invested into a bug and believed it to stay?

Too bad bro. Nice 1c boots.


No. I made those.
I kept them around and never actually got to try the build.

Even if they kept it partially functional, I would have been interested in trying it though.

You do realize they are perfectly happy with a permanent Bismuth Flask being enough to fully cap resistances, or for 3 Endurance charges to reduce physical damage by roughly half, or having an item like The Bronze Dome literally have no downsides, but add 5% to all max res, more armour than anyone ever needs, and cut crit damage taken in half,

But they wouldn't even consider letting this mod interaction even partially stay?

I guess you like your gear getting ruined by scourge mods.
Unless, ofc if you're running a Doryani's with -Lightning Resist on all gear.

Some of the negative mods were supposed to have real ways to turn them into a positive. Chris even said so in the league intro.

Now, the only positive negatives are the Doryani's I just mentioned, and the added attribute requirement mods. Other than that, every other negative is actually a permanent negative.

Or maybe you just like to be vindictive and gain troll satisfaction when something you disagree with existing gets FULLY VOIDED.

I wasn't against the interaction getting nerfed. I even mentioned several ways to do it without eliminating it altogether. I am adamantly against negating it altogether, because the game is full of strategic combination play that results in nonlinear thinking. They even made a shield around that idea;
Mahuxotl's Machination. Initially looks like crap because of all the downsides. But, with the right build, it's a godly almost immortal build item.

The ugly truth of POE is that almost all top builds have nonlinear strategies to truly outshine in damage and survivability. ES builds don't take ES nodes but rather use Shaper gloves and Survival Instinct Jewels. Builds find way to get massive Armour, Max both Blocks, and 90% Spell suppression using Iron Reflexes and Grace, because more layers is better than just getting the defenses that originate around your class usually isn't enough.
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rekikyo wrote:
or for 3 Endurance charges to reduce physical damage by roughly half


Interesting are you referring to Wacry Buff Eefect stacking or is something else here at play?
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rekikyo wrote:
Now, the only positive negatives are ... and the added attribute requirement mods.


In addition to the above guys' question, what is this about increased attribute requirements being a positive negative? What have I missed out on here?
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Exile009 wrote:

In addition to the above guys' question, what is this about increased attribute requirements being a positive negative? What have I missed out on here?


Helps with Socket colours. As Lioneye's armour teaches us, it's the attribute requirement that weights the socket colour, and added requirement from modifier will count for this to happen. This also applies to Scourge modifiers

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