Bone Rhoa Delve OP

The scaling of Bone Rhoas in the respective delve encounter seems ridicoulusly out of place. They deal double the damage and have 4 times as much health than any other encounter and are stronger than unique monsters from encounters. I dont know if you overlooked them when you were nerfing Rhoas in 3.15 since i havent played delve in quite a while, but they effectively keep me stuck in endless Delve progression around lvl 60. I mean i know that im not very good at the game but it seems weird that im doing everything np and the Rhoas encounter kills me every single time. Im all for hard gameplay but not in such a selective manner
Last bumped on Dec 9, 2021, 10:17:39 AM
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Bone rhoas suck especially if one of those rares spawn with speed aura. When that happens, unless you can deal damage while moving, you're toast as you'll be dodging the charges 99% of the time, and if you get hit, you'll be stunlocked and torn apart.
Last endless delve was fun but this year it's terrible after the the nerfs. Unless you play poison concoction or some other meta you're just sitting there trading blows with rares like it's WoW. That or kiting things around.

This game has so many possibilities but so little choices.
Berek's Grip Ice Spear
http://www.pathofexile.com/forum/view-thread/780707
Budget Magicfind and/or Hardcore Flame Totem
http://www.pathofexile.com/forum/view-thread/1211543
Agree with OP... They just made me rage quit this event... Didn't enjoy 3.14
Didn't enjoy 3.15, Hated 3.16 even tho I was hyped when I saw the masteries spoilers (then realised so much damage was taken away)...

The mobs in this game are not balanced... The ease of getting dmg used to counteract that but nerfing player damage without nerfing monster damage just makes it stupid
Came to post the same thing! I've repeatedly rerouted around the "Nesting Grounds" nodes on three separate lv 80+ characters in Endless Delve. They are significantly overtuned, and it's made worse by multiple stacking rare auras spawning in tandem. It's a giant buzzkill, and has prevented me from reaching physical item nodes I'd like a vuln on hit ring from. :(

Frost Wall will sometimes help, but the once that make it past the initial cast are super-buffed by their team of rare friends and still end up killing me. Current build has cleared 2 of 3 bosses at ilvl80+, every other node type, can't consistently kill ilvl 75 rhoas without dying.
Hmmm, I've not had a problem with them yet at level 84.

High armour (20k -ish), and 50% block and even speced out of stun immunity, and I usually pop all 4 nodes at the same time and stand in the middle waiting for RF to kill them.

What kinds of defence numbers are you guys having?
These are actually very well-designed encounters, because how hard they are is determined PURELY by what kind of defenses your build has. I've now played a bit on 4 different builds, and the Rhoa nodes range from harder than Bosses to absolutely trivial. High armor and stunproof, they're a joke. Avoidance-based defense, they can be pretty rough. If your entire defensive strategy is to manually dodge all incoming damage... well, good luck. You'll need it.

This is a good thing! It means your build choices actually matter and are affecting your outcome. If you're playing a glass cannon evasion-based build like the Lightning Arrow Deadeye I rolled second, it might be easier to path around biomes where these Rhoas are found. And that's ok!

I really don't know why everyone seems to want the game to be so easy that their build choices become meaningless. Doesn't that sound like a boring game to you?
Last edited by ARealLifeCaribbeanPirate#2605 on Dec 6, 2021, 10:54:47 PM
You should stop noticing them after you have lvl to use all support gems in 4L, and have at least rare gear in all slots.

In low depths however, they are really something!
Last edited by 6_din_49#4066 on Dec 7, 2021, 5:14:48 PM
Folks chiming in with 'just build defenses' are tone deaf. I'm at 10k armour, molten shell, 45% block, stun immunity, 24-38% physical damage reduction depending on charges, whether or not I'm moving (AA), etc.. I'm a pretty average player skill wise, but this character trivializes all other nodes and whittles down bosses.

The rhoa nodes are the problem, it is not my defenses.
Last edited by registerzero#6702 on Dec 7, 2021, 5:21:48 PM
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registerzero wrote:
Folks chiming in with 'just build defenses' are tone deaf. I'm at 10k armour, molten shell, 45% block, stun immunity, 24-38% physical damage reduction depending on charges, whether or not I'm moving (AA), etc.. I'm a pretty average player skill wise, but this character trivializes all other nodes and whittles down bosses.

The rhoa nodes are the problem, it is not my defenses.


10k Armour in level 80+ zones sound VERY low, if it's your main defence (should be more like 25-40k).
30% phys reduction (provided 100% uptime) is very nice though.
45% block is nice, but not spectacular.

I'm assuming 5k+ hp on top of that. To me it just sounds like you need Determination aura and you shouldn't have any problems.

But yeah... no amount of defences can save your from some nasty aura stackings. That's not a Rhoa problem though, that's a PoE problem.

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