GGG Dev VS PoE
" i think that QA for poe is hellofajob. so many skills and interactions ... --- regarding "devs don't play their own game", i guess that for those devs like mark_ggg who know overpowered game interactions it would be easy to pull a setup that trivialises everything cause he wouldn't be a good gprogrammer if he didn't know whats on his ticket list to fix :) age and treachery will triumph over youth and skill!
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" You can get corrupted blood immunity at whatever lvl you want, just get one jewel. People got tired of bitching on the game so now they will try to bitch on the devs? Well, not that I didnt expect that. |
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" THis was years ago when the game was good and indy btw not the corporative bs that is today. Ask the same question now... |
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" One could argue the two are connected and while core developers require absolutely no experience with the game to write what they need to write somebody is responsible for the overall design and they absolutely have to play in order to feed the right information to those core developers. It isn't the developer's job to parse if a skill being added that does 20% weapon damage is viable they just put the values in, but somebody at GGG is responsible for those values they aren't selected from thin air. that being said most of the OP's rant is about dying in party play which Is already pretty funny, if anything 6 portals is drastically cutting down on their design space. You see very few games with "aspirational" content that allow you 6 lives while simultaneously letting you reach damage values that defeat that content in seconds they really have stuck themselves in a corner. Last edited by Draegnarrr#2823 on Nov 11, 2021, 6:18:51 AM
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By your definition of "play" they would have to spend 8-10 hours a day playing the game. That's would likely mean that nothing got done, and you'd be back complaining that they weren't doing anything but playing the game.
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" That's why old games had paid testers that were paid to basically play 8 hours a day and properly feedback the dev team. Nowdays we have "leagues" for this job I guess and a lot of free slave testers that even pay instead of being paid. |
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Games had testers because it was way too expensive to patch a game. It was cost effective to pay for testing. They didn't have testers to keep players from bitcing about which skills were weak, or to test out new content rolling out every three months.
D2 after the release/patching of the expansion had exactly two people working on it. The only reason they had two is that it would have been very lonely being the only guy working on a project. There weren't teams of people playing it all day. |
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" For online games that pump content every 3 months and rely on trade/econommy having people test stuff should be mandatory. Or give us a self found fixed patch and move on to another game (like d2) and let us enjoy stuff. |
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Devs hire people to play. They used to play when game was simpler and act 3 dominoes was last boss. So did I a lot more.
Git R Dun!
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" Yeah, because the company wouldn't be able to manufacture the character would they... |
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