add a cooldown to charges gained on being hit for flasks

Why: pathfinders can recover 30% (possibly more) life on being hit.

https://youtu.be/ffGslODtGAM?t=365

Last bumped on Nov 27, 2021, 5:10:16 PM
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I think it need to be tested well, cuz in the endgame it takes one hit to get you out for a walk(Even with high defences)... so it might be just a nice compliment to the ascendancy at early game. Update us on your findings. Thanks for reporting!
in high lvl he would die.. but still
i agree its meh.. poor design but why nerf the flask and not rework that effect of path finder ? this mode on flask is the only hope for slower builds
I have the feeling this won't work as well in the end game(aka juiced t16 maps).

also essentially requires a bunch of enemies hitting you
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dorkdude2 wrote:
I have the feeling this won't work as well in the end game(aka juiced t16 maps).

also essentially requires a bunch of enemies hitting you


I don't know... it seems pretty broken if u can make it work in a meaningful build. People use shields with 5% max life per block and it's really strong... that guy has 30% life recovery per HIT.
That's absolutely nuts if u can get a big enough healthpool and maybe get some block aswell. (those flask charges work on blocked hits aswell)
Put it in reddit. Its that broken that Pathfinder needs some exposure if you know what i mean.
idk about this, there's a lot of other builds who can tank hit damage very well but something like this would collapse to damage over time super fast esp. if its physical or chaos.
Looks as immortal as the magic finders that are doing only low level maps.

If he is playing pathfinder to use 4 defensive flasks, I think he deserves to be immortal in low level maps. It's a high investment.
Last edited by 6_din_49#4066 on Nov 16, 2021, 12:16:42 PM
On block means that you have blocked (taken 0 damage from hit) whilst when hit means that all hits are getting to your HP including one-shots... humongous difference mate.
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powerupp wrote:
On block means that you have blocked (taken 0 damage from hit) whilst when hit means that all hits are getting to your HP including one-shots... humongous difference mate.



Not sure if u are talking to me, but no... u're wrong.
Blocking counts as "being hit" in PoE. That's why u can get stunned, even if u blocked the hit (meaning u didn't take any damage).
U can check that in PoB aswell. (chance to not take damage when being hit)

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