add a cooldown to charges gained on being hit for flasks
" This. Being hit just means you didn't dodge/evade, it has nothing to do with taking damage. Because PoE is silly about things like that. |
![]() |
" agree |
![]() |
Yes, time to cry for nerfs. Or you can play the game and enjoy yourself.
Buff Guardians. |
![]() |
Flasks setup with charges gained on hit do feel quite strong as a tanking option, but I think it's a nice addition to PoE.
Without tanking options, the game is just about getting 10M+ DPS. I actually like being able to tank some stuff and play a bit slower. |
![]() |
" Honestly.... its about as effective as having a bunch of ES + life gained on block except in this scenario you actually want the hits? So like glancing blows? Its a fun little gimmick but ehhh....thats about it, a gimmick for pathfinders to use. And considering the trash options for survivability on that side of the ascendency I'd say its good. But broken? This ain't no immortal champion m8.... |
![]() |
It only work for utility magic flasks, if you ask me ward spamming is the same.
Its strong but not every build can benefit from it, when you look at it that way every build is same in that sense. Default Life leach with VP is 40%, with minimum investment you can have 50% of life/s, only defiance is you need to hit something. I wont be so hasty to call it broken but it sure is build enabling and looks like loots of fun. Last edited by nEVER_BoRN#3512 on Nov 24, 2021, 11:00:10 PM
|
![]() |
I use charge on hit flasks on my berserker and they are great QoL because you can concentrate on using your actual skills in rotation and they certainly add survivability but in endgame content they do not prevent one shots or make you immortal.
They are actually in a very good place right now and swapping flasks for certain content is great. I change flasks for various bosses depending on their damage types and the ruby, sapphire, and topaz flask have situational uses on the belt. Like everything else the change and the RNG in getting them set up for your build take a bit of getting used to and the charge on hit flasks are useless for an evasion build so they are downsides depending on your build. The devs really thought the change to flasks through and has been overall great for carpal tunnel. Last edited by cacmeister#6420 on Nov 25, 2021, 9:02:22 AM
|
![]() |
I don't think this should be change now, in 3.17 sure but not now. it's pretty OP anyway
Trying to make a SR boss killer
|
![]() |
If it's OP, let's see some budget friendly immortal builds that can reach 200+ scourge stacks in T16 maps then?
|
![]() |